Literature DB >> 15090125

Goal setting is differentially related to change in fruit, juice, and vegetable consumption among fourth-grade children.

Karen W Cullen1, Issa Zakeri, Erin W Pryor, Tom Baranowski, Janice Baranowski, Kathy Watson.   

Abstract

The impact of goal attainment in a dietary change program to increase fruit, 100% juice, and vegetable consumption was assessed among fourth-grade students. At each session, the students were given goals related to increasing fruit, juice, and vegetable consumption. Baseline consumption and postconsumption were assessed with up to 4 days of computerized dietary recalls. Analyses included regression models predicting postconsumption from the numbers of fruit-juice goals, vegetable goals, or total number of general goals attained, respectively. For students with low baseline fruit-juice preferences, attaining more fruit-juice goals resulted in increased post-fruit-juice consumption. Among those with low baseline vegetable consumption, attaining one vegetable goal was related to higher post-vegetable consumption. For boys and those with high baseline fruit, juice, and vegetable consumption, attaining three general goals was related to increased fruit, juice, and vegetable intake. The results show that goal attainment was somewhat effective in promoting dietary change among children.

Entities:  

Mesh:

Year:  2004        PMID: 15090125     DOI: 10.1177/1090198103260518

Source DB:  PubMed          Journal:  Health Educ Behav        ISSN: 1090-1981


  9 in total

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Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

Authors:  Karen W Cullen; Yan Liu; Debbe I Thompson
Journal:  J Nutr Educ Behav       Date:  2016-05       Impact factor: 3.045

4.  Incorporating Behavioral Techniques into a Serious Videogame for Children.

Authors:  Debbe Thompson
Journal:  Games Health J       Date:  2017-02-23

Review 5.  Community-based interventions for enhancing access to or consumption of fruit and vegetables among five to 18-year olds: a scoping review.

Authors:  Rebecca Ganann; Donna Fitzpatrick-Lewis; Donna Ciliska; Leslea Peirson
Journal:  BMC Public Health       Date:  2012-08-30       Impact factor: 3.295

6.  A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.

Authors:  Debbe Thompson; Riddhi Bhatt; Melanie Lazarus; Karen Cullen; Janice Baranowski; Tom Baranowski
Journal:  JMIR Res Protoc       Date:  2012-11-21

7.  Achieving fruit, juice, and vegetable recipe preparation goals influences consumption by 4th grade students.

Authors:  Karen W Cullen; Kathy B Watson; Issa Zakeri; Tom Baranowski; Janice H Baranowski
Journal:  Int J Behav Nutr Phys Act       Date:  2007-06-29       Impact factor: 6.457

8.  Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Childrens Physical Activity.

Authors:  Judy Robertson; Ruth Jepson; Andrew Macvean; Stuart Gray
Journal:  PLoS One       Date:  2016-08-22       Impact factor: 3.240

9.  Goal-setting and volitional behavioural change: Results from a school meals intervention with vitamin-A biofortified sweetpotato in Nigeria.

Authors:  C J Lagerkvist; J J Okello; S Adekambi; N Kwikiriza; P E Abidin; E E Carey
Journal:  Appetite       Date:  2018-07-06       Impact factor: 3.868

  9 in total

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