| Literature DB >> 30758292 |
Jacob A Andrews1, Laura Je Brown2, Mark S Hawley1, Arlene J Astell3,4,5,6.
Abstract
BACKGROUND: A growing number of apps to support good mental health and well-being are available on digital platforms. However, very few studies have examined older adults' attitudes toward the use of these apps, despite increasing uptake of digital technologies by this demographic.Entities:
Keywords: Internet; apps; digital technology; mental health; older adults; technology
Mesh:
Year: 2019 PMID: 30758292 PMCID: PMC6391644 DOI: 10.2196/11694
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Activities undertaken in the study.
| Activity breakdown | Description | Materials | Purpose | |
| 1. Icebreaker (10 minutes) | Participants introduced themselves and said something that cheers them up when they are feeling down. | N/Aa | This activity aimed to make participants feel comfortable speaking in a group and to begin thinking about ideas associated with mood. | |
| 2. Activity sorting (25 minutes) | Participants worked in pairs to decide whether or not they would use technology for a range of tasks, including some related to mental health and some not. They also considered what type of technology they might use to achieve these tasks. | Four packs of 10 laminated cards were used. Each card featured an activity that could be done with or without technology (eg, send a photo or research a health problem). These were written in size 55 text. | This activity aimed to begin to elicit attitudes toward use of technology to support mental health. | |
| Break (15 minutes) | N/A | N/A | N/A | |
| 3. Vignettes (25 minutes) | Participants worked in small groups to read and discuss four vignettes describing the experience of anxious feelings and low mood. | Four packs of four vignette cards were used. These cards were written in size 14 text. | This activity aimed to engage participants in considering real-world situations in which technology might be used to support mental health. | |
| 4. App interaction (25 minutes) | In small groups, participants tried multiple apps on a mobile phone (Samsung Galaxy S3) and on tablet computers (iPad Air and Samsung Galaxy Tab 2). Participants discussed how useful these were and decided if they (the participants) would use these in their own homes. | Apps selected were WellMind (Dudley and Walsall NHSb Mental Health Partnership), Five Ways to Wellbeing (Somerset Public Health), and MindShift (AnxietyBC). | This activity aimed to explore motivators and barriers to the use of apps and websites for the purpose of supporting mental health. | |
| 5. Show and tell (20 minutes) | In an activity inspired by the COBALTc study [ | Participants’ own self-bought and self-chosen technologies were used. | This was a warm-up activity, aimed to give participants confidence and allow them to feel like experts on the topics at hand [ | |
| 6. App interface evaluation (70 minutes, including a 15-minute break) | In small groups, participants evaluated four different ways of self-reporting mood using different digital technologies in turn. Then, following a 15-minute break, the apps were discussed in the whole group. | Mr Mood and Pacifica were presented on Apple iPad Air devices; Five Ways to Wellbeing was presented on a Samsung Galaxy Tab 2; and NANAd Mood was presented on a 15-inch touch screen Asus EeeTop PC. | This activity aimed to explore usability of apps for the purpose of supporting mental health. | |
| 7. Imagining a future app (30 minutes) | Participants were asked to consider different ways an app might respond to low mood scores. After discussing different ideas in pairs or threes, ideas were discussed as a group. All discussions were recorded. | A flip chart and pens were used. | This activity aimed to allow participants to consider how data might be used and to understand how this may affect their motivation to use mood-reporting technology. | |
aN/A: not applicable.
bNHS: National Health Service.
cCOBALT: Challenging Obstacles and Barriers to Assisted Living Technologies.
dNANA: Novel Assessment of Nutrition and Ageing.
Figure 1Older adult using the Novel Assessment of Nutrition and Ageing (NANA) home system on an Asus EeeTop PC.
Final template including themes and subthemes after coding.
| Themes and subthemes | Quotesa (n) | |
| Using technology is preferential to “bothering” people when experiencing low mood | 6 | |
| Keeping a record of mood using apps and websites can facilitate self-awareness | 3 | |
| Playing music using technology can be beneficial to mood | 11 | |
| Games within apps can be used as a distraction from problems | 6 | |
| Low mood may affect readiness to engage with digital technologies | 4 | |
| Fear of consequences may affect readiness to engage with technology | 4 | |
| Self-diagnosis using websites is problematic | 9 | |
| Technology is inferior to humans | 11 | |
| Older adults have some difficulties with usability of apps and websites irrespective of the mental health content | 9 | |
| Participants are aware of National Health Service websites as a source of information and resources | 4 | |
| Participants are aware of online meditation and mindfulness resources | 5 | |
| Awareness alone is not enough for successful use | 6 | |
aNumber of quotes coded to each theme and subtheme. Coding was completed using NVivo 11 (QSR International).