Literature DB >> 9849106

Contributions of proprioception to navigation in virtual environments.

S C Grant1, L E Magee.   

Abstract

Users immersed in virtual environments (VEs) are prone to disorientation and have difficulty transferring spatial knowledge to the real world. A single experiment investigated the contribution of inadequate proprioception to this problem by providing participants with interfaces to a virtual environment that either did (a walking interface) or did not (a joystick) afford proprioceptive feedback similar to that obtained during real walking. The 2 groups explored a large, complex building using a low-resolution head-mounted display. Later, their navigational abilities within the actual building were compared with those of control groups who either studied a map of the building, walked through the real building, or received no prior training. The walking interface conveyed no benefit on an orientation task performed during training in the VE, but it did benefit participants when they tried to find objects in the real world. Actual or potential applications include simulations of environments that are normally explored on foot but cannot be readily visited, such as infantry battlefields and facilities contaminated with chemical, biological, or radiological materials.

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Mesh:

Year:  1998        PMID: 9849106     DOI: 10.1518/001872098779591296

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  9 in total

Review 1.  Active and passive contributions to spatial learning.

Authors:  Elizabeth R Chrastil; William H Warren
Journal:  Psychon Bull Rev       Date:  2012-02

2.  The design and evaluation of a large-scale real-walking locomotion interface.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-07       Impact factor: 4.579

3.  An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion Interfaces.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2011-03-19

4.  Improved Redirection with Distractors: A Large-Scale-Real-Walking Locomotion Interface and its Effect on Navigation in Virtual Environments.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2010-03

5.  Multisensory integration in the estimation of relative path length.

Authors:  Hong-Jin Sun; Jennifer L Campos; George S W Chan
Journal:  Exp Brain Res       Date:  2003-09-06       Impact factor: 1.972

6.  Assessing human reorientation ability inside virtual reality environments: the effects of retention interval and landmark characteristics.

Authors:  Andrea Bosco; Luciana Picucci; Alessandro O Caffò; Giulio E Lancioni; Valérie Gyselinck
Journal:  Cogn Process       Date:  2008-03-20

7.  Heading assessment by "tunnel vision" patients and control subjects standing or walking in a virtual reality environment.

Authors:  Henry Apfelbaum; Adar Pelah; Eli Peli
Journal:  ACM Trans Appl Percept       Date:  2007-01       Impact factor: 1.550

8.  Kinesthetic and vestibular information modulate alpha activity during spatial navigation: a mobile EEG study.

Authors:  Benedikt V Ehinger; Petra Fischer; Anna L Gert; Lilli Kaufhold; Felix Weber; Gordon Pipa; Peter König
Journal:  Front Hum Neurosci       Date:  2014-02-25       Impact factor: 3.169

9.  Testing landmark-specific effects on route navigation in an ecologically valid setting: a simulated driving study.

Authors:  Yasaman Jabbari; Darren M Kenney; Martin von Mohrenschildt; Judith M Shedden
Journal:  Cogn Res Princ Implic       Date:  2022-03-07
  9 in total

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