Literature DB >> 10098818

Developing visual systems and exposure to virtual reality and stereo displays: some concerns and speculations about the demands on accommodation and vergence.

S K Rushton1, P M Riddell.   

Abstract

Little is known about the developmental plasticity of the vergence and accommodative systems, an important issue since abnormalities can lead to visual problems, e.g. strabismus. One way of artificially altering the links between accommodation and vergence is to vary the stimulus to vergence while fixing the accommodative stimulus, as is found in virtual reality displays. While it would be of interest to study developmental plasticity in this situation, since many children are exposed to games machines which use this arrangement, no studies to date have tackled this issue. There is, however, some indication that long-term VR viewing in adults can lead to visual problems. It seems important to determine the safety of these systems for the developing human visual system before they come into common use. In this paper, adaptation of the accommodation and vergence systems and the effect of VR viewing in adults is discussed. The sparse literature on adaptation in children is then reviewed, and suggestions made for approaches that would enhance our knowledge of plasticity of accommodation and vergence in children.

Entities:  

Mesh:

Year:  1999        PMID: 10098818     DOI: 10.1016/s0003-6870(98)00044-1

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  10 in total

1.  Virtual reality hardware and graphic display options for brain-machine interfaces.

Authors:  Amar R Marathe; Holle L Carey; Dawn M Taylor
Journal:  J Neurosci Methods       Date:  2007-09-29       Impact factor: 2.390

2.  Three-dimensional virtual images modify the waveform of pupillary near response.

Authors:  Taisuke Matsuda; Yasuo Suzuki
Journal:  Jpn J Ophthalmol       Date:  2008-04-30       Impact factor: 2.447

3.  Stereoscopy and the Human Visual System.

Authors:  Martin S Banks; Jenny C A Read; Robert S Allison; Simon J Watt
Journal:  SMPTE Motion Imaging J       Date:  2012-05

4.  Influence of stereopsis and abnormal binocular vision on ocular and systemic discomfort while watching 3D television.

Authors:  S-H Kim; Y-W Suh; C Yun; E-J Yoo; J-H Yeom; Y A Cho
Journal:  Eye (Lond)       Date:  2013-08-09       Impact factor: 3.775

5.  Vergence driven accommodation with simulated disparity in myopia and emmetropia.

Authors:  Guido Maiello; Kristen L Kerber; Frank Thorn; Peter J Bex; Fuensanta A Vera-Diaz
Journal:  Exp Eye Res       Date:  2017-10-16       Impact factor: 3.467

Review 6.  Measurement Challenges for Medical Image Display Devices.

Authors:  J Penczek; P A Boynton; R Beams; R D Sriram
Journal:  J Digit Imaging       Date:  2021-04-12       Impact factor: 4.056

7.  Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: preliminary evidence for using virtual reality in vestibular rehabilitation.

Authors:  Patrick J Sparto; Susan L Whitney; Larry F Hodges; Joseph M Furman; Mark S Redfern
Journal:  J Neuroeng Rehabil       Date:  2004-12-23       Impact factor: 4.262

8.  Instability of the perceived world while watching 3D stereoscopic imagery: A likely source of motion sickness symptoms.

Authors:  Alex D Hwang; Eli Peli
Journal:  Iperception       Date:  2014-10-07

9.  Ocular effects of virtual reality headset wear in young adults.

Authors:  Philip R K Turnbull; John R Phillips
Journal:  Sci Rep       Date:  2017-11-23       Impact factor: 4.379

10.  Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction.

Authors:  Po-Yin Chen; Wan-Ling Hsieh; Shun-Hwa Wei; Chung-Lan Kao
Journal:  J Neuroeng Rehabil       Date:  2012-10-09       Impact factor: 4.262

  10 in total

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