| Literature DB >> 21297865 |
Valeria Manera1, Cristina Becchio, Ben Schouten, Bruno G Bara, Karl Verfaillie.
Abstract
BACKGROUND: In the context of interacting activities requiring close-body contact such as fighting or dancing, the actions of one agent can be used to predict the actions of the second agent. In the present study, we investigated whether interpersonal predictive coding extends to interactive activities--such as communicative interactions--in which no physical contingency is implied between the movements of the interacting individuals. METHODOLOGY/PRINCIPALEntities:
Mesh:
Year: 2011 PMID: 21297865 PMCID: PMC3027618 DOI: 10.1371/journal.pone.0014594
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Example of a communicative signal trial.
Agent A points to an object to be picked up; agent B bends down and picks it up. B was presented using limited-lifetime technique (6 signal dots) and masked with temporally scrambled noise dots. The noise level displayed is the minimum allowed in the experiment (5 noise dots). To provide a static depiction of the animated sequence, dots extracted from 3 different frames are superimposed and simultaneously represented; the silhouette depicting the human form was not visible in the stimulus display.
Figure 2Sensitivity (d') in the two experimental conditions.
Error bars represents 95% confidence intervals.
Figure 3Scatter plot showing the correlation between communicative action identification and d'.
Identification scores are plotted on the ordinate, and represent the percentage of participants who correctly identified A's communicative actions (normative data [12]). The difference between communicative condition and individual condition is plotted on the abscissa (d'). The black line represents the linear regression line fitted to the data.