Literature DB >> 23248343

Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design.

Soumitri Sil1, Lynnda M Dahlquist, Andrew J Burns.   

Abstract

OBJECTIVE: This single-subject design study evaluated the feasibility and efficacy of passive and interactive videogame distraction on behavioral distress for a preschool-aged child receiving repeated burn dressing changes.
METHOD: A 4-year-old girl underwent 3 baseline and 10 videogame distraction sessions (5 passive and 5 interactive) using a restricted alternating treatments design. Observed behavioral distress was coded, and parents and nurses rated the child's distress and cooperative behavior.
RESULTS: Relative to baseline, behavioral distress decreased and cooperative behavior increased immediately after the onset of videogame distraction. Single Case Randomization Tests revealed significantly lower behavioral distress and greater cooperation during interactive videogame distraction relative to passive videogame distraction.
CONCLUSIONS: Interactive videogame distraction appears to be a feasible and effective pain management strategy for a preschool-aged child undergoing repeated painful medical procedures.

Entities:  

Mesh:

Year:  2012        PMID: 23248343      PMCID: PMC3733325          DOI: 10.1093/jpepsy/jss128

Source DB:  PubMed          Journal:  J Pediatr Psychol        ISSN: 0146-8693


  24 in total

1.  Using distraction to reduce reported pain, fear, and behavioral distress in children and adolescents: a multisite study.

Authors:  K L Carlson; M Broome; J A Vessey
Journal:  J Soc Pediatr Nurs       Date:  2000 Apr-Jun

Review 2.  Interaction effects in multielement designs: inevitable, desirable, and ignorable.

Authors:  A H Hains; D M Baer
Journal:  J Appl Behav Anal       Date:  1989

3.  Does cartoon movie distraction decrease burned children's pain behavior?

Authors:  M A Landolt; D Marti; J Widmer; M Meuli
Journal:  J Burn Care Rehabil       Date:  2002 Jan-Feb

4.  Interactive versus passive distraction for acute pain management in young children: the role of selective attention and development.

Authors:  Karen A Wohlheiter; Lynnda M Dahlquist
Journal:  J Pediatr Psychol       Date:  2012-10-23

5.  Distraction intervention for preschoolers undergoing intramuscular injections and subcutaneous port access.

Authors:  Lynnda M Dahlquist; Jennifer Shroff Pendley; Donna S Landthrip; Cheri L Jones; C Philip Steuber
Journal:  Health Psychol       Date:  2002-01       Impact factor: 4.267

6.  Developmental changes in children's cognition to stressful and painful situations.

Authors:  J M Brown; J O'Keeffe; S H Sanders; B Baker
Journal:  J Pediatr Psychol       Date:  1986-09

7.  Single-case experimental designs. Uses in applied clinical research.

Authors:  D H Barlow; M Hersen
Journal:  Arch Gen Psychiatry       Date:  1973-09

8.  The management of children's distress in response to painful medical treatment for burn injuries.

Authors:  C H Elliott; R A Olson
Journal:  Behav Res Ther       Date:  1983

9.  Application of a virtual reality prototype for pain relief of pediatric burn in Taiwan.

Authors:  Engle Angela Chan; Joanne Wy Chung; Thomas Ks Wong; Angela Sy Lien; Jiu Yung Yang
Journal:  J Clin Nurs       Date:  2007-04       Impact factor: 3.036

10.  Age differences in children's pain.

Authors:  J Lander; S Fowler-Kerry
Journal:  Percept Mot Skills       Date:  1991-10
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  1 in total

1.  Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children.

Authors:  Fatemeh Ebrahimpour; Narges Sadeghi; Mostafa Najafi; Bijan Iraj; Akram Shahrokhi
Journal:  Iran J Pediatr       Date:  2015-06-27       Impact factor: 0.364

  1 in total

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