Literature DB >> 17006803

Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents.

V B Unnithan1, W Houser, B Fernhall.   

Abstract

The purpose of this study was to determine if there were any differences in the submaximal energy cost of movement between overweight (OW) and non-overweight (NO) children while playing a dance simulation video game, Dance Dance Revolution (DDR) and to determine if the cardiorespiratory measures obtained while playing the game met the American College of Sports Medicine (ACSM) recommendations for developing and maintaining cardiorespiratory fitness. Twenty-two children and adolescents (10 OW vs. 12 NO) participated in the study. Cardiorespiratory measurements were taken both during a maximal treadmill walking test and during a 12-minute Dance Dance Revolution protocol. The average absolute VO2 (OW: 917.1 +/- 257.1 vs. 590.6 +/- 147.9 mL . min (-1)) sustained over the DDR protocol was significantly higher in the OW group compared to the NO group. There was no significant difference in the average energy cost of movement when VO2 was normalized to fat-free mass (OW: 17.7 +/- 5.1 vs. NO: 17.3 +/- 3.9 mL . kgFFM (-1) . min (-1)). Both groups were above the minimal ACSM recommended heart rate intensity for developing and maintaining cardiorespiratory fitness when participating in the DDR protocol (OW: 64.83 % +/- 7.14 vs. NO: 64.51 % +/- 7.71), VO2 reserve, however, did not meet ACSM standards for developing and maintaining cardiorespiratory fitness.

Entities:  

Mesh:

Year:  2006        PMID: 17006803     DOI: 10.1055/s-2005-872964

Source DB:  PubMed          Journal:  Int J Sports Med        ISSN: 0172-4622            Impact factor:   3.118


  49 in total

1.  A Preliminary Exploration of the Effects of a 6-week Interactive Video Dance Exercise Program in an Adult Population.

Authors:  Anne Mejia-Downs; Stacie J Fruth; Anne Clifford; Stephanie Hine; Jeremy Huckstep; Heidi Merkel; Hilary Wilkinson; Jason Yoder
Journal:  Cardiopulm Phys Ther J       Date:  2011-12

2.  Active Video Games and Energy Expenditure in Overweight Children.

Authors:  Bryan L Haddock; Andrea M Brandt; Shannon R Siegel; Linda D Wilkin; Joung-Kyue Han
Journal:  Int J Fit       Date:  2008-07-01

3.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

Review 4.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

5.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

6.  Potential benefits of nintendo wii fit among people with multiple sclerosis: a longitudinal pilot study.

Authors:  Matthew Plow; Marcia Finlayson
Journal:  Int J MS Care       Date:  2011

7.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

8.  Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Dev Psychol       Date:  2012-03

9.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

10.  The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children.

Authors:  Bryan L Haddock; Shannon R Siegel; Linda D Wikin
Journal:  Open Sports Sci J       Date:  2009-01-01
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.