| Literature DB >> 21941390 |
Jeanne M Donaldson1, Timothy R Vollmer, Tangala Krous, Susan Downs, Kerri P Berard.
Abstract
The good behavior game (GBG) is a classwide group contingency that involves dividing the class into two teams, creating simple rules, and arranging contingencies for breaking or following those rules. Five kindergarten teachers and classrooms participated in this evaluation of the GBG. Disruptive behavior markedly decreased in all five classrooms as a result of the intervention. This study extends the GBG literature by systematically replicating the effects of the GBG with the youngest group of students to date.Keywords: classroom management; disruptive behavior; group contingencies
Mesh:
Year: 2011 PMID: 21941390 PMCID: PMC3177341 DOI: 10.1901/jaba.2011.44-605
Source DB: PubMed Journal: J Appl Behav Anal ISSN: 0021-8855