| Literature DB >> 29772819 |
Evi van Ekris1, Mai J M Chinapaw2, Joost Rotteveel3, Teatske M Altenburg4.
Abstract
Evidence of adverse health effects of TV viewing is stronger than for overall sedentary behaviour in youth. One explanation may be that TV viewing involves less body movement than other sedentary activities. Variations in body movement across sedentary activities are currently unknown, as are age differences in such variations. This study examined body movement differences across various sedentary activities in children and adolescents, assessed by hip-, thigh- and wrist-worn accelerometers, muscle activity and heart rate. Body movement differences between sedentary activities and standing were also examined. Fifty-three children (aged 10⁻12 years) and 37 adolescents (aged 16⁻18 years) performed seven different sedentary activities, a standing activity, and a dancing activity (as a control activity) in a controlled setting. Each activity lasted 10 minutes. Participants wore an Actigraph on their hip and both wrists, an activPAL on their thigh and a heart rate monitor. The muscle activity of weight-bearing leg muscles was measured in a subgroup (n = 38) by surface electromyography. Variations in body movement across activities were examined using general estimation equations analysis. Children showed significantly more body movement during sedentary activities and standing than adolescents. In both age groups, screen-based sedentary activities involved less body movement than non-screen-based sedentary activities. This may explain the stronger evidence for detrimental health effects of TV viewing while evidence for child sedentary behaviour in general is inconsistent. Differences in body movement during standing and sedentary activities were relatively small. Future research should examine the potential health effects of differences in body movement between screen-based versus non-screen based and standing versus sedentary activities.Entities:
Keywords: accelerometry; measurement; muscle activity; sedentary behaviour; youth
Mesh:
Year: 2018 PMID: 29772819 PMCID: PMC5982048 DOI: 10.3390/ijerph15051009
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Participants’ characteristics (mean ± SD).
| Characteristics | Children ( | Muscle Activity Sample Children ( | Adolescents ( | Muscle Activity Sample Adolescents ( |
|---|---|---|---|---|
| Age (year) | 12.0 ± 0.8 | 12.0 ± 0.9 | 17.4 ± 0.9 | 17.5 ± 1.1 |
| % Boys | 57 | 56 | 51 | 54 |
| Height (cm) | 155.8 ± 8.2 | 155.0 ± 7.1 | 176.2 ± 8.0 | 175.7 ± 8.6 |
| Weight (kg) | 45.3 ± 8.6 | 44.4 ± 6.4 | 65.6 ± 8.5 | 67.7 ± 10.0 |
| BMI (kg/m2) | 18.6 ± 2.9 | 18.4 ± 2.1 | 21.1 ± 2.2 | 21.9 ± 2.7 |
| % Overweight/obese | 17 | 12 | 5 | 15 |
BMI, body mass index; SD, standard deviation.
Description of the nine activities and order in which activities were performed (random start activity).
| Type | Activity | Description of Activity | Order |
|---|---|---|---|
|
| Lying down | Lie on a mat on back or left or right side. Instructed to lie calm. | 1 |
|
| Using a tablet | Sit in a lounge chair and use a tablet (surfing internet, play a game etc.). | 2 |
| Watching movies | Sit in a lounge chair and watch movies (selection of age-appropriate educational movies) on a laptop which was placed on a low table. | 3 | |
| Drawing/writing | Sit in a chair at a desk and use felt pens and paper to make a drawing, comic strip, write a story or write down as many words related to sitting as possible. Instructed to keep drawing or writing. | 4 | |
| Computer gaming | Sit in a chair at a desk and play a sedentary computer game on a laptop (using a keyboard). | 5 | |
| Just sitting | Sit in a chair and wait for the following activity, no additional imposed activity (using smartphones, etc. was not allowed). | 7 | |
| Media multitasking | Sit in a lounge chair and watch a movie (selection of age-appropriate educational movies) on a laptop which was placed on a low table, while using a tablet (free choice, internet available). | 8 | |
|
| Standing | Standing straight within a square of 0.75 m2 that was taped on the floor. Instructed to stay within this square allowing small movements, but no jumping. | 9 |
|
| Dancing | Dance along with dance movies from the active video game “Just Dance”. | 6 |
Medians (25th and 75th percentiles) of different body movement variables for different activities in children.
| Body Movement Variables | Lying Down | Watching Movies | Computer Gaming | Tablet Use | Media Multitasking | Just Sitting | Drawing | Standing | Dancing |
|---|---|---|---|---|---|---|---|---|---|
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 2) | 0 (0; 26) | 17 (0; 65) | 257 (111; 446) |
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 6) | 119 (27; 462) |
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 4) | 0 (0; 0) | 0 (0; 0) | 0 (0; 9) | 8 (0; 45) | 26 (0; 97) | 271 (126; 486) |
| Thigh | 1 (0; 18) | 1 (0; 51) | 2 (0; 70) | 2 (0; 55) | 2 (0; 53) | 31 (1; 143) | 41 (2; 114) | 225 (68; 481) | 1807 (735; 3815) |
| Thigh | 1 (0; 38) | 1 (0; 91) | 2 (1; 108) | 3 (1; 77) | 2 (1; 77) | 48 (1; 212) | 55 (2; 179) | 458 (155; 868) | 3020 (1459; 5268) |
| Thigh | 1 (0; 26) | 1 (0; 52) | 2 (0; 62) | 2 (0; 58) | 2 (0; 55) | 28 (1; 131) | 30 (1; 92) | 324 (113; 619) | 1950 (951; 3390) |
| Wrist dominant | 8 (0; 270) | 0 (0; 139) | 24 (0; 101) | 160 (18; 397) | 156 (26; 409) | 123 (0; 351) | 185 (35; 467) | 235 (54; 541) | 2150 (1218; 2899) |
| Wrist dominant | 0 (0; 147) | 0 (0; 44) | 0 (0; 24) | 47 (0; 150) | 53 (3; 161) | 45 (0; 220) | 137 (25; 307) | 214 (26; 606) | 2455 (1478; 3289) |
| Wrist dominant | 6 (0; 263) | 0 (0; 144) | 0 (0; 11) | 141 (17; 332) | 143 (12; 350) | 123 (0; 380) | 282 (106; 547) | 266 (57; 573) | 1818 (1095; 2542) |
| Wrist non-dominant | 3 (0; 247) | 5 (0; 185) | 10 (0; 109) | 14 (0; 176) | 17 (0; 147) | 112 (0; 366) | 176(26; 409) | 259 (61; 552) | 1813 (1032; 2589) |
| Wrist non-dominant | 0 (0; 144) | 0 (0; 37) | 0 (0; 40) | 0 (0; 61) | 0 (0; 54) | 28 (0; 189) | 50 (0; 205) | 207 (31; 587) | 2174 (1251; 3098) |
| Wrist non-dominant | 2 (0; 273) | 0 (0; 110) | 0 (0; 29) | 53 (0; 229) | 62 (0; 235) | 85 (0; 320) | 86 (0; 308) | 288 (62; 575) | 1616 (914; 2338) |
|
| 76 (70; 84) | 78 (69; 86) | 80 (72; 87) | 79 (73; 86) | 81 (74; 90) | 84 (76; 93) | 84 (77; 91) | 96 (88; 104) | 110 (98; 123) |
|
| |||||||||
| Vastus lateralis | 1.2 (0.9; 2.0) | 1.4 (0.9; 2.7) | 1.3 (0.9; 2.5) | 1.0 (0.6; 1.9) | 0.9 (0.8; 1.4) | 1.4 (0.8; 2.5) | 1.2 (0.7; 1.9) | 2.4 (1.3; 4.6) | 7.8 (4.3; 13.2) |
| Rectus femoris | 1.9 (1.4; 4.3) | 1.6 (1.3; 2.8) | 2.8 (1.7; 4.6) | 1.7 (1.3; 3.8) | 2.0 (1.4; 4.2) | 2.0 (1.4; 5.7) | 1.8 (1.3; 3.0) | 3.1 (1.8; 5.7) | 9.7 (5.4; 16.7) |
| Gastrocnemius medialis | 1.3 (0.9; 3.1) | 1.2 (0.9; 2.4) | 1.7 (1.1; 3.8) | 1.3 (0.9; 1.9) | 1.7 (1.1; 4.1) | 1.3 (0.8; 1.9) | 1.3 (1.0; 1.8) | 4.4 (2.3; 7.2) | 7.5 (4.7; 12.2) |
* counts/15-s; § beats/minute; # percentage of submaximal muscle activity.
Medians (25th and 75th percentiles) of different body movement variables for different activities in adolescents.
| Body Movement Variables | Lying Down | Watching Movies | Computer Gaming | Tablet Use | Media Multitasking | Just Sitting | Drawing | Standing | Dancing |
|---|---|---|---|---|---|---|---|---|---|
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 8) | 333 (154; 539) |
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 264 (48; 780) |
| Hip | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 13) | 323 (166; 536) |
| Thigh | 0 (0; 1) | 0 (0; 1) | 1 (0; 3) | 1 (0; 3) | 1 (0; 9) | 1 (0; 25) | 1 (0; 27) | 43 (1; 147) | 2633 (1205; 4746) |
| Thigh | 0 (0; 1) | 1 (0; 2) | 1 (0; 4) | 1 (0; 3) | 1 (0; 12) | 1 (0; 32) | 1 (0; 40) | 100 (2; 281) | 3582 (1874; 5973) |
| Thigh | 0 (0; 1) | 1 (0; 2) | 1 (0; 3) | 1 (0; 2) | 1 (0; 10) | 1 (0; 22) | 1 (0; 23) | 74 (2; 200) | 2413 (1250; 3919) |
| Wrist dominant | 0 (0; 0) | 0 (0; 22) | 0 (0; 31) | 70 (0; 261) | 94 (3; 268) | 0 (0; 116) | 136 (18; 373) | 36 (0; 202) | 2605 (1636; 3499) |
| Wrist dominant | 0 (0; 0) | 0 (0; 0) | 0 (0; 7) | 18 (0; 83) | 18 (0; 85) | 0 (0; 57) | 64 (9; 175) | 10 (0; 203) | 2838 (1948; 3666) |
| Wrist dominant | 0 (0; 0) | 0 (0; 5) | 0 (0; 0) | 24 (0; 221) | 50 (0; 220) | 0 (0; 173) | 241 (84; 515) | 24 (0; 226) | 2135 (1436; 2925) |
| Wrist non-dominant | 0 (0; 3) | 0 (0; 42) | 0 (0; 47) | 0 (0; 39) | 0 (0; 41) | 0 (0; 177) | 79 (0; 268) | 64 (0; 332) | 2244 (1434; 3034) |
| Wrist non-dominant | 0 (0; 0) | 0 (0; 0) | 0 (0; 0) | 0 (0; 4) | 0 (0; 2) | 0 (0; 71) | 11 (0; 91) | 28 (0; 321) | 2640 (1715; 3372) |
| Wrist non-dominant | 0 (0; 0) | 0 (0; 15) | 0 (0; 5) | 0 (0; 103) | 0 (0; 67) | 0 (0; 171) | 14 (0; 198) | 64 (0; 314) | 1919 (1226; 2570) |
|
| 69 (62; 75) | 69 (62; 79) | 73 (67; 81) | 71 (63; 81) | 75 (66; 82) | 82 (72; 90) | 77 (69; 86) | 91 (81; 101) | 114 (99; 132) |
|
| |||||||||
| Vastus lateralis | 0.9 (0.6; 1.8) | 1.1 (0.6; 1.5) | 1.2 (0.7; 2.0) | 1.0 (0.7; 2.1) | 1.2 (0.9; 3.1) | 1.5 (1.0; 3.7) | 0.9 (0.6; 1.4) | 3.3 (1.2; 6.0) | 13.3 (8.7; 20.2) |
| Rectus femoris | 1.9 (1.0; 2.8) | 1.9 (0.9; 3.7) | 3.9 (1.1; 5.8) | 2.1 (0.9; 3.4) | 2.7 (1.0; 4.8) | 3.1 (1.4; 6.1) | 2.1 (0.9; 4.4) | 4.1 (1.9; 5.6) | 14.5 (6.9; 29.0) |
| Gastrocnemius medialis | 0.6 (0.5; 0.9) | 0.9 (0.7; 1.4) | 1.1 (0.7; 1.8) | 0.9 (0.7; 1.5) | 1.0 (0.6; 1.5) | 0.9 (0.6; 1.2) | 0.8 (0.7; 1.5) | 3.2 (1.9; 5.6) | 11.2 (6.6; 23.0) |
* counts/15-s; § beats/minute; # percentage of submaximal muscle activity.
Comparison of hip-based accelerometer counts between different activities in children and adolescents.
| Activities | Children | Adolescents | ||||
|---|---|---|---|---|---|---|
| Hip | Hip | Hip | Hip | Hip | Hip | |
|
| ||||||
| lying down | 1.6 (0.96; 2.6) | 1.1 (0.6; 1.9) | 0.8 (0.5; 1.2) | 0.5 (0.2; 1.8) | 0.8 (0.4; 1.6) | 0.7 (0.2; 2.1) |
| computer gaming | 0.9 (0.5; 1.5) |
| 0.7 (0.4; 1.2) | 0.7 (0.4; 1.2) | 0.3 (0.1; 0.7) | 0.8 (0.4; 1.7) |
| tablet use |
| 0.7 (0.4; 1.1) |
| 0.5 (0.2; 1.3) | 1.2 (0.5; 2.9) | 0.6 (0.3; 1.4) |
| media multitasking | 1.0 (0.6; 1.7) | 0.8 (0.5; 1.5) | 0.8 (0.4; 1.6) | 0.6 (0.3; 1.3) | 0.8 (0.4; 1.3) | 0.7 (0.3; 1.5) |
| just sitting |
| 1.4 (0.9; 2.4) | 1.5 (0.8; 2.7) | 1.6 (0.8; 3.0) | 1.8 (0.9; 3.6) | 1.9 (0.9; 3.9) |
| drawing |
| 1.1 (0.5; 2.3) |
| 1.2 (0.6; 2.5) |
| 1.3 (0.6; 2.7) |
| standing |
|
|
|
| 0.8 (0.4; 1.6) |
|
| dancing |
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| computer gaming |
| 1.0 (0.5; 1.8) | 0.9 (0.7; 1.3) | 1.2 (0.3; 4.4) | 0.7 (0.2; 2.2) | 1.2 (0.4; 3.8) |
| tablet use |
| 0.7 (0.4; 1.0) |
| 1.0 (0.6; 6.1) | 1.4 (0.4; 4.9) | 0.9 (0.3; 3.3) |
| media multitasking |
| 0.8 (0.4; 1.3) | 1.1 (0.6; 1.8) | 1.2 (0.3; 4.3) | 0.9 (0.4; 1.9) | 1.1 (0.3; 3.4) |
| just sitting | 1.1 (0.7; 1.7) | 1.3 (0.9; 2.0) |
| 2.9 (0.8; 10.2) | 2.1 (0.8; 5.4) | 2.9 (1.0; 8.8) |
| drawing |
| 1.0 (0.5; 1.8) |
| 2.2 (0.6; 8.2) | 1.3 (0.7; 2.8) | 2.0 (0.6; 6.5) |
| standing |
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| 1.0 (0.5; 2.0) |
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| dancing |
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| tablet use |
| 1.6 (1.0; 2.8) |
| 0.8 (0.4; 1.6) | 2.0 (0.6; 6.8) | 0.8 (0.4; 1.6) |
| media multitasking | 1.2 (0.7; 2.0) |
| 1.1 (0.7; 1.9) | 1.0 (0.6; 1.7) | 1.3 (0.5; 3.1) | 0.9 (0.4; 1.8) |
| just sitting |
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| drawing |
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| 1.8 (0.9; 3.5) | 0.5 (0.2; 1.3) | 1.6 (0.8; 3.1) |
| standing |
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| 1.4 (0.5; 4.4) |
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| dancing |
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| media multitasking |
| 1.2 (0.7; 1.9) |
| 1.3 (0.5; 3.2) | 0.6 (0.2; 1.8) | 1.1 (0.5; 2.6) |
| just sitting |
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| 1.5 (0.6; 3.8) |
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| drawing |
| 1.5 (0.8; 2.8) |
| 2.3 (0.8; 6.4) |
| 2.1 (1.0; 4.5) |
| standing |
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| 0.7 (0.2; 2.4) |
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| dancing |
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| just sitting |
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| drawing |
| 1.3 (0.7; 2.4) |
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| 1.9 (1.0; 3.6) |
| standing |
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| 1.1 (0.5; 2.4) |
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| dancing |
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| drawing | 1.4 (0.9; 2.1) | 0.8 (0.4; 1.4) | 1.3 (0.9; 1.8) | 0.8 (0.4; 1.5) |
| 0.7 (0.3; 1.3) |
| Standing |
| 1.9 (0.8; 4.3) |
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| 0.5 (0.2; 1.2) |
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| dancing |
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| standing |
| 1.0 (0.5; 1.9) |
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| dancing |
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| dancing |
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Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices. s, seconds.
Comparison of thigh-based accelerometer counts between different activities in children and adolescents.
| Activities | Children | Adolescents | ||||
|---|---|---|---|---|---|---|
| Thigh | Thigh | Thigh | Thigh | Thigh | Thigh | |
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| lying down | 0.8 (0.6; 1.1) | 1.0 (0.7; 1.5) | 1.2 (0.9; 1.7) | 0.7 (0.3; 1.6) | 0.8 (0.4; 1.7) | 0.9 (0.4; 2.1) |
| computer gaming |
| 1.6 (1.0; 2.3) | 2.0 (1.0; 4.1) |
|
|
|
| tablet use | 1.2 (0.9; 1.5) | 1.1 (0.8; 1.4) | 1.5 (1.1; 2.2) | 1.2 (0.8; 1.8) | 1.5 (0.9; 2.6) | 1.3 (0.8; 2.0) |
| media multitasking | 1.0 (0.8; 1.4) | 1.1 (0.8; 1.5) | 1.1 (0.9; 1.4) | 1.2 (0.8; 1.8) | 1.6 (0.8; 3.2) | 1.3 (0.8; 2.3) |
| just sitting |
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| drawing |
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| standing |
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| dancing |
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| computer gaming |
| 1.5 (1.0; 2.3) | 1.7 (0.8; 3.4) |
|
| 2.7 (1.0; 7.7) |
| tablet use |
| 1.1 (0.8; 1.5) | 1.3 (0.9; 1.8) | 1.8 (0.8; 4.0) | 1.9 (0.8; 4.6) | 1.5 (0.6; 3.4) |
| media multitasking | 1.3 (0.9; 1.7) | 1.0 (0.7; 1.5) | 0.9 (0.7; 1.2) | 1.7 (0.8; 3.9) | 2.0 (0.8; 5.40 | 1.5 (0.7; 3.6) |
| just sitting |
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| drawing |
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| standing |
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| dancing |
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| tablet use | 0.7 (0.5; 1.1) | 0.7 (0.5; 1.0) | 0.8 (0.4; 1.5) | 0.5 (0.3; 1.0) | 0.4 (0.2; 1.0) | 0.5 (0.3; 1.0) |
| media multitasking | 0.6 (0.4; 1.0) | 0.7 (0.4; 1.1) | 0.6 (0.3; 1.1) |
|
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| just sitting | 1.5 (0.9; 2.6) | 1.4 (0.9; 2.3) | 1.3 (0.6; 2.9) | 1.3 (0.7; 2.5) | 0.7 (0.3; 1.7) | 1.5 (0.7; 3.2) |
| drawing | 1.2 (0.8; 2.0) | 1.2 (0.8; 1.9) | 0.9 (0.4; 1.8) | 1.3 (0.8; 2.2) |
| 1.4 (0.7; 2.9) |
| standing |
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| dancing |
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| media multitasking | 0.9 (0.7; 1.2) | 1.0 (0.7; 1.3) | 0.7 (0.5; 1.0) | 1.0 (0.7; 1.3) | 1.0 (0.6; 1.9) | 1.0 (0.7; 1.5) |
| just sitting |
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| 1.7 (1.0; 2.9) |
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| drawing |
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| 1.2 (0.8; 1.7) |
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| standing |
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| dancing |
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| just sitting |
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| 1.6 (0.9; 3.0) |
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| drawing |
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| standing |
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| dancing |
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| drawing | 0.8 (0.6; 1.1) | 0.9 (0.7; 1.2) |
| 1.0 (0.6; 1.8) | 1.9 (0.8; 4.6) | 0.9 (0.5; 1.6) |
| Standing |
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| dancing |
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| standing |
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| 2.4 (0.8; 7.0) |
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| dancing |
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| dancing |
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Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices. s, seconds.
Comparisons of wrist-based accelerometer counts between different activities in children.
| Activities | Wrist Dominant | Wrist Dominant | Wrist Dominant | Wrist Non-Dominant | Wrist Non-Dominant | Wrist Non-Dominant |
|---|---|---|---|---|---|---|
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| lying down |
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| computer gaming |
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| 0.9 (0.7; 1,2) |
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| tablet use |
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| 1.0 (0.8; 1.3) | 1.0 (0.8; 1.3) |
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| media multitasking |
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| 1.0 (0.8; 1.3) | 1.1 (0.8; 1.4) |
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| just sitting |
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| drawing |
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| standing |
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| dancing |
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| computer gaming |
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| tablet use |
| 1.0 (0.8; 1.2) |
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| 0.8 (0.7; 1.1) |
| media multitasking |
| 1.0 (0.8; 1.3) |
| 0.8 (0.6; 1.0) |
| 0.8 (0.7; 1.1) |
| just sitting |
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| 1.2 (1.0; 1.4) |
| drawing |
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| 1.1 (0.9; 1.4) |
| standing |
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| dancing |
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| tablet use |
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| 1.1 (0.8; 1.4) |
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| media multitasking |
|
|
|
| 1.2 (0.8; 1.6) |
|
| just sitting |
|
|
|
|
|
|
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| media multitasking | 1.0 (0.9; 1.2) | 1.1 (0.9; 1.3) | 1.0 (0.8; 1.2) | 1.0 (0.8; 1.2) | 1.1 (0.8; 1.3) | 1.0 (0.9; 1.2) |
| just sitting | 1.0 (0.8; 1.2) |
| 1.1 (0.9; 1.3) |
|
|
|
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| just sitting | 0.9 (0.8; 1.1) |
| 1.1 (0.9; 1.3) |
|
|
|
| drawing | 1.1 (1.0; 1.3) |
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| drawing |
|
|
| 1.1 (0.9; 1.3) | 1.0 (0.8; 1.2) | 1.0 (0.8; 1.2) |
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| standing |
|
| 1.1 (0.9; 1.3) |
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| dancing |
|
|
|
|
|
|
Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices. s, seconds.
Comparison of wrist-based accelerometer counts between different activities in adolescents.
| Activities | Wrist Dominant | Wrist Dominant | Wrist Dominant | Wrist Non-Dominant | Wrist Non-Dominant | Wrist Non-Dominant |
|---|---|---|---|---|---|---|
|
| ||||||
| lying down | 1.2 (0.8; 1.8) | 1.3 (0.9; 2.0) | 1.0 (0.5; 2.0) | 1.0 (0.7; 1.4) | 1.0 (0.6; 1.6) | 1.3 (0.8; 2.1) |
| computer gaming | 0.8 (0.6; 1.1) | 0.9 (0.7; 1.2) | 0.6 (0.3; 1.2) | 0.8 (0.6; 1.1) | 1.2 (0.8; 1.6) | 0.9 (0.6; 1.4) |
| tablet use |
|
|
| 1.1 (0.8; 1.4) | 0.8 (0.6; 1.1) | 1.5 (1.0; 2.4) |
| media multitasking |
|
|
| 0.9 (0.7; 1.4) |
| 1.4 (0.9; 2.3) |
| just sitting |
|
|
|
|
|
|
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| computer gaming | 0.7 (0.5; 1.1) | 0.7 (0.4; 1.1) |
| 0.8 (0.6; 1.1) | 1.2 (0.7; 1.8) | 0.7 (0.5; 1.0) |
| tablet use |
|
|
| 1.0 (0.7; 1.5) | 0.8 (0.5; 1.1) | 1.2 (0.8; 1.7) |
| media multitasking |
|
|
| 0.9 (0.6; 1.5) | 0.6 (0.4; 1.1) | 1.1 (0.7; 1.7) |
| just sitting |
|
|
|
|
|
|
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| tablet use |
|
|
| 1.3 (0.9; 1.9) |
|
|
| media multitasking |
|
|
| 1.2 (0.9; 1.6) |
|
|
| just sitting |
|
|
|
|
|
|
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| media multitasking | 1.1 (0.9; 1.3) | 1.0 (0.7; 1.3) | 1.0 (0.8; 1.3) | 0.9 (0.6; 1.3) | 0.8 (0.5; 1.3) | 0.9 (0.7; 1.2) |
| just sitting |
| 1.2 (0.8; 1.8) | 0.9 (0.7; 1.3) |
|
|
|
| drawing |
|
|
|
|
|
|
| standing | 1.0 (0.7; 1.3) |
| 1.2 (0.9; 1.6) |
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| just sitting |
| 1.3 (0.9; 1.8) | 0.9 (0.7; 1.2) |
|
|
|
| drawing |
|
|
|
|
|
|
| standing | 0.9 (0.6; 1.3) |
| 1.1 (0.8; 1.6) |
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| drawing |
|
|
| 1.3 (0.9; 1.7) | 0.9 (0.7; 1.3) | 1.0 (0.7; 1.4) |
| standing |
|
| 1.3 (1.0; 1.7) |
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| standing |
|
|
| 1.2 (0.9; 1.6) |
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| dancing |
|
|
|
|
|
|
Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices. s, seconds.
Comparison of leg muscle activity between different activities in children and adolescents.
| Activities | Child | Adolescent | ||||
|---|---|---|---|---|---|---|
| Muscle Activity Vastus Lateralis * | Muscle Activity Rectus Femoris * | Muscle Activity Gastrocnemius Medialis * | Muscle Activity Vastus Lateralis * | Muscle Activity Rectus Femoris * | Muscle activity Gastrocnemius Medialis * | |
|
| ||||||
| lying down | −1.2 (−3.2; 0.7) | −2.6 (−9.1; 4.0) | −0.2 (−1.1; 0.8) | −0.8 (−2.4; 0.8) | −0.8 (−1.8; 0.3) | −0.1 (−0.6; 0.3) |
| computer gaming | −0.5 (−2.2; 1.1) | −1.6 (−8.0; 4.8) | 1.1 (−0.7; 3.0) | −0.1 (−0.8; 0.6) | 1.2 (−0.4; 2.9) | 1.4 (−0.2; 3.1) |
| tablet use | −1.4 (−3.3; 0.4) | −2.7 (−9.2; 3.8) | −0.1 (−1.0; 0.7) | −0.5 (−1.8; 0.8) | −0.5 (−1.5; 0.5) | 0.7 (−0.2; 1.6) |
| media multitasking | −0.6 (−2.7; 1.5) | −1.4 (−8.5; 5.8) | 0.4 (−0.5; 1.3) | 0.8 (0.0; 1.6) | 0.5 (−0.8; 1.8) | 0.6 (−0.1 1.3) |
| just sitting | −0.6 (−2.7; 1.5) | −1.4 (−8.2; 5.5) | −0.9 (−2.0; 0.1) |
|
| 0.3 (−0.3; 0.9) |
| drawing | −1.4 (−3.3; 0.4) | −3.0 (−9.6; 3.6) |
| −0.3 (−0.7; 0.2) | 0.2 (−0.5; 0.9) | 0.3 (−0.3; 1.0) |
| standing | 0.4 (−1.7; 2.5) | −1.7 (−8.3; 4.9) |
| 2.0 (−0.3; 4.3) | 0.9 (−0.5; 2.2) |
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| computer gaming | 0.7 (−0.1; 1.5) | 1.0 (−0.4; 2.4) | 1.3 (−0.6; 3.2) | 0.7 (−0.3; 1.7) | 2.0 (0.6; 3.4) | 1.6 (0.2; 3.0) |
| tablet use | −0.2 (−0.4; 0.1) | −0.1 (−0.9; 0.6) | 0.0 (−0.9; 1.0) | 0.3 (−0.1; 0.8) | 0.3 (−0.1; 0.6) | 0.9 (0.0; 1.7) |
| media multitasking | −0.3 (−0.7; 0.0) | 1.2 (−1.5; 3.9) | 0.6 (−0.2; 1.4) | 1.6 (−0.4; 3.6) | 1.3 (0.3; 2.3) | 0.7 (0.2; 1.3) |
| just sitting | 0.6 (0.0; 1.2) |
|
|
|
|
|
| drawing | −0.1 (−0.4; 0.1) | −0.4 (−1.0; 0.2) |
| 0.5 (−0.7; 1.7) | 1.0 (−0.5; 2.5) | 0.5 (−0.1; 1.1) |
| standing |
| 0.9 (−0.1; 1.8) |
|
|
|
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| tablet use |
|
| −1.3 (−3.1; 0.6) | −0.3 (−1.0; 0.3) |
| −0.7 (−2.2; 0.8) |
| media multitasking |
| 0.2 (−2.6; 3.1) | −0.7 (−2.7; 1.2) | 0.9 (−0.3; 2.2) | −0.7 (−1.7; 0.3) | −0.8 (−1.8; 0.1) |
| just sitting | −0.1 (−1.1; 0.9) | 0.2 (−1.2; 1.7) |
|
| 0.3 (−1.1; 1.8) | −1.1 (−2.3; 0.0) |
| drawing |
|
|
| −0.1 (−0.5; 0.2) | −1.0 (−2.7; 0.6) | −1.1 (−2.7; 0.5) |
| standing | 1.0 (−0.2; 2.1) | −0.1 (−1.2; 0.9) | 1.7 (−0.4; 3.8) |
| −0.4 (−1.6; 0.8) |
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| media multitasking | −0.1 (−0.4; 0.1) | 1.3 (−1.3; 3.9) | 0.5 (−0.2; 1.3) | 1.3 (−0.3; 2.9) | 1.0 (0.0; 2.1) | −0.1 (−1.0; 0.7) |
| just sitting |
|
| −0.8 (−1.8; 0.2) |
|
| −0.4 (−1.2; 0.3) |
| drawing |
|
|
|
|
|
|
| standing |
|
|
|
|
|
|
| dancing | 8.4 (6.4; 10.3) | 10.7 (7.2; 14.2) | 7.2 (5.4; 9.0) | 16.0 (9.1; 22.8) | 19.2 (10.2; 28.1) | 13.8 (8.7; 18.9) |
|
| ||||||
| just sitting |
| 0.0 (−2.9; 2.9) |
| 1.7 (−0.7; 4.1) | 1.0 (−0.4; 2.5) | −0.3 (−0.7; 0.1) |
| drawing | 0.2 (−0.2; 0.6) | −1.6 (−4.1; 0.9) |
|
| −0.3 (−1.6; 1.0) | −0.2 (−1.1; 0.6) |
| standing |
| −0.4 (−2.7; 2.0) |
|
| 0.3 (−0.6; 1.3) | 2.7 (1.6; 3.8) |
| dancing |
|
|
|
|
| 13.9 (9.1; 18.7) |
|
| ||||||
| drawing |
|
| 0.1 (−0.3; 0.5) |
|
| 0.1 (−0.7; 0.8) |
| Standing |
| −0.4 (−1.7; 1.0) |
| −0.5 (−3.4; 2.4) | −0.7 (−2.6; 1.1) |
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| standing |
|
|
|
| 0.7 (−1.0; 2.3) |
|
| dancing |
|
|
|
|
|
|
|
| ||||||
| dancing |
|
|
|
|
|
|
* expressed as a percentage of the 95th percentile of EMG values during stepping. Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices.
Comparison of heart rate between different activities in children and adolescents.
| Activities | Children | Adolescents |
|---|---|---|
| Heart Rate (beats/minute) | Heart Rate (beats/minute) | |
|
| ||
| lying down | −0.7 (−2.3; 1.0) | −1.2 (−3.1; 0.8) |
| computer gaming |
|
|
| tablet use |
| 1.4 (−0,2; 3.1) |
| media multitasking |
|
|
| just sitting |
|
|
| drawing |
|
|
| standing |
|
|
| dancing |
|
|
|
| ||
| computer gaming |
|
|
| tablet use |
|
|
| media multitasking |
|
|
| just sitting |
|
|
| drawing |
|
|
| standing |
|
|
| dancing |
|
|
|
| ||
| tablet use | 0.5 (−1.4; 2.4) |
|
| media multitasking |
| −1.6 (−3.9; 0.7) |
| just sitting |
|
|
| drawing |
|
|
| standing |
|
|
| dancing |
|
|
|
| ||
| media multitasking |
| 1.9 (−0.2; 4.0) |
| just sitting |
|
|
| drawing |
|
|
| standing |
|
|
| dancing |
|
|
|
| ||
| just sitting |
|
|
| drawing |
|
|
| standing |
|
|
| dancing |
|
|
|
| ||
| drawing | −0.6 (−2.0; 0.8) |
|
| Standing |
|
|
| dancing |
|
|
|
| ||
| standing |
|
|
| dancing |
|
|
|
| ||
| dancing |
|
|
Data in bold indicate statistical significant differences (p < 0.05). Activities are sorted from smallest to greatest body movement, based on the general trend for all different devices.