Literature DB >> 22897472

Virtually ostracized: studying ostracism in immersive virtual environments.

Matthew P Kassner1, Eric D Wesselmann, Alvin Ty Law, Kipling D Williams.   

Abstract

Electronic-based communication (such as Immersive Virtual Environments; IVEs) may offer new ways of satisfying the need for social connection, but they also provide ways this need can be thwarted. Ostracism, being ignored and excluded, is a common social experience that threatens fundamental human needs (i.e., belonging, control, self-esteem, and meaningful existence). Previous ostracism research has made use of a variety of paradigms, including minimal electronic-based interactions (e.g., Cyberball) and communication (e.g., chatrooms and Short Message Services). These paradigms, however, lack the mundane realism that many IVEs now offer. Further, IVE paradigms designed to measure ostracism may allow researchers to test more nuanced hypotheses about the effects of ostracism. We created an IVE in which ostracism could be manipulated experimentally, emulating a previously validated minimal ostracism paradigm. We found that participants who were ostracized in this IVE experienced the same negative effects demonstrated in other ostracism paradigms, providing, to our knowledge, the first evidence of the negative effects of ostracism in virtual environments. Though further research directly exploring these effects in online virtual environments is needed, this research suggests that individuals encountering ostracism in other virtual environments (such as massively multiplayer online role playing games; MMORPGs) may experience negative effects similar to those of being ostracized in real life. This possibility may have serious implications for individuals who are marginalized in their real life and turn to IVEs to satisfy their need for social connection.

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Year:  2012        PMID: 22897472      PMCID: PMC3422048          DOI: 10.1089/cyber.2012.0113

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  14 in total

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Authors:  John A Bargh; Katelyn Y A McKenna
Journal:  Annu Rev Psychol       Date:  2004       Impact factor: 24.137

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Authors:  Eric D Wesselmann; Florencia D Cardoso; Samantha Slater; Kipling D Williams
Journal:  Psychol Sci       Date:  2012-01-13

3.  Cyberball: a program for use in research on interpersonal ostracism and acceptance.

Authors:  Kipling D Williams; Blair Jarvis
Journal:  Behav Res Methods       Date:  2006-02

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Authors:  Miranda S Sheeks; Zachary P Birchmeier
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8.  Cyberostracism: effects of being ignored over the Internet.

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Journal:  J Pers Soc Psychol       Date:  2000-11

9.  Under threat of social exclusion, females exclude more than males.

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  4 in total

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