Literature DB >> 21942894

Usual and virtual reality video game-based physiotherapy for children and youth with acquired brain injuries.

Danielle Levac1, Patricia Miller, Cheryl Missiuna.   

Abstract

Little is known about how therapists promote learning of functional motor skills for children with acquired brain injuries. This study explores physiotherapists' description of these interventions in comparison to virtual reality (VR) video game-based therapy. Six physiotherapists employed at a children's rehabilitation center participated in semi-structured interviews, which were transcribed and analyzed using thematic analysis. Physiotherapists describe using interventions that motivate children to challenge performance quality and optimize real-life functioning. Intervention strategies are influenced by characteristics of the child, parent availability to practice skills outside therapy, and therapist experience. VR use motivates children to participate, but can influence therapist use of verbal strategies and complicate interventions. Physiotherapists consider unique characteristics of this population when providing interventions that promote learning of motor skills. The VR technology has advantageous features but its use with this population can be challenging; further research is recommended.

Entities:  

Mesh:

Year:  2011        PMID: 21942894     DOI: 10.3109/01942638.2011.616266

Source DB:  PubMed          Journal:  Phys Occup Ther Pediatr        ISSN: 0194-2638            Impact factor:   2.360


  11 in total

Review 1.  Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review.

Authors:  Stephanie Miranda Nadine Glegg; Danielle Elaine Levac
Journal:  PM R       Date:  2018-11       Impact factor: 2.298

2.  Exploring Physiotherapists' Use of Motor Learning Strategies in Gait-Based Interventions for Children with Cerebral Palsy.

Authors:  Jennifer L Ryan; F Virginia Wright; Danielle E Levac
Journal:  Phys Occup Ther Pediatr       Date:  2019-06-03       Impact factor: 2.360

3.  Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study.

Authors:  Sarah Westcott McCoy; Tracy Jirikowic; Robert Price; Marcia A Ciol; Lin-Ya Hsu; Brian Dellon; Deborah Kartin
Journal:  Phys Ther       Date:  2015-06-25

Review 4.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

5.  Investigating the Feasibility and Utility of Bedside Balance Technology Acutely After Pediatric Concussion: A Pilot Study.

Authors:  Tara D Rhine; Terri L Byczkowski; Ross A Clark; Lynn Babcock
Journal:  Clin J Sport Med       Date:  2016-05       Impact factor: 3.638

Review 6.  Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review.

Authors:  Jiabin Shen; Sarah Johnson; Cheng Chen; Henry Xiang
Journal:  Am J Lifestyle Med       Date:  2018-02-06

7.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15

8.  A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation.

Authors:  Danielle Levac; Stephanie M N Glegg; Heidi Sveistrup; Heather Colquhoun; Patricia A Miller; Hillel Finestone; Vincent DePaul; Jocelyn E Harris; Diana Velikonja
Journal:  BMC Health Serv Res       Date:  2016-10-06       Impact factor: 2.655

9.  Promoting Therapists' Use of Motor Learning Strategies within Virtual Reality-Based Stroke Rehabilitation.

Authors:  Danielle E Levac; Stephanie M N Glegg; Heidi Sveistrup; Heather Colquhoun; Patricia Miller; Hillel Finestone; Vincent DePaul; Jocelyn E Harris; Diana Velikonja
Journal:  PLoS One       Date:  2016-12-19       Impact factor: 3.240

10.  Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study.

Authors:  Cristiane A Moran; Simone Dal Corso; Maria Teresa Bombig; Andrey Jorge Serra; Silvana Alves Pereira; Maria Stella Peccin
Journal:  BMC Pediatr       Date:  2019-12-12       Impact factor: 2.125

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