OBJECTIVE: To examine the impact of participation in the Geriatric Medication Game on pharmacy students' perceptions of and attitudes toward older adults and familiarity with common disabilities that affect them and the process of seeking health care. DESIGN: In the game, first-year pharmacy students "became" older adults during a 3-hour pharmacy practice laboratory. They were given aging-related challenges (eg, impaired vision or mobility) and participated as patients in simulated healthcare scenarios, such as a visit to a physician's office and a pharmacy. ASSESSMENT: After playing the game, students completed a 5-question reflection about their experiences and attitudes toward older adults. Content analysis was performed to identify themes from 4 years of student (n = 625) reflections. Predominant themes included: improved attitudes toward older adults, better understanding of patient experiences, and increased willingness to provide assistance. CONCLUSIONS: Incorporating the Geriatric Medication Game into the pharmacy curriculum may facilitate students' understanding of the challenges that older adults face and improve future interactions.
OBJECTIVE: To examine the impact of participation in the Geriatric Medication Game on pharmacy students' perceptions of and attitudes toward older adults and familiarity with common disabilities that affect them and the process of seeking health care. DESIGN: In the game, first-year pharmacy students "became" older adults during a 3-hour pharmacy practice laboratory. They were given aging-related challenges (eg, impaired vision or mobility) and participated as patients in simulated healthcare scenarios, such as a visit to a physician's office and a pharmacy. ASSESSMENT: After playing the game, students completed a 5-question reflection about their experiences and attitudes toward older adults. Content analysis was performed to identify themes from 4 years of student (n = 625) reflections. Predominant themes included: improved attitudes toward older adults, better understanding of patient experiences, and increased willingness to provide assistance. CONCLUSIONS: Incorporating the Geriatric Medication Game into the pharmacy curriculum may facilitate students' understanding of the challenges that older adults face and improve future interactions.
Authors: Peggy S Odegard; Robert M Breslow; Michael J Koronkowski; Bradley R Williams; Gayle A Hudgins Journal: Am J Pharm Educ Date: 2007-06-15 Impact factor: 2.047
Authors: Dima M Qato; G Caleb Alexander; Rena M Conti; Michael Johnson; Phil Schumm; Stacy Tessler Lindau Journal: JAMA Date: 2008-12-24 Impact factor: 56.272
Authors: Adrienne M Gilligan; James Aaron Loui; Ashorena Mezdo; Nikita Patel; Jeannie K Lee Journal: Am J Pharm Educ Date: 2014-02-12 Impact factor: 2.047
Authors: Tanja Fens; Denise L Hope; Sarah Crawshaw; Eline Tommelein; Claudia Dantuma-Wering; Bertha Maria Verdel; Indrė Trečiokienė; Vibhu Solanki; Eugène P van Puijenbroek; Katja Taxis Journal: Pharmacy (Basel) Date: 2021-07-13