Literature DB >> 22184262

The design and evaluation of a large-scale real-walking locomotion interface.

Tabitha C Peck1, Henry Fuchs, Mary C Whitton.   

Abstract

Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to Walking-in-Place (WIP) and Joystick (JS) interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users' cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size.

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Mesh:

Year:  2012        PMID: 22184262      PMCID: PMC4091684          DOI: 10.1109/TVCG.2011.289

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  9 in total

1.  Contributions of proprioception to navigation in virtual environments.

Authors:  S C Grant; L E Magee
Journal:  Hum Factors       Date:  1998-09       Impact factor: 2.888

2.  "Look where you're going!": gaze behaviour associated with maintaining and changing the direction of locomotion.

Authors:  M A Hollands; A E Patla; J N Vickers
Journal:  Exp Brain Res       Date:  2002-01-10       Impact factor: 1.972

3.  GUD WIP: Gait-Understanding-Driven Walking-In-Place.

Authors:  Jeremy D Wendt; Mary C Whitton; Frederick P Brooks
Journal:  Proc IEEE Virtual Real Conf       Date:  2010-03

4.  An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion Interfaces.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2011-03-19

5.  Improved Redirection with Distractors: A Large-Scale-Real-Walking Locomotion Interface and its Effect on Navigation in Virtual Environments.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2010-03

6.  Change Blindness Phenomena for Virtual Reality Display Systems.

Authors:  Frank Steinicke; Gerd Bruder; Klaus Hinrichs; Pete Willemsen
Journal:  IEEE Trans Vis Comput Graph       Date:  2011-02-10       Impact factor: 4.579

7.  Evaluation of reorientation techniques and distractors for walking in large virtual environments.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  IEEE Trans Vis Comput Graph       Date:  2009 May-Jun       Impact factor: 4.579

8.  "Conflicting" motion cues to the visual and vestibular self-motion systems around 0.06 Hz evoke simulator sickness.

Authors:  Henry Been-Lirn Duh; Donald E Parker; James O Philips; Thomas A Furness
Journal:  Hum Factors       Date:  2004       Impact factor: 2.888

9.  Velocity-dependent dynamic curvature gain for redirected walking.

Authors:  Christian T Neth; Jan L Souman; David Engel; Uwe Kloos; Heinrich H Bülthoff; Betty J Mohler
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-07       Impact factor: 4.579

  9 in total

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