| Literature DB >> 27383472 |
Jussi Palomäki1, Jeff Yan2, David Modic3, Michael Laakasuo1.
Abstract
Evolutionary psychology suggests that men are more likely than women to deceive to bolster their status and influence. Also gender perception influences deceptive behavior, which is linked to pervasive gender stereotypes: women are typically viewed as weaker and more gullible than men. We assessed bluffing in an online experiment (N = 502), where participants made decisions to bluff or not in simulated poker tasks against opponents represented by avatars. Participants bluffed on average 6% more frequently at poker tables with female-only avatars than at tables with male-only or gender mixed avatars-a highly significant effect in games involving repeated decisions. Nonetheless, participants did not believe the avatar genders affected their decisions. Males bluffed 13% more frequently than females. Unlike most economic games employed exclusively in research contexts, online poker is played for money by tens of millions of people worldwide. Thus, gender effects in bluffing have significant monetary consequences for poker players.Entities:
Mesh:
Year: 2016 PMID: 27383472 PMCID: PMC4934693 DOI: 10.1371/journal.pone.0157838
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Average bluffing frequency (%) in the four poker tasks.
Results are presented separately for three experimental conditions: poker table with 1) gender mixed (two female and two male), 2) all male, and 3) all female avatar opponents. The model is adjusted for Poker Experience Scale. Planned contrast between “all male avatars” and “all female avatars” groups is significant: B = 0.061, F(1, 498) = 6.41, 95% CI [0.01, 0.11], p = .012. Error bars represent 95% confidence intervals.
ANCOVA statistics.
Average Bluffing Frequency is the dependent variable.
| Factor | par. η² | |||
|---|---|---|---|---|
| Avatar Balance | 2 | 3.83 | .022 | 015 |
| Poker Experience Scale | 1 | 69.3 | < .001 | .122 |
Model statistics: F(3, 498) = 24.5, p < .001, adj. R2 = 0.123). The factor “Avatar Balance” has three levels referring to the number of female and/or male opponents (avatars) at the virtual online poker table: 1) gender mixed (two female and two male), 2) all male, and 3) all female avatars.
Fig 2Decision tree for the actions of player 2.
The probabilities for “Strong hand” and “Weak hand” are derived from Assumption 2, and the probability for P is derived from Assumption 3. The probabilities for P are obtained from our experimental data. “All ♂ table” and “All ♀ table” refer to the experimental conditions “all male table” and “all female table”, respectively.