| Literature DB >> 25177158 |
Jyu-Lin Chen1, Mary Ellen Wilkosz2.
Abstract
About one third of adolescents in the USA are overweight and/or obese. Obesity during the adolescent years is associated with many adverse health consequences, including type 2 diabetes, hypertension, hyperlipidemia, and psychosocial problems. Because of substantial advances in technologies and wide acceptance by adolescents, it is now possible to use technology for healthy weight management and prevention of obesity. This systematic review used Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines and aimed to evaluate the existing literature reported on the effectiveness of technology-based intervention (web-based, e-learning, and active video games) in preventing obesity in adolescents. The primary aim of this review was to explore if components of specific interventions were associated with a reduction in body mass index. Research articles obtained from CINAHL, Embase, PubMed, PsycInfo, and the Cochrane database from1990 to 2014 were reviewed. A total of 131 published articles were identified, and 14 met the inclusion criteria of a randomized or nonrandomized clinical study with body mass index as primary outcome and/or secondary outcomes of diet/physical activity and/or psychosocial function, tested lifestyle interventions to prevent obesity, used technology, and studied adolescents (aged 12-18 years). The results indicated that six of 14 studies found body mass index and/or body fat decreased at short-term (less than 12 months) follow-up. Six of eleven studies that examined physical activity or physical activity-related outcomes found an improved physical activity outcome (time playing active video games and increase in physical activity time), while five of seven studies which assessed dietary outcomes indicated improvement in dietary behaviors. Five of seven studies suggested an improvement in psychosocial function (reduced depression, improved self-esteem and efficacy, improvement on Behavior Assessment Scale) in adolescents involved in the technology-based intervention. All effective interventions utilized dietary and physical activity strategies as part of intervention components. Because of the variation in duration of intervention (range 10 weeks to 2 years), it is not clear what length of intervention is most effective. Future research should assess the long-term impact of technology-based interventions and evaluate mediators and moderators for weight change in adolescents.Entities:
Keywords: adolescents; exer-gaming; obesity; technology intervention; web-based
Year: 2014 PMID: 25177158 PMCID: PMC4132224 DOI: 10.2147/AHMT.S39969
Source DB: PubMed Journal: Adolesc Health Med Ther ISSN: 1179-318X
Figure 1Preferred reporting items for systematic reviews and meta-analyses flow diagram for articles identified, screened eligible, and included in this paper.
Note: *Systematic reviews.
Abbreviation: BMI, body mass index.
Methodological rigor of included studies
| Reference | Randomization | Blinding | Inclusion/exclusion criteria clearly described | Intent-to-treat analysis used | Adequate sample size calculations shown | Adequate control group | Standard measures described | Comparison of baseline parameters of completers versus noncompleters | 80% retention rate | MR score |
|---|---|---|---|---|---|---|---|---|---|---|
| Adamo et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 7/9 |
| Chen et al | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 8/9 |
| Christison and Khan | N/A | N/A | 1 | 0 | 0 | N/A | 1 | 1 | 1 | 4/6 |
| Doyle et al | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 8/9 |
| Ezendam et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 7/9 |
| Hung et al | N/A | N/A | 1 | 0 | 0 | N/A | 1 | 1 | 1 | 4/6 |
| Jago et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 6/9 |
| Jones et al | 1 | 1 assessor | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 8/9 |
| Maddison et al | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 8/9 |
| Nguyen et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 6/9 |
| Owens et al | N/A | N/A | 1 | 1 | 0 | N/A | 1 | 0 | 0 | 3/6 |
| Staiano et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 6/9 |
| Wagener et al | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 6/9 |
| Williamson et al | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 7/9 |
Notes:
Control group was reflective of study group in number, age, sex, ethnicity
80% of participants completed the intervention.
Abbreviations: N/A, not available; MR, methodological rigor.
Study description
| Reference | Study design | Sample characteristics | Intervention/control/components | Intervention duration/follow-up | Retention rate (%)* | Outcomes | Results |
|---|---|---|---|---|---|---|---|
| Adamo et al | RCT | Overweight and/or obese, aged 12–17 years | Interactive video game cycling versus stationary cycling to music | Twice weekly (60 minutes) for 10 weeks | 86.1% | Body composition | No difference in all outcomes between groups, except for some exercise behaviors |
| Chen et al | RCT | Normal weight, overweight or obese Chinese-American 12–15 years | Tailored web-based versus general health web-based information | Once a week for 8 weeks | 93% | Body composition | 1. No difference in body composition |
| Christison and Khan | Prospective | Overweight or obese | 10 weekly 2-hour sessions. | Once weekly for 10 weeks | 83% | Body composition | Significantly reduced BMI and BMI z-score |
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| Doyle et al | RCT | Overweight or obese | 16-week Internet program versus usual care handouts | 16-week program | 82.5% | Body composition | BMI z-score was reduced significantly in the intervention compared with the control from baseline to post intervention but not at 4-month follow-up |
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| Hung et al | Quasi-experimental (pre and post) | BMI >25 | WEP was integrated with a weight-loss student group held at school for 14 weeks | Regular classes (weekly), exercise course (weekly) and individual counseling (2–3/6 months) | 97.3% | Body composition | BMI, waist circumference, and triceps skinfold was reduced |
| Jago et al | RCT | Boys: no weight criteria | Boy scouts fit for life (20 minutes weekly contact + Internet) versus mirro image F/V | 9-week troop and Internet program log onto the study website at least twice a week after intervention and 6 month after | 90.4% | Body composition | No difference in body composition between groups |
| Jones et al | RCT | n=l05 | SB2-BED versus wait list control | SB2-BED 16-week Internet-facilitated, semistructured program versus wait list control 9-month follow-up for height, weight, completion of self-report questionnaire and semistructured interview | 83% | BMI | Reduction in BMI for intervention |
| Maddison et al | RCT | n=322 | Active video game upgrade package info on PA healthy eating, and weight loss/inactive video game | Assigned to active video game or no change (sedentary) video games | 100% | BMI | BMI intervention no change, BMI in control ↑ |
| Nguyen et al | RCT | 11=151 | Loozit group program, a two-phase behavioral lifestyle intervention with or without additional therapeutic contact | 7-week group session (parents and adolescent separately) on diet and PA (phase 1) followed by quarterly adolescent only sessions (phase 2) with telephone or email coaching for intervention group | 88% | Food snacking | Additional therapeutic contact had no impact on outcomes |
| Owens et al | Pre and post | 8 families | 4 families loaned Wii Fit™ exercise modules without instruction or suggestions for use (intervention) and 4 families not | Randomized family given Wii Fit to use in home for 3 months then control families given Wii Fit for 3 months | 100% | Body composition | No significant change in daily physical activity, muscular fitness, flexibility, balance, or body composition |
| Staiano et al | RCT | Overweight and obese | 20-week exercise game (video game that requires gross motor activity) three groups: competitive exergame, cooperative exer game, or control | 20-week exer game (video game that requires gross motor activity) | 72% | BMI | Cooperative lost the most weight, ↑ self-efficacy |
| Wagener et al | RCT | n=40 | Supervised 10-week group dance-based exer game exercise or waitlist control group | Exer gaming in group setting (dance game). Adolescents came to 10-week group-based exer game exercise program | 97.5% | BMI | No difference in pre/post-test BMI |
| Williamson et al | RCT | n=57 (40 parent and adolescent dyads) 11–15 years | Interactive behavioral Internet program/control condition | Counselors were educated on culturally relevant dietary and physical activity issues, and they incorporated this information into the face-to-face and Internet counseling sessions | 70% | BMI, body weight, body composition | Adolescents in the behavioral treatment lost more body fat immediately after the intervention but no difference was found at 2 years follow up |
Note: Wii Fit™; Nintendo, Kyoto, Japan.
Abbreviations: BD2, Student Bodies 2; BMI, body mass index; WEP, weight loss E-learning program; PA, physical activity; RCT, randomized controlled trial; SD, standard deviation; F/V, fruit and vegetable; SB, sedentary behavior; BP, blood pressure; SBP, systolic blood pressure; DBP, diastolic blood pressure.
Outcome measured by study: arrows indicate significant increase or decrease on the outcomes
| Reference | BMI | Other metabolic index | Physical activity | Sedentary behavior | Diet | Self-efficacy | Knowledge | Psychosocial |
|---|---|---|---|---|---|---|---|---|
| Adamo et al | No difference | No effect | ↑ vigorous PA time in control group | N/A | No effect | N/A | N/A | |
| Chen et al | No difference | ↓ waist-hip ratio and DBP | ↑ PA | N/A | ↑ F/V | No effect | ↑ | |
| Christison and Khan | ↓ BMI and BMI z-score | N/A | ↑ PA time | ↓ television time | ↓ soda | N/A | N/A | ↑ global self-worth |
| Doyle et al | ↓ BMI z-score | N/A | ↑ PA skill | N/A | ↑ diet skill | N/A | N/A | N/A |
| Ezendam et al | No difference | N/A | ↓ step counts at 4 months follow-up but not at 2 years | N/A | ↓ sugary drink and snack | N/A | N/A | N/A |
| Hung et al | ↓ BMI and triceps skinfold | N/A | ↑ fitness | ↑ S-E | ↑ self-esteem | |||
| Jago et al | No difference | N/A | ↑ light PA time | N/A | N/A | No effect | N/A | N/A |
| Jones et al | ↓ BMI | N/A | N/A | N/A | No effect | N/A | N/A | ↓ weight concern |
| Maddison et al | ↓ no change in BMI body fat | N/A | ↑ time in active video game | ↑ time in inactive game | No effect | N/A | N/A | N/A |
| Nguyen et al | No difference | N/A | No effect | No effect | No effect | N/A | N/A | No effect |
| Owens et al | No difference | N/A | No effect | N/A | N/A | N/A | N/A | N/A |
| Staiano et al | No difference | N/A | N/A | N/A | N/A | N/A | N/A | ↑ peer support and self-efficacy |
| Wagener et al | No difference | N/A | N/A | N/A | N/A | N/A | N/A | ↑ psychosocial adjustment and competence |
| Williamson et al | ↓ body fat at 6 months post intervention | N/A | No difference | N/A | ↓ fatty foods | N/A | N/A | N/A |
Note: ↑↓ indicate significant increase and decrease, respectively.
Abbreviations: BMI, body mass index; PA, physical activity; N/A, not available; DBP, diastolic blood pressure; F/V, fruit and vegetable; S-E, self-efficacy.
Significant BMI outcome (decreased BMI or percent body fat)
| Reference | Intervention type | Intervention components | Intervention duration | Intervention intensity | Follow-up time | Study type |
|---|---|---|---|---|---|---|
| Christison and Khan | Active video game | Diet and PA | 10 weeks | Weekly | 10 weeks after baseline | Pre-post |
| Doyle et al | Internet | Diet and PA | 16 weeks | Weekly | 4 months post intervention | RCT |
| Jones et al | Internet | Diet, PA, and SB | 16 weeks | Weekly | 9 months | RCT |
| Hung et al | Internet | Diet and PA | 14 weeks | Weekly | 14 weeks | Pre-post |
| Madison et al | Active video game | Diet and PA | 12 weeks | 60 minutes most days of the week | 24 weeks | RCT |
| Williamson et al | Internet | Diet and PA | 1 year | 52 sessions, weekly | 6 months (decreased BMI) and 2 years (no difference) | RCT |
Abbreviations: BMI, body mass index; PA, physical activity; RCT, randomized controlled trial; SB, sedentary behavior.