| Literature DB >> 20652069 |
Cindy H P Sit1, Jessica W K Lam, Thomas L McKenzie.
Abstract
Introduction. Interactive electronic games are popular and are believed to contribute to physical activity accrual. The purpose of this study was to examine children's electronic game use during conditions in which they had free access to selecting interactive and seated screen-based versions of electronic games and during the interactive versions had free choice in making adjustments to the activity intensity. Methods. We systematically observed 60 Hong Kong primary school children during two 60-minute game sessions while simultaneously recording their game mode choices and physical activity levels using SOFIT (System for Observing Fitness Instruction Time). Results. When given free choice, children spent more than half of their available time participating in interactive versions of games. These versions of games provided significantly more moderate-to-vigorous physical activity and greater energy expenditure than the computer screen versions. Children with the opportunity to modify intensity levels spent more time playing the interactive versions and accrued more physical activity. Conclusions. The tenets of behavioral choice theory were supported. Access to new-generation interactive games, particularly those with modifiable intensity levels, may facilitate children's participation in physical activity.Entities:
Year: 2010 PMID: 20652069 PMCID: PMC2905688 DOI: 10.1155/2010/218586
Source DB: PubMed Journal: Int J Pediatr ISSN: 1687-9740
Physical characteristics of participants (Mean ± SD).
| Variable | All | Interactive game group | Gender | ||
|---|---|---|---|---|---|
|
| Fixed | Adjustable | Boys | Girls | |
| Age | 10.8 ± 0.8 | 10.9 ± 0.9 | 10.6 ± 0.6 | 10.7 ± 0.7 | 10.8 ± 0.9 |
| Height (cm) | 146.3 ± 8.1 | 145.8 ± 8.3 | 146.7 ± 8.0 | 146.0 ± 8.7 | 146.6 ± 7.4 |
| Weight (kg) | 44.4 ± 12.4 | 41.0 ± 11.7a | 47.7 ± 12.3a | 48.2 ± 13.1a | 39.0 ± 9.1a |
| BMI (kg/m²) | 20.5 ± 4.5 | 19.0 ± 4.1b | 22.0 ± 4.4b | 22.3 ± 4.4c | 18.0 ± 3.3c |
|
| 0.0 ± 1.0 | −0.2 ± 1.0b | 0.5 ± 1.0b | 0.6 ± 1.0c | −0.4 ± 0.8c |
BMI:Body Mass Index.
Significant mean differences between independent variable categories:
a P ≤ .05, b P ≤ .001, c P ≤ .0001.
Figure 1Mean minutes spent by game type and mode, after adjusting for BMI.
Mean proportion of session time ± SD (and mean min ±SD) for activity levels during game type and mode.
| Activity | Interactive bowling | Computer bowling | Interactive running game | Computer running game |
|---|---|---|---|---|
| mean min = 31.6 ± 12.5 | mean min = 25.7 ± 12.3 | mean min = 29.9 ± 8.3 | mean min = 26.8 ± 8.0 | |
| Lying Down % | 0.0 ± 0 | 0.0 ± 0 | 0.0 ± 0 | 0.0 ± 0 |
| (0.0 ± 0) | (0.0 ± 0) | (0.0 ± 0) | (0.0 ± 0) | |
| Sitting % | 5.4 ± 6.4 | 95.7 ± 4.1 | 0.9 ± 2.3 | 95.3 ± 6.0 |
| (2.0 ± 2.5) | (24.9±12.4)a | (0.3 ± 0.6) | (25.7±8.2)a | |
| Standing % | 16.6 ± 23.9 | 0.6 ± 1.5 | 0.7 ± 1.4 | 0.4 ± 0.8 |
| (4.2±7.0)b | (0.1 ± 0.2) | (0.2±0.4)c | (0.1 ± 0.2) | |
| Walking % | 77.0 ± 22.6 | 3.7 ± 3.3 | 14.6 ± 7.8 | 3.4 ± 2.8 |
| (25.1±13.3)a | (0.7±0.6)a | (4.3±2.7)c | (0.8 ± 0.6) | |
| Vigorous % | 1.0 ± 2.7 | 0.0 ± 0 | 83.8 ± 8.5 | 0.9 ± 4.3 |
| (0.3±0.8)c | (0.0 ± 0) | (25.1±7.6)c | (0.2 ± 0.9) |
Significant group difference after adjusting for BMI: a P ≤ .05, b P ≤ .0001,
Significant gender difference after adjusting for BMI: c P ≤ .05.
Children's overall mean MVPA% ± SD (actual min ± SD) and TEE by game type and mode.
| Physical activity levels | Interactive bowling | Computer bowling | Interactive running game | Computer running game |
|---|---|---|---|---|
| MVPA % (min) | ||||
| All | 78.0 ± 22.8 | 3.7 ± 3.3 | 98.4 ± 2.6 | 4.3 ± 5.6 |
| (25.4 ± 13.4) | (0.7 ± 0.6) | (29.4 ± 8.3) | (1.0 ± 1.1) | |
| Group | ||||
| Fixed level | (69.0±28.0)a | (2.7±2.5)a | 98.2 ± 2.4 | (2.6±2.6)a |
| (19.3 ± 12.2) | (0.6 ± 0.4) | (26.9 ± 7.2) | (0.6 ± 0.5) | |
| Adjustable level | (87.0±11.4)a | (4.7±3.7)a | 98.4 ± 2.7 | (6.0±7.2)a |
| (31.4 ± 12.1) | (0.8 ± 0.7) | (31.9 ± 9.2) | (1.3 ± 1.4) | |
| Gender | ||||
| Boys | 82.1 ± 20.9 | 3.9 ± 3.5 | 98.5 ± 3.0 | 4.3 ± 6.1 |
| (28.3 ± 13.1) | (0.7 ± 0.6) | (28.6 ± 9.7) | (1.0 ± 1.0) | |
| Girls | 72.3 ± 24.9 | 3.3 ± 3.1 | 98.2 ± 1.9 | 4.3 ± 4.9 |
| (21.4 ± 13.1) | (0.7 ± 0.5) | (30.6 ± 5.3) | (1.0 ± 1.2) | |
|
| ||||
| TEE | ||||
| All | 2.76 ± 1.2 | 1.24 ± 0.6 | 4.05 ± 1.1 | 1.32 ± 0.4 |
| Group | ||||
| Fixed level | 2.28 ± 1.1a | 1.43 ± 0.5a | 3.71 ± 1.0a | 1.31 ± 0.3 |
| Adjustable level | 3.24 ± 1.2a | 1.06 ± 0.5a | 4.39 ± 1.3a | 1.32 ± 0.4 |
| Gender | ||||
| Boys | 3.01 ± 1.2 | 1.13 ± 0.5 | 3.97 ± 1.4 | 1.35 ± 0.4 |
| Girls | 2.42 ± 1.2 | 1.39 ± 0.6 | 4.17 ± 0.7 | 1.27 ± 0.3 |
MVPA:Moderate to Vigorous Physical Activity (walking + vigorous).
TEE:Total Energy Expenditure (kcal·kg−1).
Significant group mean difference after adjusting for BMI: a P ≤ .05.