| Literature DB >> 36213908 |
Tjhin Wiguna1, Raymond Bahana2, Bayu Dirgantoro2, Kusuma Minayati1, Sylvie Dominic Teh3, Raden Irawati Ismail1, Fransiska Kaligis1, Ngurah Agung Wigantara1.
Abstract
The traditional diagnosis of Attention Deficits/Hyperactivity Disorder (ADHD) is through parent-child interviews and observations; therefore, innovative ADHD diagnostic tools that represent this digital era are needed. Virtual reality (VR) is a significant technology that can present a virtual immersive environment; it can provide an illusion of participation in an artificial milieu for children with ADHD. This study aimed to develop an ADHD-VR diagnostic tool construct (Research Domain Construct/RDC) based on the DSM5 ADHD diagnostic criteria, and using the RDC to develop a diagnostic tool with a machine learning (ML) application that can produce an intelligent model to receive some complex and multifaceted clinical data (ADHD clinical symptoms). We aimed to expand a model algorithm from the data, and finally make predictions by providing new data (output data) that have more accurate diagnostic value. This was an exploratory qualitative study and consisted of two stages. The first stage of the study applied the Delphi technique, and the goal was to translate ADHD symptoms based on DSM 5 diagnostic criteria into concrete behavior that can be observed among children in a classroom setting. This stage aimed to gather information, perceptions, consensus, and confirmation from experts. In this study, three rounds of Delphi were conducted. The second stage was to finalize the RDC of the ADHD-VR diagnostic tool with ML, based on the first-stage results. The results were transformed into concrete activities that could be applied in the programming of the ADHD-VR diagnostic tool, followed by starting to input data that were required to build the diagnostic tool. The second stage consisted of more than ten focus-group discussions (FGDs) before it could be transformed into the ADHD-VR diagnostic tool with the ML prototype. First-stage data analysis was performed using Microsoft Excel for Mac. Qualitative data were analyzed using conceptual content analysis with a manifest/latent analysis approach. From the first stage of the study, there were 13 examples of student behaviors that received more than 75% totally agreed or agreed from the experts. The RDC of the ADHD-VR diagnostic tool with machine learning application consisted of three domains and was divided into six sub-domains: reward-related processing, emotional lability, inhibitory, sustained attention, specific timing of playing in order, and arousal. In conclusion, the results of this study can be used as a reference for future studies in a similar context and content, that is, the ADHD-VR diagnostic tool with machine learning based on the constructed RDC.Entities:
Keywords: ADHD; Indonesia; diagnostic tool; machine learning; virtual reality
Year: 2022 PMID: 36213908 PMCID: PMC9533640 DOI: 10.3389/fpsyt.2022.984481
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 5.435
FIGURE 1Manifest/latent qualitative data analysis based on Bengtsson (30), p. 9.
Expert consensus on attention deficits/hyperactivity disorder (ADHD) classroom behavior based on DSM-5 and RDC.
| No. | ADHD symptoms based on DSM 5 ADHD diagnostic criteria | Observed behavior | Consensus rate | RDC |
| 1 | Often fails to give close attention to details or makes careless mistakes in schoolwork, at work, or during other activities (e.g., overlooks or misses details, work is inaccurate). | 1. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 92% | Reward-related processing, Emotional lability, Inhibitory, Sustained attention, Specific timing of playing in order, Arousal |
| 2. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 92% | |||
| 2 | Often has difficulty sustaining attention in tasks or play activities (e.g., has difficulty remaining focused during lectures, conversations, or lengthy reading). | 1. Duration needed to complete each task given in a specified time/during tasks completion/examination (measured as starting when the instruction is given until the task is completed) ->summed up at the end of the examination. | 83% | |
| 2. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 92% | |||
| 3 | Often does not seem to listen when spoken to directly (e.g., mind seems elsewhere, even in the absence of any obvious distraction). | 1. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 83% | |
| 2. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 83% | |||
| 4 | Often does not follow through on instructions and fails to finish schoolwork, chores, or duties in the workplace (e.g., starts tasks but quickly loses focus and is easily sidetracked). | 1. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 73% | |
| 2. Time needed to complete each task given in a specified time/during tasks completion/examination (measured as starting when the instruction is given until the task is completed) ->summed up at the end of the examination. | 82% | |||
| 5 | Often has difficulty organizing tasks and activities (e.g., difficulty managing sequential tasks; difficulty keeping materials and belongings in order; messy, disorganized work; has poor time management; fails to meet deadlines). | 1. Number of mistakes made when completing tasks regarding the sequence of the verbal and auditory stimuli/instructions. | 83% | |
| 2. Number of verbal and auditory stimuli/instructions sequence completed in the correct order. | 92% | |||
| 3. Number of tasks completed correctly during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 75% | |||
| 6 | Often avoids, dislikes, or is reluctant to engage in tasks that require sustained mental effort (e.g., schoolwork or homework; for older adolescents and adults, preparing reports, completing forms, reviewing lengthy papers). | 1. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 83% | |
| 2. Number of verbal and auditory stimuli/instructions sequence completed in the correct order. | 75% | |||
| 3. Number of mistakes made when completing tasks regarding the sequence order of the verbal and auditory stimuli/instructions. | 58% | |||
| 7 | Often loses things necessary for tasks or activities (e.g., school materials, pencils, books, tools, wallets, keys, paperwork, eyeglasses, mobile telephones). | 1. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 42% | |
| 2. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 42% | |||
| 8 | Often easily distracted by extraneous stimuli (for older adolescents and adults, may include unrelated thoughts). | 1. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 100% | |
| 2. Number of mistakes made during examination (not according to given verbal and auditory stimuli/instructions). | 92% | |||
| 9 | Often forgetful in daily activities (e.g., doing chores, running errands; for older adolescents and adults, returning calls, paying bills, keeping appointments). | 1. Number of tasks completed correctly in a specified time/during tasks completion/examination (according to given verbal and auditory stimuli/instructions). | 75% | |
| 2. Number of mistakes made during tasks completion/examination (not according to given verbal and auditory stimuli/instructions). | 92% | |||
| 10 | Often fidgets with or taps hands or feet or squirms in seat. | 1. Amount of movement marked from the start of executing given instructions (since the verbal and auditory stimuli/instructions are given until they are completed, and the times between). | 92% | |
| 2. Time needed to complete the whole set of verbal and auditory stimuli/instructions given. | 83% | |||
| 3. Movement pattern of each child. | 75% | |||
| 11 | Often leaves seat in situations when remaining seated is expected (e.g., leaves his or her place in the classroom, in the office or other workplace, or in other situations that require remaining in place). | 1. Amount of movement marked from the start of executing given instructions (since the verbal and auditory stimuli/instructions are given until they are completed, and the times between). | 83% | |
| 2. Time needed to complete the whole set of verbal and auditory stimuli/instructions given. | 83% | |||
| 3. Movement pattern of each child. | 73% | |||
| 12 | Often runs about or climbs in situations where it is inappropriate. (Note: In adolescents or adults, may be limited to feeling restless.) | 1. Amount of movement marked from the start of executing given instructions (since the verbal and auditory stimuli/instructions are given until they are completed, and the times between). | 92% | |
| 2. Time needed to complete the whole set of verbal and auditory stimuli/instructions given. | 92% | |||
| 3. Movement pattern of each child. | 82% | |||
| 13 | Often “on the go,” acting as if “driven by a motor” (e.g., is unable to be or uncomfortable being still for extended time, such as in restaurants, meetings; may be perceived by others as being restless or difficult to keep up with). | 1. Amount of movement marked from the start of executing given instructions (since the verbal and auditory stimuli/instructions are given until they are completed, and the times between). | 83% | |
| 2. Time needed to complete the whole set of verbal and auditory stimuli/instructions given. | 73% | |||
| 3. Movement pattern of each child. | 73% | |||
| 14 | Often unable to play or engage in leisure activities quietly. | 1. Observation during examination with VR technology: can the child stay quiet or not | 83% | |
| 2. Amount of movement marked from the start of executing given instructions (since the verbal and auditory stimuli/instructions are given until they are completed, and the times between). | 75% | |||
| 15 | Often talks excessively. | 1. How many tasks has the patient started working on before the verbal and auditory instructions/stimuli were given completely? | 67% | |
| 2. How long does it take since the verbal and auditory stimuli/instructions were given till the patient starts working on it? | 92% | |||
| 16 | Often blurts out an answer before a question has been completed (e.g., completes people’s sentences, cannot wait for turn in conversation). | 1. How many tasks has the patient started working on before the verbal and auditory instructions/stimuli were given completely? | 92% | |
| 2. How long does it take since the verbal and auditory stimuli/instructions were given till the patient starts working on it? | 92% | |||
| 17 | Often has difficulty waiting his or her turn (e.g., while waiting in line). | 1. How many tasks has the patient started working on before the verbal and auditory instructions/stimuli were given completely? | 58% | |
| 2. How long does it take since the verbal and auditory stimuli/instructions were given till the patient starts working on it? | 50% | |||
| 18 | Often interrupts or intrudes on others (e.g., butts into conversations, games, or activities; may start using other people’s things without asking or receiving permission; for adolescents and adults, may intrude into or take over what others | 1. How many tasks has the patient started working on before the verbal and auditory instructions/stimuli were given completely? | 92% | |
| 2. How long does it take since the verbal and auditory stimuli/instructions were given till the patient starts working on it? | 91% | |||
| 3. How many tasks are done in sequence order different from the given verbal and auditory instructions/stimuli? | 70% |
FIGURE 2The attention deficits/hyperactivity disorder-virtual reality (ADHD-VR) diagnostic tool prototype appearances.
FIGURE 3Attention deficits/hyperactivity disorder-virtual reality diagnostic tool.