Literature DB >> 20088994

Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system.

G Saposnik1, M Mamdani, M Bayley, K E Thorpe, J Hall, L G Cohen, R Teasell.   

Abstract

BACKGROUND: Evidence suggests that increasing intensity of rehabilitation results in better motor recovery. Limited evidence is available on the effectiveness of an interactive virtual reality gaming system for stroke rehabilitation. EVREST was designed to evaluate feasibility, safety and efficacy of using the Nintendo Wii gaming virtual reality (VRWii) technology to improve arm recovery in stroke patients.
METHODS: Pilot randomized study comparing, VRWii versus recreational therapy (RT) in patients receiving standard rehabilitation within six months of stroke with a motor deficit of > or =3 on the Chedoke-McMaster Scale (arm). In this study we expect to randomize 20 patients. All participants (age 18-85) will receive customary rehabilitative treatment consistent of a standardized protocol (eight sessions, 60 min each, over a two-week period). OUTCOME MEASURES: The primary feasibility outcome is the total time receiving the intervention. The primary safety outcome is the proportion of patients experiencing intervention-related adverse events during the study period. Efficacy, a secondary outcome measure, will be measured by the Wolf Motor Function Test, Box and Block Test, and Stroke Impact Scale at the four-week follow-up visit. From November, 2008 to September, 2009 21 patients were randomized to VRWii or RT. Mean age, 61 (range 41-83) years. Mean time from stroke onset 25 (range 10-56) days.
CONCLUSIONS: EVREST is the first randomized parallel controlled trial assessing the feasibility, safety, and efficacy of virtual reality using Wii gaming technology in stroke rehabilitation. The results of this study will serve as the basis for a larger multicentre trial. ClinicalTrials.gov registration# NTC692523.

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Year:  2010        PMID: 20088994      PMCID: PMC4880012          DOI: 10.1111/j.1747-4949.2009.00404.x

Source DB:  PubMed          Journal:  Int J Stroke        ISSN: 1747-4930            Impact factor:   5.266


  18 in total

Review 1.  Functions of the mirror neuron system: implications for neurorehabilitation.

Authors:  Giovanni Buccino; Ana Solodkin; Steven L Small
Journal:  Cogn Behav Neurol       Date:  2006-03       Impact factor: 1.600

Review 2.  Virtual reality in stroke rehabilitation: still more virtual than real.

Authors:  J H Crosbie; S Lennon; J R Basford; S M McDonough
Journal:  Disabil Rehabil       Date:  2007-07-30       Impact factor: 3.033

Review 3.  The role of the corticospinal tract in motor recovery in patients with a stroke: a review.

Authors:  Sung Ho Jang
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

Review 4.  The mirror system and its role in social cognition.

Authors:  Giacomo Rizzolatti; Maddalena Fabbri-Destro
Journal:  Curr Opin Neurobiol       Date:  2008-08-20       Impact factor: 6.627

5.  Analysis of fMRI and finger tracking training in subjects with chronic stroke.

Authors:  James R Carey; Teresa J Kimberley; Scott M Lewis; Edward J Auerbach; Lisa Dorsey; Peter Rundquist; Kamil Ugurbil
Journal:  Brain       Date:  2002-04       Impact factor: 13.501

6.  Factors influencing stroke survivors' quality of life during subacute recovery.

Authors:  Deborah S Nichols-Larsen; P C Clark; Angelique Zeringue; Arlene Greenspan; Sarah Blanton
Journal:  Stroke       Date:  2005-06-09       Impact factor: 7.914

7.  The stroke impact scale version 2.0. Evaluation of reliability, validity, and sensitivity to change.

Authors:  P W Duncan; D Wallace; S M Lai; D Johnson; S Embretson; L J Laster
Journal:  Stroke       Date:  1999-10       Impact factor: 7.914

8.  Forced use of hemiplegic upper extremities to reverse the effect of learned nonuse among chronic stroke and head-injured patients.

Authors:  S L Wolf; D E Lecraw; L A Barton; B B Jann
Journal:  Exp Neurol       Date:  1989-05       Impact factor: 5.330

9.  Measuring physical impairment and disability with the Chedoke-McMaster Stroke Assessment.

Authors:  C Gowland; P Stratford; M Ward; J Moreland; W Torresin; S Van Hullenaar; J Sanford; S Barreca; B Vanspall; N Plews
Journal:  Stroke       Date:  1993-01       Impact factor: 7.914

10.  Treadmill exercise activates subcortical neural networks and improves walking after stroke: a randomized controlled trial.

Authors:  Andreas R Luft; Richard F Macko; Larry W Forrester; Federico Villagra; Fred Ivey; John D Sorkin; Jill Whitall; Sandy McCombe-Waller; Leslie Katzel; Andrew P Goldberg; Daniel F Hanley
Journal:  Stroke       Date:  2008-08-28       Impact factor: 7.914

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  30 in total

1.  Representation of virtual arm movements in precuneus.

Authors:  Christian Dohle; Klaus Martin Stephan; Jakob T Valvoda; Omid Hosseiny; Lutz Tellmann; Torsten Kuhlen; Rüdiger J Seitz; Hans-Joachim Freund
Journal:  Exp Brain Res       Date:  2010-12-25       Impact factor: 1.972

2.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

3.  On the Effect of Previous Technological Experience on the Usability of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders.

Authors:  Alberto L Morán; Cristina Ramírez-Fernández; Victoria Meza-Kubo; Felipe Orihuela-Espina; Eloísa García-Canseco; Ana I Grimaldo; Enrique Sucar
Journal:  J Med Syst       Date:  2015-08-12       Impact factor: 4.460

4.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

5.  Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation.

Authors:  Yoon-Hee Choi; Nam-Jong Paik
Journal:  J Vis Exp       Date:  2018-03-08       Impact factor: 1.355

Review 6.  Nintendo Wii related Achilles tendon rupture: first reported case and literature review of motion sensing video game injuries.

Authors:  Rohit Singh; Gopikanthan Manoharan; Thomas Steven Moores; Amit Patel
Journal:  BMJ Case Rep       Date:  2014-05-14

7.  Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients.

Authors:  Jun Hwan Choi; Eun Young Han; Bo Ryun Kim; Sun Mi Kim; Sang Hee Im; So Young Lee; Chul Woong Hyun
Journal:  Ann Rehabil Med       Date:  2014-08-28

8.  Combining levodopa and virtual reality-based therapy for rehabilitation of the upper limb after acute stroke: pilot study Part II.

Authors:  Geoffrey Sithamparapillai Samuel; Nicodemus Edrick Oey; Min Choo; Han Ju; Wai Yin Chan; Stanley Kok; Yu Ge; Antonius M Van Dongen; Yee Sien Ng
Journal:  Singapore Med J       Date:  2016-06-17       Impact factor: 1.858

9.  Use of Virtual Rehabilitation to Improve the Symmetry of Body Temperature, Balance, and Functionality of Patients with Stroke Sequelae.

Authors:  Aristela de Freitas Zanona; Raphael Fabricio de Souza; Felipe J Aidar; Dihogo Gama de Matos; Karine Morgana Batista Santos; Max da Conceição Paixão; Priscila Yukari Sewo Sampaio; Heleno Almeida Junior; Katia Karina Monte-Silva
Journal:  Ann Neurosci       Date:  2018-06-07

10.  Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury.

Authors:  José-Antonio Gil-Gómez; Roberto Lloréns; Mariano Alcañiz; Carolina Colomer
Journal:  J Neuroeng Rehabil       Date:  2011-05-23       Impact factor: 4.262

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