| Literature DB >> 16795423 |
Abstract
A recent study reported procedures (the "good behavior game") for reducing disruptive classroom behavior. Replication of the procedures of the "good behavior game" in two classrooms showed it to be an effective technique for reducing disruptive talking and out-of-seat behavior. Further experimental analysis indicated that the effective components of the game were division of the class into teams, consequences for a team winning the game, and criteria set for winning the game. Although disruptive behavior was markedly reduced by the game, the reductions were correlated with only slightly improved accuracy of academic performance in the one classroom where academic performance was measured.Year: 1973 PMID: 16795423 PMCID: PMC1310853 DOI: 10.1901/jaba.1973.6-405
Source DB: PubMed Journal: J Appl Behav Anal ISSN: 0021-8855