Literature DB >> 19823959

The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers.

Christina Regenbogen1, Manfred Herrmann, Thorsten Fehr.   

Abstract

Studies investigating the effects of violent computer and video game playing have resulted in heterogeneous outcomes. It has been assumed that there is a decreased ability to differentiate between virtuality and reality in people that play these games intensively. FMRI data of a group of young males with (gamers) and without (controls) a history of long-term violent computer game playing experience were obtained during the presentation of computer game and realistic video sequences. In gamers the processing of real violence in contrast to nonviolence produced activation clusters in right inferior frontal, left lingual and superior temporal brain regions. Virtual violence activated a network comprising bilateral inferior frontal, occipital, postcentral, right middle temporal, and left fusiform regions. Control participants showed extended left frontal, insula and superior frontal activations during the processing of real, and posterior activations during the processing of virtual violent scenarios. The data suggest that the ability to differentiate automatically between real and virtual violence has not been diminished by a long-term history of violent video game play, nor have gamers' neural responses to real violence in particular been subject to desensitization processes. However, analyses of individual data indicated that group-related analyses reflect only a small part of actual individual different neural network involvement, suggesting that the consideration of individual learning history is sufficient for the present discussion.

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Year:  2009        PMID: 19823959     DOI: 10.1080/17470910903315989

Source DB:  PubMed          Journal:  Soc Neurosci        ISSN: 1747-0919            Impact factor:   2.083


  10 in total

1.  Neural contributions to flow experience during video game playing.

Authors:  Martin Klasen; René Weber; Tilo T J Kircher; Krystyna A Mathiak; Klaus Mathiak
Journal:  Soc Cogn Affect Neurosci       Date:  2011-05-19       Impact factor: 3.436

2.  Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.

Authors:  Carlo Lai; Gaia Romana Pellicano; Daniela Altavilla; Alessio Proietti; Giada Lucarelli; Giuseppe Massaro; Massimiliano Luciani; Paola Aceto
Journal:  Cogn Affect Behav Neurosci       Date:  2019-08       Impact factor: 3.282

Review 3.  A hybrid model for the neural representation of complex mental processing in the human brain.

Authors:  Thorsten Fehr
Journal:  Cogn Neurodyn       Date:  2012-09-28       Impact factor: 5.082

4.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

5.  [Risk assessment of threatened amok. New responsibilities for psychiatry?].

Authors:  H Dressing; A Meyer-Lindenberg
Journal:  Nervenarzt       Date:  2010-05       Impact factor: 1.214

6.  Reward system and temporal pole contributions to affective evaluation during a first person shooter video game.

Authors:  Krystyna A Mathiak; Martin Klasen; René Weber; Hermann Ackermann; Sukhwinder S Shergill; Klaus Mathiak
Journal:  BMC Neurosci       Date:  2011-07-12       Impact factor: 3.288

Review 7.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

8.  Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

Authors:  Yanling Liu; Haiying Lan; Zhaojun Teng; Cheng Guo; Dezhong Yao
Journal:  PLoS One       Date:  2017-03-01       Impact factor: 3.240

9.  The perception of dynamic and static facial expressions of happiness and disgust investigated by ERPs and fMRI constrained source analysis.

Authors:  Sina Alexa Trautmann-Lengsfeld; Judith Domínguez-Borràs; Carles Escera; Manfred Herrmann; Thorsten Fehr
Journal:  PLoS One       Date:  2013-06-20       Impact factor: 3.240

10.  Neural Mechanisms of Inhibitory Response in a Battlefield Scenario: A Simultaneous fMRI-EEG Study.

Authors:  Li-Wei Ko; Yi-Cheng Shih; Rupesh Kumar Chikara; Ya-Ting Chuang; Erik C Chang
Journal:  Front Hum Neurosci       Date:  2016-05-02       Impact factor: 3.169

  10 in total

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