Literature DB >> 19592796

Postural and spatial orientation driven by virtual reality.

Emily A Keshner1, Robert V Kenyon.   

Abstract

Orientation in space is a perceptual variable intimately related to postural orientation that relies on visual and vestibular signals to correctly identify our position relative to vertical. We have combined a virtual environment with motion of a posture platform to produce visual-vestibular conditions that allow us to explore how motion of the visual environment may affect perception of vertical and, consequently, affect postural stabilizing responses. In order to involve a higher level perceptual process, we needed to create a visual environment that was immersive. We did this by developing visual scenes that possess contextual information using color, texture, and 3-dimensional structures. Update latency of the visual scene was close to physiological latencies of the vestibulo-ocular reflex. Using this system we found that even when healthy young adults stand and walk on a stable support surface, they are unable to ignore wide field of view visual motion and they adapt their postural orientation to the parameters of the visual motion. Balance training within our environment elicited measurable rehabilitation outcomes. Thus we believe that virtual environments can serve as a clinical tool for evaluation and training of movement in situations that closely reflect conditions found in the physical world.

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Mesh:

Year:  2009        PMID: 19592796      PMCID: PMC2736108          DOI: 10.3233/978-1-60750-018-6-209

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  46 in total

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Journal:  Exp Brain Res       Date:  2003-04-03       Impact factor: 1.972

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  6 in total

1.  Symptoms elicited in persons with vestibular dysfunction while performing gaze movements in optic flow environments.

Authors:  Susan L Whitney; Patrick J Sparto; James R Cook; Mark S Redfern; Joseph M Furman
Journal:  J Vestib Res       Date:  2013       Impact factor: 2.435

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Authors:  Ki Ustinova; J Perkins
Journal:  Brain Behav       Date:  2011-09       Impact factor: 2.708

3.  Subjective Visual Vertical during Caloric Stimulation in Healthy Subjects: Implications to Research and Neurorehabilitation.

Authors:  Martha Funabashi; Aline I Flores; Amanda Vicentino; Camila G C Barros; Octavio M Pontes-Neto; João P Leite; Taiza E G Santos-Pontelli
Journal:  Rehabil Res Pract       Date:  2015-05-26

4.  Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis.

Authors:  Guillermo Palacios-Navarro; Neville Hogan
Journal:  Sensors (Basel)       Date:  2021-02-05       Impact factor: 3.576

5.  An impact study of the design of exergaming parameters on body intensity from objective and gameplay-based player experience perspectives, based on balance training exergame.

Authors:  Tien-Lung Sun; Chia-Hsuan Lee
Journal:  PLoS One       Date:  2013-07-26       Impact factor: 3.240

6.  Virtual dual-task treadmill training using video recording for gait of chronic stroke survivors: a randomized controlled trial.

Authors:  Hyunseung Kim; Wonjae Choi; Kyeongjin Lee; Changho Song
Journal:  J Phys Ther Sci       Date:  2015-12-28
  6 in total

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