Literature DB >> 21864205

Telerehabilitation using virtual reality task can improve balance in patients with stroke.

Imre Cikajlo1, Marko Rudolf, Nika Goljar, Helena Burger, Zlatko Matjačić.   

Abstract

PURPOSE: The objective of the telerehabilitation is a continuation of the rehabilitation process on patients' home. The study also compares the balance training in clinical environment with the telerehabilitation approach when the physiotherapists and physicians can follow the progress remotely.
METHOD: In this paper, the preliminary study of the pilot project with virtual reality (VR)-based tasks for dynamic standing frame supported balance training is presented. Six patients with stroke participated in the study. The patients performed the balance training 3 weeks, 2 weeks in the clinical settings and 1 week in the home environment, five times a week, and each time for up to 20 minutes. Objective effectiveness was demonstrated by parameters as track time, number of collisions and the clinical instruments Berg Balance Scale (BBS), Timed Up & Go (TUG), 10-m walk test and standing on the unaffected and affected extremity. The outcomes were compared to the balance training group without VR and telerehabilitation support. A 2-way ANOVA was used to explore the differences between the both stroke groups.
RESULTS: In patients who were subject to VR supported balance training, the BBS demonstrated improvement for 15%, the TUG for 29%, the 10-m walk for 26%, stance time on the affected and unaffected extremity for 200 and 67%, respectively. The follow-up demonstrated that the patients preserved the gained functional improvement. The VR task performance time and number of collisions decreased to 45 and 68%, respectively. Besides, no statistical differences were found between the telerehabilitation approach with VR supported balance training and conventional balance training in clinical settings either regarding the overall mean level or regarding the mean improvement.
CONCLUSIONS: The telerehabilitation approach in VR supported balance training improved balance in stroke patients and had similar effect on patients' postural functional improvement as conventional balance training in clinical settings. However, when balance training is continued on patient's home instead of the hospital, it would eventually decrease the number of outpatients' visits, reduce related costs and enable treatment of larger number of patients.

Entities:  

Mesh:

Year:  2011        PMID: 21864205     DOI: 10.3109/09638288.2011.583308

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  27 in total

1.  Automatically Evaluating Balance: A Machine Learning Approach.

Authors:  Tian Bao; Brooke N Klatt; Susan L Whitney; Kathleen H Sienko; Jenna Wiens
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2019-01-04       Impact factor: 3.802

2.  The effectiveness of POST-DISCHARGE telerehabilitation practices in COVID-19 patients: Tele-COVID study-randomized controlled trial.

Authors:  Esra Pehlivan; İsmail Palalı; Sibel Gayretli Atan; Demet Turan; Halit Çınarka; Erdoğan Çetinkaya
Journal:  Ann Thorac Med       Date:  2022-04-19       Impact factor: 2.535

Review 3.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

4.  Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.

Authors:  Candace Tefertiller; Kaitlin Hays; Audrey Natale; Denise O'Dell; Jessica Ketchum; Mitch Sevigny; C B Eagye; Angela Philippus; Cynthia Harrison-Felix
Journal:  Arch Phys Med Rehabil       Date:  2019-04-19       Impact factor: 4.060

Review 5.  Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.

Authors:  Anuja Darekar; Bradford J McFadyen; Anouk Lamontagne; Joyce Fung
Journal:  J Neuroeng Rehabil       Date:  2015-05-10       Impact factor: 4.262

6.  The effects of virtual reality game exercise on balance and gait of the elderly.

Authors:  Eun-Cho Park; Seong-Gil Kim; Chae-Woo Lee
Journal:  J Phys Ther Sci       Date:  2015-04-30

7.  Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.

Authors:  Dal Jae Im; Jeunghun Ku; Yeun Joon Kim; Sangwoo Cho; Yun Kyung Cho; Teo Lim; Hye Sun Lee; Hyun Jung Kim; Youn Joo Kang
Journal:  Ann Rehabil Med       Date:  2015-06-30

8.  The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

Authors:  Gyeong Hee Cho; Gak Hwangbo; Hyung Soo Shin
Journal:  J Phys Ther Sci       Date:  2014-04-23

9.  A telerehabilitation program improves postural control in multiple sclerosis patients: a Spanish preliminary study.

Authors:  Rosa Ortiz-Gutiérrez; Roberto Cano-de-la-Cuerda; Fernando Galán-del-Río; Isabel María Alguacil-Diego; Domingo Palacios-Ceña; Juan Carlos Miangolarra-Page
Journal:  Int J Environ Res Public Health       Date:  2013-10-31       Impact factor: 3.390

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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