| Literature DB >> 24901696 |
Gary Bente1, Thomas Dratsch1, Kai Kaspar2, Tabea Häβler1, Oliver Bungard1, Ahmad Al-Issa3.
Abstract
Reputation systems as well as seller depictions (photos; avatars) have been shown to reduce buyer uncertainty and to foster trust in online trading. With the emergence of globalized e-markets, it remains an urgent question whether these mechanisms, found to be effective for Western cultures, also apply to other cultures. Hypothesizing that members of collectivistic cultures in contrast to those of individualistic cultures would rely more on visual social cues (seller faces) than on factual information (reputation scores), we compared buying decisions of Arab and German participants in an experimental trust game. Photo-realistic avatars were used instead of photos to control facial features and expressions. The results revealed significant main effects for both reputation scores and avatar faces. Moreover, both variables significantly affected the purchase behavior of Arab as well as German buyers, suggesting cross-cultural universals in the processing of trust cues. The results have implications for future cross-cultural studies in e-commerce as well as the design of online markets and shared virtual environments.Entities:
Mesh:
Year: 2014 PMID: 24901696 PMCID: PMC4046985 DOI: 10.1371/journal.pone.0098297
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Pay-off matrix for the standard trust game (see Bolton et al., 2004a, p. 188).
Figure 2Two-way interaction between reputation and culture.
*p<.05.
Pairwise t-Test comparisons of trustworthy and untrustworthy avatar conditions, separate for cultures and reputation levels.
| Avatar | ||||||
| Culture | Reputation | Untrustworthy | Trustworthy |
|
| Cohen's |
| German | High | 2.29 | 2.62 | 2.47 | .018 | 0.42 |
| Low | 1.02 | 1.33 | 2.39 | .022 | 0.37 | |
| Arab | High | 2.14 | 2.55 | 2.72 | .010 | 0.45 |
| Low | 1.40 | 1.83 | 2.22 | .032 | 0.35 | |