| Literature DB >> 31731576 |
Saad Alqithami1, Musaad Alzahrani1, Abdulkareem Alzahrani1, Ahmed Mustafa1.
Abstract
Attention Deficit Hyperactivity Disorder is one of the most common neurodevelopmental disorders in which patients have difficulties related to inattention, hyperactivity, and impulsivity. Those patients are in need of a psychological therapy use Cognitive Behavioral Therapy (CBT) to enhance the way they think and behave. This type of therapy is mostly common in treating patients with anxiety and depression but also is useful in treating autism, obsessive compulsive disorder and post-traumatic stress disorder. A major limitation of traditional CBT is that therapists may face difficulty in optimizing patients' neuropsychological stimulus following a specified treatment plan. Other limitations include availability, accessibility and level-of-experience of the therapists. Hence, this paper aims to design and simulate a generic cognitive model that can be used as an appropriate alternative treatment to traditional CBT, we term as "AR-Therapist." This model takes advantage of the current developments of augmented reality to engage patients in both real and virtual game-based environments.Entities:
Keywords: ADHD; Attention; Augmented Reality; Cognitive Behavioral Therapy; Game-Design
Year: 2019 PMID: 31731576 PMCID: PMC6955707 DOI: 10.3390/healthcare7040146
Source DB: PubMed Journal: Healthcare (Basel) ISSN: 2227-9032
Figure 1The general conceptual model for Augmented Reality (AR)-Therapist.
Figure 2Basic design of the game where one ball is the target while another is the non-target. Above images are before and after hitting the target ball or the wrong ball: (a) Initial screen, (b) Dropping the correct ball, and (c) Dropping the wrong ball.
Summary of statistical data obtained during the first part of the experiment.
| Experiment Parameters & Performance Measures | Phase 1 | Phase 2 | Phase 3 |
|---|---|---|---|
| No. of Sessions | 20 | 20 | 20 |
|
| 3 | 5 | 8 |
|
| 3 | 3 | 1 |
|
| 4 | 2 | 1 |
|
| 0 | 0 | 0 |
|
| 30% | 30% | 10% |
|
| 40% | 20% | 10% |
|
| 70% | 50% | 20% |
|
| 100% | 100% | 100% |
|
| 25.13 | 23.71 | 21.81 |
|
| 14.46 | 14.17 | 13.58 |
| Average | 44% | 55% | 72% |
Correct Tries (C); Omission Errors (OE); Commission Errors (CE); Uncompleted Tries (K); Inattention Factor (IAF); Impulsivity Factor (IMF); Error Factor (EF); Engagement Factor (GF); Mean (M); Standard Deviation (SD); Performance Index (PI).
Figure 3Different values for the performance index, by implementing Equation (9). The lower line presents a static value of C = 3 and I = 7. The mid-line presents an equal value for C = I = 5. The upper line presents the values of C = 8 while I = 2.
Summary of statistical data obtained during the second part of the experiment.
| Experiment Parameters & Performance Measures | Phase 1 | Phase 2 | Phase 3 | Phase 4 |
|---|---|---|---|---|
| No. of Sessions | 20 | 20 | 20 | 20 |
|
| 3 | 5 | 7 | 10 |
|
| 0 | 0 | 0 | 0 |
|
| 0 | 0 | 0 | 0 |
|
| 7 | 5 | 3 | 0 |
|
| 0% | 0% | 0% | 0% |
|
| 0% | 0% | 0% | 0% |
|
| 0% | 0% | 0% | 0% |
|
| 30% | 50% | 70% | 100% |
|
| 25.13 | 23.93 | 22.94 | 21.62 |
|
| 14.46 | 14.13 | 13.80 | 13.18 |
| Average | 24% | 40% | 57% | 82% |
Figure 4Different values for the performance index, by implementing Equation (9). The lower line presents a static value of C = 3 and K = 7. The second line present an equal value for C = K = 5. The third line presents a static value of C = 7 and K = 3. The upper line presents the values of C = 10 while K = 0.