Literature DB >> 18275312

Gender swapping and socializing in cyberspace: an exploratory study.

Zaheer Hussain1, Mark D Griffiths.   

Abstract

Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c) why people engage in gender swapping. A self-selecting sample of 119 online gamers ranging from 18 to 69 years of age (M = 28.5 years) completed a questionnaire. The results showed that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had engaged in gender swapping, and it is suggested that the online female persona has a number of positive social attributes in a male-oriented environment.

Entities:  

Mesh:

Year:  2008        PMID: 18275312     DOI: 10.1089/cpb.2007.0020

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  11 in total

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2.  Why Do Women Pretend to Be Men? Female Gender Swapping in Online Games.

Authors:  Liling Zhou; Ning Han; Zeran Xu; Corlyn Brian; Siraj Hussain
Journal:  Front Psychol       Date:  2022-05-12

3.  Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries.

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Journal:  Front Psychol       Date:  2022-04-11

4.  Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Authors:  Sophia Achab; Magali Nicolier; Frédéric Mauny; Julie Monnin; Benoit Trojak; Pierre Vandel; Daniel Sechter; Philip Gorwood; Emmanuel Haffen
Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

5.  "To Bluff like a Man or Fold like a Girl?" - Gender Biased Deceptive Behavior in Online Poker.

Authors:  Jussi Palomäki; Jeff Yan; David Modic; Michael Laakasuo
Journal:  PLoS One       Date:  2016-07-06       Impact factor: 3.240

6.  Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.

Authors:  Alessandro Musetti; Tiziana Mancini; Paola Corsano; Gianluca Santoro; Maria Clara Cavallini; Adriano Schimmenti
Journal:  Front Psychol       Date:  2019-11-19

7.  The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children.

Authors:  Orhan Çevik; Orhan Koçak; Mustafa Z Younis; Elif Çevik
Journal:  Int J Environ Res Public Health       Date:  2021-07-03       Impact factor: 3.390

8.  How women organize social networks different from men.

Authors:  Michael Szell; Stefan Thurner
Journal:  Sci Rep       Date:  2013-02-07       Impact factor: 4.379

9.  Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.

Authors:  Vega González-Bueso; Juan J Santamaría; Daniel Fernández; Laura Merino; Elena Montero; Susana Jiménez-Murcia; Amparo Del Pino-Gutiérrez; Joan Ribas
Journal:  Front Psychol       Date:  2018-05-28

10.  Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities - A Pilot Population Web Survey Study.

Authors:  Niroshani Broman; Anders Hakansson
Journal:  Front Psychol       Date:  2018-11-13
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