| Literature DB >> 19917124 |
Qinyin Qiu1, Diego A Ramirez, Soha Saleh, Gerard G Fluet, Heta D Parikh, Donna Kelly, Sergei V Adamovich.
Abstract
BACKGROUND: We hypothesize that the integration of virtual reality (VR) with robot assisted rehabilitation could be successful if applied to children with hemiparetic CP. The combined benefits of increased attention provided by VR and the larger training stimulus afforded by adaptive robotics may increase the beneficial effects of these two approaches synergistically. This paper will describe the NJIT-RAVR system, which combines adaptive robotics with complex VR simulations for the rehabilitation of upper extremity impairments and function in children with CP and examine the feasibility of this system in the context of a two subject training study.Entities:
Mesh:
Year: 2009 PMID: 19917124 PMCID: PMC2781812 DOI: 10.1186/1743-0003-6-40
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Figure 1Subject positioned in Leckey Chair interfaced with the Haptic Master using a ring gimbal.
Figure 2Screen presentations of a) Bubble Explosion, b) Cup Reach, c) Falling Objects, d) Hammer, and e) Car Race.
Subject characteristics
| Subject | Age | Sex | Cognition | Impaired Hand | Dominant Hand | Ambulatory? |
|---|---|---|---|---|---|---|
| S1 | 7 | F | Normal | Right | Left | No |
| S2 | 10 | M | Normal | Left | Right | No |
Upper extremity function testing
| MAUULF % | Forward Reach Time (s) | Reach sideways Time (s) | Hand to Mouth Time(s) | |||||
|---|---|---|---|---|---|---|---|---|
| S1 | 59.8% | 67.2% | 2.9 | 1.5 | 2.2 | 0.8 | 5.4 | 4.6 |
| S2 | 76.2% | 77.1% | 4.5 | 1.5 | 2.4 | 1.8 | 2.2 | 1.6 |
Impairment measurements
| Subject | Strength | Active Range of Motion | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S1 | 6 | 14 | 3 | 7 | 1 | 2 | 150 | 145 | 140 | 140 | 0 | 0 |
| S2 | 3 | 3 | 2 | 4 | 1 | 2 | 130 | 145 | 140 | 140 | -60 | -10 |
Percent change in reaching kinematics
| Duration | Path Length | Smoothness | |
|---|---|---|---|
| S1 | 0.94% | 18.02% | -0.99% |
| S2 | 68% | 64% | 92% |
Figure 3Right panel) Hand trajectories performed to accomplish the Bubble Explosion simulation task on day one by subject S2. Left Panel) Hand trajectories of the same subject performing the Bubble Explosion task on the final day of training.
Figure 4Depicts subject S2 making a single right turn during the Car Race simulation, on three separate occasions over the training period. Green bold line depicts roll angle. Blue thin line is horizontal (pushing) force. S2's ability to coordinate the sagittal plane pushing needed to accelerate the car with the supination required to turn the car progresses from multiple unsuccessful attempts on day one (top panel), to a slow and disjointed sweeping turn on day five(middle panel), to a single sharp turn without a loss in speed on day 9 (bottom panel).