| Literature DB >> 29695939 |
Nipaporn Apisitwasana1,2, Usaneya Perngparn1,3, Linda B Cottler4.
Abstract
PURPOSE: This study aimed to assess the effectiveness of Participatory Learning School and Family Based Intervention Program for Preventing Game Addiction by Developing Self-Regulation of gaming addiction among students of grades 4 and 5 in Bangkok.Entities:
Keywords: family-based intervention; game addiction; grade 4–5 students; prevent; school-based intervention; self-regulation
Year: 2018 PMID: 29695939 PMCID: PMC5903839 DOI: 10.2147/PRBM.S145868
Source DB: PubMed Journal: Psychol Res Behav Manag ISSN: 1179-1578
Figure 1Study population at baseline, post-intervention, and 3 months follow-up.
Overview of the “Participatory Learning School and Family Based Intervention Program for Preventing Game Addiction by Developing Self-Regulation” modules and instructional activities
| Instructional modules | Purpose | Core content | Activities/evaluation |
|---|---|---|---|
| • To introduce an overview of the program | 1. What is gaming? | Activities: | |
| • To gain knowledge about self-regulation | 1. What is self-regulation? | Activities: | |
| • Students determine goals to be achieved and standards for behavior | 1. How to assess yourself? | Activities: | |
| • Searching for options and formulating a plan | • What is the option of planning? | Activities: | |
| • Self-monitoring: students observe and monitor their own performance | • How to systemically develop strategic plans for attempting their own goals? | Activities: | |
| • Self-instructions: students give selves instructions (either loudly or quietly) to help guide actions | • What is self-instruction? | Activities: | |
| • Students have to implement the plan and response | • How to implement the plan and response? | Activities: | |
| • Self-imposed contingencies: students impose their own consequences for success or failure | • What is the benefit of self-regulation? | Activities: |
Note: Activities by Master teachers and RA.
Abbreviation: VDO, virtual data object; RA, research assistants.
Baseline characteristics of students (N = 310)
| Student characteristics | Intervention (n = 151)
| Control (n = 159)
| |
|---|---|---|---|
| n (%) | n (%) | ||
| 0.073 | |||
| Boys | 73 (48.3) | 93 (58.5) | |
| Girls | 78 (51.7) | 66 (41.5) | |
| 0.196 | |||
| 8 and 9 | 49 (32.5) | 41(25.8) | |
| ≥10 | 102 (67.5) | 118 (74.2) | |
| Mean (SD) | 9.77 (0.79) | 10.05 (0.67) | |
| Median (IQR) | 10 (1) | 10 (2) | |
| Min–max | 8–12 | 8–12 | |
| 0.634 | |||
| Grade 4 | 81 (53.6) | 81 (50.9) | |
| Grade 5 | 70 (46.4) | 78 (49.1) | |
| Mean (SD) | 3.25 (0.56) | 3.63 (0.38) | <0.001 |
| Median (IQR) | 3.31 (0.85) | 3.76 (0.50) | |
| Min–max | 1.56–4.00 | 2.45–4.00 |
Notes: Significant at P-value < 0.05.
Chi-square test.
independent t-test.
Abbreviation: IQR, interquartile range.
Baseline characteristics of parents (N = 310)
| Parent characteristics | Intervention (n = 151)
| Control (n = 159)
| |
|---|---|---|---|
| n (%) | n (%) | ||
| 0.062 | |||
| Married | 134 (88.7) | 129 (81.1) | |
| Widowed/separated/divorced/deceased | 17 (11.3) | 30 (18.9) | |
| 0.137 | |||
| With parents, both father and mother | 131 (86.8) | 125 (78.6) | |
| With father or mother | 13 (8.6) | 25 (15.7) | |
| With relatives or others | 7 (4.6) | 9 (5.7) | |
| Primary, secondary, and vocational school | 67 (44.4) | 84 (49.4) | 0.785 |
| Bachelor’s degree or higher | 73 (54.9) | 86 (50.6) | |
| 0.072 | |||
| Primary, secondary, and vocational school | 56 (37.1) | 75 (47.2) | |
| Bachelor’s degree or higher | 95 (62.9) | 84 (52.8) | |
| 0.664 | |||
| Government career | 56 (37.1) | 51 (32.1) | |
| Farmer, trader, or other | 31 (20.5) | 27 (17.0) | |
| Professional contractor | 15 (9.9) | 20 (12.6) | |
| Employee of private company | 31 (20.5) | 40 (25.2) | |
| Private owners | 18 (11.9) | 21 (13.2) | |
| 0.322 | |||
| Government career | 59 (39.1) | 53 (33.3) | |
| Farmer, trader, or other | 38 (45.8) | 45 (28.3) | |
| Professional contractor | 11 (7.3) | 5 (3.1) | |
| Employee of private company | 28 (18.5) | 37 (23.3) | |
| Private owner | 15 (9.9) | 19 (11.9) | |
| 0.918 | |||
| Good relationship | 141 (93.4) | 148 (93.1) | |
| Conflict | 10 (6.6) | 11 (6.9) | |
| 0.093 | |||
| Permissive | 47 (29.6) | 41 (27.2) | |
| Authoritarian | 106 (66.6) | 93 (61.6) | |
| Authoritative | 3 (1.9) | 10 (6.6) | |
| Uninvolved | 3 (1.9) | 7 (4.6) |
Note:
Chi-square.
Baseline characteristics of participants’ gaming behavior (N = 310)
| Variables | Intervention (n = 151)
| Control (n = 159)
| |
|---|---|---|---|
| n (%) | n (%) | ||
| 0.447 | |||
| No | 2 (1.3) | 4 (2.5) | |
| Yes | 149 (98.7) | 155 (97.5) | |
| 0.064 | |||
| Yes | 137 (90.7) | 153 (96.2) | |
| No | 14 (9.3) | 6 (3.8) | |
| 0.585 | |||
| Living room | 73 (53.1) | 95 (62.1) | |
| Work room | 23 (16.8) | 23 (15.0) | |
| Bedroom | 22 (16.2) | 16 (10.5) | |
| Everywhere | 19 (13.9) | 19 (12.4) | |
| 0.203 | |||
| Yes | 122 (89.1) | 146 (94.3) | |
| No | 15 (9.9) | 7 (5.7) |
Notes: Significant at P-value < 0.05.
Chi-square test.
Baseline characteristics of participant gaming behavior among students who played games (N = 304)
| Variables | Intervention (n = 149)
| Control (n = 155)
| |
|---|---|---|---|
| n (%) | n (%) | ||
| Games online | 80 (53.7) | 96 (61.9) | 0.296 |
| Games offline | 26 (17.4) | 19 (12.3) | |
| Both online and offline | 43 (28.9) | 40 (25.8) | |
| At home | 143 (96.0) | 155 (100.0) | |
| Outside the home (such as internet cafe, department stores, and school) | 6 (4.0) | 0 (0) | |
| 1. Line games | 35 (23.2) | ||
| 2. Fighting games | 24 (15.9) | ||
| 3. Adventure games | 20 (13.2) | ||
| 1. Line games | 74 (46.5) | ||
| 2. Shooting games | 17 (10.7) | ||
| 3. Adventure games | 13 (8.2) | ||
Notes: Significant at P-value < 0.05.
Chi-square test.
Repeated measures ANOVA of knowledge, attitude toward gaming and its effect, GAST scores, and GAPS scores between the intervention and control groups (N = 307)
| Variables | SS | MS | |||
|---|---|---|---|---|---|
| | |||||
| Intervention | 324.674 | 1 | 324.674 | 102.720 | <0.001 |
| Error (between-group error) | 960.868 | 304 | 3.161 | ||
| | |||||
| Time | 4.508 | 1.950 | 2.312 | 1.428 | 0.241 |
| Intervention × time | 47.042 | 1.950 | 24.123 | 14.897 | <0.001 |
| Error (within-group error) | 959.977 | 592.831 | 1.619 | ||
| | |||||
| Intervention | 9461.265 | 1 | 9461.265 | 220.667 | |
| Error (between-group error) | 13034.246 | 304 | 42.876 | ||
| | |||||
| Time | 57.545 | 1.823 | 31.562 | 1.509 | 0.223 |
| Intervention × time | 297.134 | 1.823 | 162.973 | 7.792 | |
| Error (within-group error) | 11593.120 | 554.256 | 20.917 | ||
| | |||||
| Intervention | 9461.265 | 1 | 9461.265 | 220.667 | |
| Error (between-group error) | 13034.246 | 304 | 42.876 | ||
| | |||||
| Time | 57.545 | 1.823 | 31.562 | 1.509 | s0.223 |
| Intervention × time | 297.134 | 1.823 | 162.973 | 7.792 | |
| Error (within-group error) | 11593.120 | 554.256 | 20.917 | ||
| | |||||
| Intervention | 43152.820 | 1 | 43152.820 | 223.271 | |
| Error (between-group error) | 58755.802 | 304 | 193.276 | ||
| | |||||
| Time | 101.718 | 2 | 50.859 | 0.430 | 0.649 |
| Intervention × time | 1871.226 | 2 | 935.613 | 7.914 | |
| Error (within-group error) | 71875.144 | 608 | 118.216 |
Note: Bold values are significant at p<0.001.
Abbreviations: GAST, Game Addiction Screening Test; GAPS, Game Addiction Protection Scale; SS, sum of squares; df, degrees of freedom; MS, mean squares.
Figure 2Changes over time of GAST scores between the intervention group and control group.
Abbreviation: GAST, Game Addiction Screening Test.
Figure 3Change over time of GAPS scores between the intervention group and control group.
Abbreviation: GAPS, Game Addiction Protection Scale.
Pairwise comparisons of the different measurements of knowledge, attitude, GAST, and GAPS scores between the intervention group (n = 148) and control group (n = 159)
| Time | Group
| Mean difference
| SE | 95% confidence interval for difference | |||
|---|---|---|---|---|---|---|---|
| i | j | i − j | Lower | Upper | |||
| Baseline | Intervention | Control | 0.425 | 0.197 | 0.032 | 0.038 | 0.811 |
| Post-intervention | Intervention | Control | 0.745 | 0.159 | <0.001 | 0.432 | 1.058 |
| 3 months | Intervention | Control | 1.576 | 0.176 | <0.001 | 1.230 | 1.923 |
| Baseline | Intervention | Control | −0.390 | 0.643 | 0.544 | −1.655 | 0.874 |
| Post-intervention | Intervention | Control | 2.507 | 0.584 | 1.358 | 3.656 | |
| 3 months | Intervention | Control | 1.692 | 0.681 | 0.353 | 3.032 | |
| Baseline | Intervention | Control | 1.462 | 1.282 | 0.255 | −1.061 | 3.984 |
| Post-intervention | Intervention | Control | −7.758 | 1.127 | −9.975 | −5.541 | |
| 3 months | Intervention | Control | −9.090 | 1.148 | −11.349 | −6.830 | |
| Baseline | Intervention | Control | 1.462 | 1.282 | 0.255 | −1.061 | 3.984 |
| Post-intervention | Intervention | Control | −7.758 | 1.127 | −9.975 | −5.541 | |
| 3 months | Intervention | Control | −9.090 | 1.148 | −11.349 | −6.830 | |
Notes: Based on estimated marginal means.
The mean difference is significant at the 0.05 level.
Adjustment for multiple comparisons: Bonferroni. Bold values are significant at p<0.001.
Abbreviations: GAST, Game Addiction Screening Test; GAPS, Game Addiction Protection Scale; SE, standard error.
Differences among students who played games and did not play games among the intervention and the control groups at baseline, post-intervention, and the 3-month follow-up
| Time | Intervention, n (%)
| Control, n (%)
| |||
|---|---|---|---|---|---|
| Played games | Did not play games | Played games | Did not play games | ||
| Baseline (n = 151, n = 159) | 149 (98.7) | 2 (1.3) | 155 (97.5) | 4 (2.5) | 0.685 |
| Post-intervention (n = 151, n = 159) | 139 (92.1) | 12 (7.9) | 157 (98.7) | 2 (1.3) | 0.005 |
| 3-month follow-up (n = 148 | 139 (93.9) | 9 (6.1) | 157 (98.7) | 2 (1.3) | 0.030 |
Notes:
Significant at P-value < 0.05.
Dropout, three cases. Analysis by Fisher’s exact test.
Comparison of frequency and amount of time spent on gaming at post-intervention and 3-month follow-up between the intervention group and the control group (n = 307)
| Variables | Intervention (n = 148)
| Control (n = 159)
| ||
|---|---|---|---|---|
| Post-intervention | 3-month follow-up | Post-intervention | 3-month follow-up | |
| Mean ± SD | 2.83 ± 1.123 | 3.57 ± 1.674 | 3.44 ± 1.644 | 4.03 ± 2.048 |
| Median (IQR) | 3.00 (1) | 3.00 (3) | 3.00 (3) | 3.00 (5) |
| Min–max | 0–7 | 0–7 | 1–7 | 1–7 |
| Mean ± SD | 0.91 ± 0.698 | 1.21 ± 0.808 | 1.08 ± 0.732 | 1.41±1.051 |
| Median (IQR) | 1.00 (0.50) | 1.00 (1.00) | 1.00 (1.00) | 1.00 (1.50) |
| Min–max | 0–5 | 0–4 | 0–4 | 0–6 |
| Mean ± SD | 1.73 ±1.251 | 2.15 ± 1.359 | 1.97 ± 1.193 | 2.44 ± 1.690 |
| Median (IQR) | 1.50 (1) | 2.00 (2) | 2.00 (2) | 2.00 (2) |
| Min–max | 0–7.50 | 0–7 | 0–5 | 0–10 |
Notes:
Significant at P-value < 0.05.
Significant at P-value < 0.001. Dropout, three cases.
Abbreviation: IQR, interquartile range.