| Literature DB >> 22073165 |
Francys Subiaul1, Jennifer Vonk, M D Rutherford.
Abstract
Three studies evaluated the role of 4-year-old children's agency- and animacy-attributions when learning from a computerized ghost control (GC). In GCs, participants observe events occurring without an apparent agent, as if executed by a "ghost" or unobserved causal forces. Using a touch-screen, children in Experiment 1 responded to three pictures in a specific order under three learning conditions: (i) trial-and-error (Baseline), (ii) imitation and (iii) Ghost Control. Before testing in the GC, children were read one of three scripts that determined agency attributions. Post-test assessments confirmed that all children attributed agency to the computer and learned in all GCs. In Experiment 2, children were not trained on the computer prior to testing, and no scripts were used. Three different GCs, varying in number of agency cues, were used. Children failed to learn in these GCs, yet attributed agency and animacy to the computer. Experiment 3 evaluated whether children could learn from a human model in the absence of training under conditions where the information presented by the model and the computer was either consistent or inconsistent. Children evidenced learning in both of these conditions. Overall, learning in social conditions (Exp. 3) was significantly better than learning in GCs (Exp. 2). These results, together with other published research, suggest that children privilege social over non-social sources of information and are generally more adept at learning novel tasks from a human than from a computer or GC.Entities:
Mesh:
Year: 2011 PMID: 22073165 PMCID: PMC3208540 DOI: 10.1371/journal.pone.0026429
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Simultaneous Chaining Paradigm.
Arbitrary pictures appear simultaneously on a touch-screen. The task is to touch each picture item in a specific order. From trial to trial, pictures change spatial configuration.
Figure 2Ghost Control.
Using the Simultaneous Chaining Paradigm, the computer automatically highlights with a black border the picture items on the screen in the target order. As in the standard Simultaneous Chaining Paradigm, picture items randomly change spatial configuration from trial to trial and the procedure repeats.
Summary of results in Experiments 1–3.
| EXPERIMENT 1 | N | Baseline | Social | Ghost | Survey | Correlation |
| No Attribution | 18 | 0.06 | 0.67 | 0.50 | 3.44 | 0.08 |
| Agency Attribution | 14 | 0.21 | 0.57 | 0.43 | 4.00 | 0.44 |
| Mechanical Attribution | 17 | 0.39 | 0.69 | 0.50 | 4.05 | −.10 |
| EXPERIMENT 2 | ||||||
| Variable | 20 | 0.05 | 4.10 | 0.10 | ||
| Fixed | 20 | 0.11 | 3.25 | −.10 | ||
| Random | 20 | 0.11 | 3.18 | 0.07 | ||
| EXPERIMENT 3 | ||||||
| Incongruent | 20 | 0.35 | 3.20 | 0.31 | ||
| Congruent | 20 | 0.65 | 2.65 | 0.04 |
NOTE. Ghost Controls (GC/Computer Demonstration), Experiment 1: No Attribution = Children are only told to “Watch the computer,” Agency Attribution = Children are read a script describing the computer as animate, Mechanical Attribution = Children are read a script describing the computer as an inanimate artifact. Experiment 2: Variable = Border presentation occurs in a variable time interval, Fixed = Border presentation occurs in fixed time interval, Random = Sound accompanying border is variable. Social (Model Demonstration), Experiment 3: Incongruent = Model's touch and border presentation do not correspond, Congruent = Model's touch and border presentation correspond (see methods). None of the correlations reached statistical significance.