| Literature DB >> 28596854 |
B Giordani1,2, B Novak3, A Sikorskii4, P Bangirana5, N Nakasujja5, B M Winn3, M J Boivin1,6.
Abstract
BACKGROUND: Valid, reliable, accessible, and cost-effective computer-training approaches can be important components in scaling up educational support across resource-poor settings, such as sub-Saharan Africa. The goal of the current study was to develop a computer-based training platform, the Michigan State University Games for Entertainment and Learning laboratory's Brain Powered Games (BPG) package that would be suitable for use with at-risk children within a rural Ugandan context and then complete an initial field trial of that package.Entities:
Keywords: HIV; attention; behavior; children; cognition; computer games; learning; malaria; memory; rehabilitation
Year: 2015 PMID: 28596854 PMCID: PMC5269631 DOI: 10.1017/gmh.2015.5
Source DB: PubMed Journal: Glob Ment Health (Camb) ISSN: 2054-4251
Fig. 1.Examples of local Ugandan objects and motif used in the Themed Visual Design approach for the development of BPG.
Descriptive statistics for the BPG sample (N = 33)
| Characteristic | Mean ( |
|---|---|
| Age (years) | 8.55 (2.29) |
| SES score | 30.24 (4.74) |
| Caldwell HOME score | 10.09 (2.95) |
| HIV RNA (viral load) | 7.36 (5.35) |
| CD4 + Count | 37.56 (14.88) |
| CD4 Activation | 6.69 (5.99) |
| CD8 + Count | 49.65 (14.72) |
| CD8 Activation | 20.82 (13.57) |
| Gender | |
| Male | 13 (39) |
| Female | 20 (61) |
| On HAART at intake | |
| Yes | 19 (58) |
| No | 14 (42) |
| Recruitment location | |
| Kayunga County | 9 (27) |
| Kangulumira County | 8 (24) |
| Other | 16 (49) |
| Caregiver | |
| Mother | 10 (30) |
| Other | 23 (70) |
HAART, Highly Active Antiretroviral Therapy.
Socio-Economic Status (SES) Score: Physical Quality of Home Environment Checklist, based on parental literacy and the physical quality of home environment.
Log 10 viral burden (RNA replication) assessed with HIV-1 Amplicor Monitor Test with plasma separated from EDTA anti-coagulated whole blood.
CD4 + normalized to CD38 and HLA-DR molecules.
CD8 + normalized to CD38 and HLA-DR molecules.
Adjusted means, s.e.s, and p values and effect sizes for TOVA outcomes at three time points: control, scores at pre- and post-training with BPG
| Outcome | Time point | Adjusted mean ( | Effect size | |
|---|---|---|---|---|
| Kaufman-ABC-2 Non-Verbal Index (raw score) | Control | 18.95 (1.10) | ||
| Pre-BPG | 20.92 (1.10) | 0.08 | 0.31 | |
| Post-BPG | 21.04 (1.10) | 0.91 | 0.02 | |
| TOVA Percent Omission Errors | Control | 24.80 (2.41) | ||
| Pre-BPG | 19.64 (2.41) | 0.03 | 0.37 | |
| Post-BPG | 12.35 (2.41) | <0.01 | 0.53 | |
| TOVA Percent Commission Errors | Control | 10.29 (1.52) | ||
| Pre-BPG | 7.78 (1.52) | 0.14 | 0.29 | |
| Post-BPG | 10.70 (1.52) | 0.09 | 0.33 | |
| TOVA Response Time (ms) | Control | 657.09 (17.22) | ||
| Pre-BPG | 643.76 (17.22) | 0.47 | 0.13 | |
| Post-BPG | 565.61 (17.22) | <0.01 | 0.79 | |
| TOVA Response Time Variability (ms) | Control | 259.67 (11.66) | ||
| Pre-BPG | 234.21 (11.66) | 0.04 | 0.38 | |
| Post-BPG | 219.27 (11.66) | 0.23 | 0.22 | |
| CogState Groton Maze Learning Test Chase Score | Control | 0.23 (0.03) | ||
| Pre-BPG | 0.32 (0.03) | <0.01 | 0.47 | |
| Post-BPG | 0.54 (0.03) | <0.01 | 1.29 | |
| CogState Groton Maze Learning Test Learning Score | Control | 0.09 (0.02) | ||
| Pre-BPG | 0.14 (0.02) | <0.01 | 0.40 | |
| Post-BPG | 0.25 (0.02) | <0.01 | 1.09 | |
| CogState, Detection Time | Control | 2.85 (0.01) | ||
| Pre-BPG | 2.87 (0.01) | 0.28 | 0.25 | |
| Post-BPG | 2.85 (0.01) | 0.21 | 0.29 | |
| CogState, Identification Time | Control | 2.98 (0.01) | ||
| Pre-BPG | 2.98 (0.01) | 0.70 | 0.07 | |
| Post-BPG | 2.98 (0.01) | 0.67 | 0.08 | |
| CogState One Card Learning | Control | 0.57 (0.03) | ||
| Pre-BPG | 0.62 (0.03) | 0.14 | 0.33 | |
| Post-BPG | 0.67 (0.03) | 0.17 | 0.33 | |
| CogState One-Back | Control | 0.65 (0.05) | ||
| Pre-BPG | 0.70 (0.05) | 0.17 | 0.22 | |
| Post-BPG | 0.75 (0.05) | 0.29 | 0.17 |
Adjusted s.e.s.
Efficiency of performance: The number of correct moves divided by the time to complete the maze.
Log of response time in milliseconds.
Arcsine transformation of correct responses in proportion to all response.
Correlations of the summary game process variables with baseline-adjusted post-training neurodevelopmental outcomes (outcome improvements from training)
| Outcome | BPG Average number of missed clicks | BPG average number of correct clicks | BPG average time to find target |
|---|---|---|---|
| KABC Nonverbal Index (composite nonverbal cognitive ability) | 0.20 (0.27) | 0.06 (0.75) | −0.08 (0.66) |
| TOVA Percent Omission Errors | 0.41 (0.02) | −0.30 (0.09) | 0.32 (0.07) |
| TOVA Percent Commission Errors | 0.19 (0.29) | 0.05 (0.78) | −0.13 (0.48) |
| TOVA Response Time (speed) | 0.33 (0.06) | −0.45 (<0.01) | 0.40 (0.02) |
| CogState Maze Chase (speed) | −0.05 (0.76) | 0.43 (0.01) | −0.48 (<0.01) |
| CogState Maze Learning (speed) | −0.19 (0.31) | 0.64 (<0.01) | −0.65 (<0.01) |
| CogState One Card Learning (accuracy) | −0.00 (0.96) | 0.26 (0.15) | −0.21 (0.24) |