Literature DB >> 18516842

Motion sickness and postural sway in console video games.

Thomas A Stoffregen1, Elise Faugloire, Ken Yoshida, Moira B Flanagan, Omar Merhi.   

Abstract

OBJECTIVE: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness.
BACKGROUND: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation).
METHOD: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display).
RESULTS: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness.
CONCLUSION: The results indicate that console video games carry a significant risk of motion sickness. APPLICATION: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

Entities:  

Mesh:

Year:  2008        PMID: 18516842     DOI: 10.1518/001872008X250755

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  19 in total

1.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

2.  Motion control, motion sickness, and the postural dynamics of mobile devices.

Authors:  Thomas A Stoffregen; Yi-Chou Chen; Frank C Koslucher
Journal:  Exp Brain Res       Date:  2014-02-07       Impact factor: 1.972

3.  Postural activity and motion sickness during video game play in children and adults.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Li-Ya Tseng; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2012-01-01       Impact factor: 1.972

4.  Sex differences in visual performance and postural sway precede sex differences in visually induced motion sickness.

Authors:  Frank Koslucher; Eric Haaland; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2015-10-14       Impact factor: 1.972

5.  Predicting vection and visually induced motion sickness based on spontaneous postural activity.

Authors:  Stephen Palmisano; Benjamin Arcioni; Paul J Stapley
Journal:  Exp Brain Res       Date:  2017-11-27       Impact factor: 1.972

Review 6.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

7.  Postural sway in men and women during nauseogenic motion of the illuminated environment.

Authors:  Frank Koslucher; Justin Munafo; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2016-05-28       Impact factor: 1.972

8.  Coupling of postural activity with motion of a ship at sea.

Authors:  Manuel Varlet; Benoît G Bardy; Fu-Chen Chen; Cristina Alcantara; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2015-02-26       Impact factor: 1.972

9.  Console video games, postural activity, and motion sickness during passive restraint.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Fu-Chen Chen; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2013-06-14       Impact factor: 1.972

10.  Postural instability and motion sickness in a virtual moving room.

Authors:  Sébastien J Villard; Moira B Flanagan; Gina M Albanese; Thomas A Stoffregen
Journal:  Hum Factors       Date:  2008-04       Impact factor: 2.888

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