Literature DB >> 29578520

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation.

Yoon-Hee Choi1, Nam-Jong Paik2.   

Abstract

Stroke rehabilitation requires repetitive, intensive, goal-oriented therapy. Virtual reality (VR) has the potential to satisfy these requirements. Game-based therapy can promote patients' engagement in rehabilitation therapy as a more interesting and a motivating tool. Mobile devices such as smartphones and tablet PCs can provide personalized home-based therapy with interactive communication between patients and clinicians. In this study, a mobile VR upper extremity rehabilitation program using game applications was developed. The findings from the study show that the mobile game-based VR program effectively promotes upper extremity recovery in patients with stroke. In addition, patients completed two weeks of treatment using the program without adverse effects and were generally satisfied with the program. This mobile game-based VR upper extremity rehabilitation program can substitute for some parts of the conventional therapy that are delivered one-on-one by an occupational therapist. This time-efficient, easy to implement, and clinically effective program would be a good candidate tool for tele-rehabilitation for upper extremity recovery in patients with stroke. Patients and therapists can collaborate remotely through these e-health rehabilitation programs while reducing economic and social costs.

Entities:  

Mesh:

Year:  2018        PMID: 29578520      PMCID: PMC5931529          DOI: 10.3791/56241

Source DB:  PubMed          Journal:  J Vis Exp        ISSN: 1940-087X            Impact factor:   1.355


  21 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

2.  A Kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities.

Authors:  Yao-Jen Chang; Shu-Fang Chen; Jun-Da Huang
Journal:  Res Dev Disabil       Date:  2011-07-23

3.  Kinect-based rehabilitation system for patients with traumatic brain injury.

Authors:  Janani Venugopalan; Chihwen Cheng; Todd H Stokes; May D Wang
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2013

4.  Technique to improve chronic motor deficit after stroke.

Authors:  E Taub; N E Miller; T A Novack; E W Cook; W C Fleming; C S Nepomuceno; J S Connell; J E Crago
Journal:  Arch Phys Med Rehabil       Date:  1993-04       Impact factor: 3.966

5.  Motor testing procedures in hemiplegia: based on sequential recovery stages.

Authors:  S Brunnstrom
Journal:  Phys Ther       Date:  1966-04

Review 6.  Monitoring of physical activity after stroke: a systematic review of accelerometry-based measures.

Authors:  Nick Gebruers; Christel Vanroy; Steven Truijen; Sebastiaan Engelborghs; Peter P De Deyn
Journal:  Arch Phys Med Rehabil       Date:  2010-02       Impact factor: 3.966

7.  A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.

Authors:  Mei-Hsiang Chen; Lan-Ling Huang; Chang-Franw Lee; Ching-Lin Hsieh; Yu-Chao Lin; Hsiuchih Liu; Ming-I Chen; Wen-Shian Lu
Journal:  Clin Rehabil       Date:  2014-10-16       Impact factor: 3.477

Review 8.  The fugl-meyer assessment of motor recovery after stroke: a critical review of its measurement properties.

Authors:  David J Gladstone; Cynthia J Danells; Sandra E Black
Journal:  Neurorehabil Neural Repair       Date:  2002-09       Impact factor: 3.919

9.  Actigraphy--a useful tool for motor activity monitoring in stroke patients.

Authors:  Veronika Reiterer; Cornelia Sauter; Gerhard Klösch; Wolfgang Lalouschek; Josef Zeitlhofer
Journal:  Eur Neurol       Date:  2008-09-27       Impact factor: 1.710

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12
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  11 in total

Review 1.  Smartphone App in Stroke Management: A Narrative Updated Review.

Authors:  Adriano Bonura; Francesco Motolese; Fioravante Capone; Gianmarco Iaccarino; Michele Alessiani; Mario Ferrante; Rosalinda Calandrelli; Vincenzo Di Lazzaro; Fabio Pilato
Journal:  J Stroke       Date:  2022-09-30       Impact factor: 8.632

2.  Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.

Authors:  Naveed Anwar; Hossein Karimi; Ashfaq Ahmad; Syed Amir Gilani; Kehkshan Khalid; Ahmed Sohaib Aslam; Asif Hanif
Journal:  JMIR Serious Games       Date:  2022-06-13       Impact factor: 3.364

Review 3.  mHealth Intervention Applications for Adults Living With the Effects of Stroke: A Scoping Review.

Authors:  Suzanne P Burns; Madeleine Terblanche; Jaimee Perea; Hannah Lillard; Catalina DeLaPena; Noelle Grinage; Ashley MacKinen; Ella Elaine Cox
Journal:  Arch Rehabil Res Clin Transl       Date:  2020-12-16

Review 4.  Neuroimaging Techniques as Potential Tools for Assessment of Angiogenesis and Neuroplasticity Processes after Stroke and Their Clinical Implications for Rehabilitation and Stroke Recovery Prognosis.

Authors:  Lidia Włodarczyk; Natalia Cichon; Joanna Saluk-Bijak; Michal Bijak; Agata Majos; Elzbieta Miller
Journal:  J Clin Med       Date:  2022-04-28       Impact factor: 4.964

Review 5.  What Works Best to Engage Participants in Mobile App Interventions and e-Health: A Scoping Review.

Authors:  Ingrid Oakley-Girvan; Reem Yunis; Michelle Longmire; Jessey Schwartz Ouillon
Journal:  Telemed J E Health       Date:  2021-10-11       Impact factor: 5.033

6.  Use of Stakeholder Feedback to Develop an App for Vestibular Rehabilitation-Input From Clinicians and Healthy Older Adults.

Authors:  Linda J DSilva; Karen M Skop; Nathan T Pickle; Katherine Marschner; Timothy P Zehnbauer; Michael Rossi; Paulien E Roos
Journal:  Front Neurol       Date:  2022-02-24       Impact factor: 4.003

Review 7.  Perioperative digital behaviour change interventions for reducing alcohol consumption, improving dietary intake, increasing physical activity and smoking cessation: a scoping review.

Authors:  Katarina Åsberg; Marcus Bendtsen
Journal:  Perioper Med (Lond)       Date:  2021-07-06

8.  Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement.

Authors:  Iulia-Cristina Stanica; Florica Moldoveanu; Giovanni-Paul Portelli; Maria-Iuliana Dascalu; Alin Moldoveanu; Mariana Georgiana Ristea
Journal:  Sensors (Basel)       Date:  2020-10-23       Impact factor: 3.576

9.  Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study.

Authors:  Ángela Aguilera-Rubio; Alicia Cuesta-Gómez; Ana Mallo-López; Alberto Jardón-Huete; Edwin Daniel Oña-Simbaña; Isabel Mª Alguacil-Diego
Journal:  Int J Environ Res Public Health       Date:  2022-03-13       Impact factor: 3.390

Review 10.  Update on Cyber Health Psychology: Virtual Reality and Mobile Health Tools in Psychotherapy, Clinical Rehabilitation, and Addiction Treatment.

Authors:  Pasquale Caponnetto; Mirko Casu
Journal:  Int J Environ Res Public Health       Date:  2022-03-16       Impact factor: 3.390

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