| Literature DB >> 22347172 |
Iwona Pomianowska1, Filip Germeys, Karl Verfaillie, Fiona N Newell.
Abstract
The role of body orientation in the orienting and allocation of social attention was examined using an adapted Simon paradigm. Participants categorized the facial expression of forward facing, computer-generated human figures by pressing one of two response keys, each located left or right of the observers' body midline, while the orientation of the stimulus figure's body (trunk, arms, and legs), which was the task-irrelevant feature of interest, was manipulated (oriented toward the left or right visual hemifield) with respect to the spatial location of the required response. We found that when the orientation of the body was compatible with the required response location, responses were slower relative to when body orientation was incompatible with the response location. In line with a model put forward by Hietanen (1999), this reverse compatibility effect suggests that body orientation is automatically processed into a directional spatial code, but that this code is based on an integration of head and body orientation within an allocentric-based frame of reference. Moreover, we argue that this code may be derived from the motion information implied in the image of a figure when head and body orientation are incongruent. Our results have implications for understanding the nature of the information that affects the allocation of attention for social orienting.Entities:
Keywords: Simon task; head-body orientation; implied motion; social attention; spatial attention
Year: 2012 PMID: 22347172 PMCID: PMC3269793 DOI: 10.3389/fnint.2012.00004
Source DB: PubMed Journal: Front Integr Neurosci ISSN: 1662-5145
Figure 1Automatic attention shifts based on referential coding of body parts in an allocentric-based frame of reference. (A) frontal head with gaze averted, (B) lateral head with straight gaze in the same direction, (C) lateral head with gaze toward observer, (D) frontal body with head averted, (E) sideways body with head in the same direction, and (F) sideways body with head facing the observer.
Figure 2(A) Example of a female avatar with body orientation to the left with an angle of 30° (sad facial expression) and a male avatar with body orientation to the left with an angle of 60° (happy facial expression). (B) Close-up of happy and sad facial expressions of a male avatar.
Average median reaction times (ms) and error rates (%) as a function of response location, body orientation, and angle of body orientation.
| Left response | 608 | 610 | 609 | 597 | 596 | 596 |
| Right response | 597 | 602 | 599 | 604 | 612 | 608 |
| Left response | 3.28 | 4.42 | 3.85 | 3.41 | 4.17 | 3.79 |
| Right response | 3.28 | 5.30 | 4.29 | 4.42 | 5.93 | 5.18 |
Figure 3Median reaction times (ms) as a function of response location and body orientation. Mean error rates (%) are shown between brackets.