| Literature DB >> 36231773 |
Daniel Johnston1, Hauke Egermann2, Gavin Kearney1.
Abstract
Individuals diagnosed with autism spectrum disorder (ASD) are characterised as experiencing impairments in social-emotional interaction and communication, alongside frequently displaying repetitive behaviours and interests. Further to this, they are often described as experiencing difficulties in processing sensory information, with particular prevalence within the auditory modality. Provoked by common environmental sounds, auditory hypersensitivity can result in self-regulatory fear responses. Rather than a physiological pain reaction, literature suggests that these hypersensitivities are resulting through irrational fear of the sounds. This investigation evaluates the use of binaural based spatial audio as a rendering technique for delivering realistic simulations of averse stimuli within a virtual reality (VR) exposure based computer game intervention for auditory hypersensitivity in autism. Over multiple experimental sessions, 20 autistic participants experiencing auditory hypersensitivity were exposed to either spatial audio or stereo renders of target stimuli during the intervention. Measurements of self-reported emotions displayed significant reductions in associated negative emotional reactions to target stimuli for all participants. However, significant improvements were experienced by those listening to spatial audio simulations. Moreover, tracked voluntary interactions with exposure based game-mechanics increased as the study progressed. Providing further evidence of increased tolerance towards averse auditory stimuli.Entities:
Keywords: auditory hypersensitivity; auditory processing; autism spectrum disorders; multisensory; serious games; spatial audio; tools for therapy; virtual reality
Mesh:
Year: 2022 PMID: 36231773 PMCID: PMC9566683 DOI: 10.3390/ijerph191912474
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Binaural cues for horizontal localization. Plots display two time-domain representations of Head Related Transfer Functions (HRTF) recordings (45 azimuth & 0 elevation) extracted from the SADIE Database [27]. Reprinted with permission from [28].
Figure 2Consort diagram.
Figure 3Audio Interactive Questionnaire.
Exposure hierarchy. Each exposure level corresponds to the distance between the participant and the virtual sound source; distance is represented in metres.
| Exposure Level | Virtual Distance between Player and Stimulus |
|---|---|
| 1 | 25 m |
| 2 | 15 m |
| 3 | 5 m |
| 4 | 2.5 m |
Figure 4Mean self-reported emotional response to target stimuli for both experimental conditions. Whiskers denotes ±95% confidence intervals. p values (*** p value < 0.001) were determined from post hoc pairwise comparison test and are indicated above the bars.
Figure 5Mean self-reported emotional response to non-target stimuli for both experimental conditions. Whiskers denotes ±95% confidence intervals.
Changes in mean self-reported anxiety scores for target stimuli across both experimental conditions, showing pre and post measurement scores with percentage decrease.
| Condition | Target Stimulus | Participants (n) | Pre-Test ( | Post-Test ( | % Decrease |
|---|---|---|---|---|---|
| Alarm | 2 | 4.75 | 3.25 | 31.59 | |
| Baby | 2 | 5 | 4.25 | 10.53 | |
| Engine | 2 | 5 | 3.25 | 35 | |
| 3D Audio | Fireworks | 2 | 5.5 | 4.5 | 18.18 |
| Hair Dryer | 1 | 6 | 4 | 33.33 | |
| Children Fighting | 4 | 5.12 | 3.37 | 34.18 | |
| Children Playing | 7 | 5 | 2.5 | 50 | |
| Alarm | 4 | 5.25 | 4.37 | 16.76 | |
| Baby | 2 | 5.5 | 5 | 9.09 | |
| Engine | 2 | 5.25 | 4 | 23.81 | |
| Stereo | Fireworks | 3 | 5.33 | 3.67 | 31.14 |
| Hair Dryer | 3 | 5 | 5 | 20 | |
| Children Fighting | 2 | 5.25 | 4.75 | 9.52 | |
| Children Playing | 3 | 4.5 | 4.33 | 3.77 |
Figure 6Mean tracked interactions times across all experimental sessions. The whiskers denote standard-error.