| Literature DB >> 36248547 |
Yang Li1,2, Xiaona Gou1,2, Haiqing Hu1,2, Hongying Zhang1,2.
Abstract
In recent years, many online communities have launched opinion-gathering activities to promote user participation in innovation and improve the quality of new products. The current methods for online innovation activities can be divided into two categories: cognitive guidance and affective guidance. However, the studies on online communities have mainly focused on user engagement motivations, and little attention has been paid to investigating the impact and underlying mechanism of innovation guidance on user participation at the linguistic level. This study first collected secondary data from NetEase.com and conducted an econometric model to explore the impact of cognitive guidance and affective guidance on users' participation in online innovation activities. Subsequently, we investigated the impact mechanism of different innovation guidance methods on user participation through two experiments, here by drawing on mental simulation theory. The experimental results showed that outcome simulation and process simulation imposed a dual mediating effect of innovation guidance on user participation. In addition, we also found that product types moderate the dual mediating effect of outcome simulation and process simulation. The findings can deepen and expand the research on user participation while providing practical implications for companies and platforms as they attempt to promote user participation in innovation activities.Entities:
Keywords: innovation guidance; mental simulation; online communities; product type; user participation
Year: 2022 PMID: 36248547 PMCID: PMC9554656 DOI: 10.3389/fpsyg.2022.1011837
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The conceptual model.
Variables, measures, and descriptive statistics.
| Variables | Measures | Mean | SD | Max. | Min. |
|---|---|---|---|---|---|
| User participation | Number of users posting to each activity topic | 120.324 | 83.815 | 388.000 | 18.000 |
| CogGuidance | The proportion of cognitive words | 0.170 | 0.055 | 0.308 | 0.000 |
| AffGuidance | The proportion of affective words | 0.051 | 0.028 | 0.125 | 0.000 |
| Product type | Dummy variable, 0 for utilitarian products and 1 for hedonic products | 0.412 | 0.493 | 1.000 | 0.000 |
| Price | Product price | 291.731 | 845.429 | 10825.000 | 9.900 |
| Attention | The average value of the product Baidu search index during the activity period | 778.213 | 1054.744 | 8494.000 | 7.000 |
| Length | Number of words in the guidance text | 50.324 | 11.639 | 69.000 | 19.000 |
Regression results.
| Variables | Model 1 | Model 2 | Model 3 | Model 4 | Model 5 | Model 6 | Model 7 |
|---|---|---|---|---|---|---|---|
| CogGuidance | — | 0.061 | 0.076 | 0.064 | −0.011 (0.028) | 0.086 | 0.064 |
| AffGuidance | — | 0.017 | 0.016 | −0.007 (0.012) | 0.031 | −0.008 (0.012) | 0.022 |
| Length | −0.161 | −0.217 | −0.207 | −0.236 | −0.148 | −0.300 | −0.223 |
| Price | −0.015 | −0.017 | −0.017 | −0.017 | −0.021 | −0.014 (0.013) | −0.017 |
| Attention | 0.041 | 0.035 | 0.037 | 0.034 | 0.038 | 0.035 | 0.037 |
| Product type | 0.058 | 0.065 | −0.008 (0.061) | 0.209 | — | — | 0.063 |
| CogGuidance *Product Type | — | — | −0.077 | — | — | — | — |
| AffGuidance * Product Type | — | — | — | 0.044 | — | — | — |
| CogGuidance * AffGuidance | — | — | — | — | — | — | −0.047 |
| Constant | 2.368 | 2.368 | 2.336 | 2.370 | 2.073 | 2.631 | 2.400 |
| Observations | 216 | 216 | 216 | 216 | 89 | 127 | 216 |
p < 0.1;
p < 0.05;
p < 0.01.
Means and standard deviations of the four conditions.
| Utilitarian products | Hedonic products | |
|---|---|---|
|
| ||
| Cognitive guidance | 5.87 (0.61) | 5.42 (0.73) |
| Affective guidance | 4.78 (1.00) | 4.88 (1.21) |
|
| ||
| Cognitive guidance | 4.69 (0.90) | 4.76 (1.04) |
| Affective guidance | 5.10 (0.92) | 5.68(0.77) |
ANOVA test—main and interaction effects.
| Dependent variable |
| Mean Square |
| Sig. | |
|---|---|---|---|---|---|
| Innovation guidance | Outcome simulation | 1 | 44.76 | 54.72 | 0.00 |
| Process simulation | 1 | 33.61 | 41.31 | 0.00 | |
| Product type | Outcome simulation | 1 | 3.66 | 4.47 | 0.04 |
| Process simulation | 1 | 8.17 | 10.04 | 0.02 | |
| Innovation guidance*Product type | Outcome simulation | 1 | 4.13 | 5.05 | 0.03 |
| Process simulation | 1 | 4.97 | 6.11 | 0.01 |
Figure 2(A) Simple mean effect analysis of process simulation. (B) Simple mean effect analysis of outcome simulation.