Literature DB >> 33068106

Effectiveness of virtual reality technology on functional mobility of older adults: systematic review and meta-analysis.

Ana Isabel Corregidor-Sánchez1, Antonio Segura-Fragoso1, Marta Rodríguez-Hernández1, Concepción Jiménez-Rojas2, Begoña Polonio-López1, Juan José Criado-Álvarez1,3.   

Abstract

BACKGROUND: The accessibility, versatility and motivation provided by virtual reality technology (VRT) have fostered its rapid expansion as a rehabilitation technique to improve functional mobility. The aim of this study was to investigate the effectiveness of rehabilitation programmes using VRT, specific virtual reality technology (VRT-S) and non-specific virtual reality technology (VRT-NS), to improve functional mobility in individuals aged >60 years versus conventional treatment (CT) or no intervention.
METHODS: Nine databases (Cochrane Library, Scopus, PEDro, Medline, CSIC, Web of Science, OT Seeker, NGCH and CINAHL) were searched to identify randomised trials up to December 2019. Results of clinical trials that used VRT-S and VRT-NS in rehabilitation were combined, using a random effects model with inverse variance weighting of the studies. GRADE was used to assess the quality of evidence. The protocol was registered in PROSPERO: CRD42019131630. Overall, there was moderate quality of evidence for the functional mobility results, which means that the estimate of effect is likely to change.
RESULTS: Sixteen of the 18 studies selected (n = 568) provided data for the subgroup meta-analysis. VRT-NS was more effective in improving functional mobility than no intervention [standardised mean difference (SMD) = -1.02; 95% confidence interval (CI) -1,91 to -0,14). VRT-NS was also more effective than CT in improving resistance in ambulation (SMD = -1.20; 95% CI -1.93 to 0.46). No significant differences were found between VRT-S and CT or no intervention. Programmes in which >18 sessions were applied were more beneficial (SMD = -0.89; 95% CI -1.71 to -0.08; <0.001) than programmes with ≤18 sessions (SMD = 0.04; 95% CI -0.51 to 0.59) versus no intervention.
CONCLUSIONS: Our results suggest that VRT is an effective intervention for improving functional mobility in older persons compared with CT. VRT-NS proved to be more effective than VRT-S. However, these results are still not conclusive due to the low methodological quality of the studies. Thus, new studies and analyses are required.
© The Author(s) 2020. Published by Oxford University Press on behalf of the British Geriatrics Society. All rights reserved. For permissions, please email: journals.permissions@oup.com.

Entities:  

Keywords:  exergame; functional mobility; game technology; game-based interventions; older people; rehabilitation; virtual reality

Mesh:

Year:  2021        PMID: 33068106     DOI: 10.1093/ageing/afaa197

Source DB:  PubMed          Journal:  Age Ageing        ISSN: 0002-0729            Impact factor:   10.668


  6 in total

1.  Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.

Authors:  Patrizia Altorfer; Manuela Adcock; Eling D de Bruin; Florian Graf; Eleftheria Giannouli
Journal:  Front Aging Neurosci       Date:  2021-11-29       Impact factor: 5.750

2.  Movement characteristics during customized exergames after total knee replacement in older adults.

Authors:  Maarit Janhunen; Antti Löppönen; Simon Walker; Taavi Punsár; Niina Katajapuu; Sulin Cheng; Juha Paloneva; Konsta Pamilo; Mika Luimula; Raija Korpelainen; Timo Jämsä; Ari Heinonen; Eeva Aartolahti
Journal:  Front Sports Act Living       Date:  2022-07-27

Review 3.  The Effectiveness of Virtual Reality Interventions on Smoking, Nutrition, Alcohol, Physical Activity and/or Obesity Risk Factors: A Systematic Review.

Authors:  Peter Tatnell; Prince Atorkey; Flora Tzelepis
Journal:  Int J Environ Res Public Health       Date:  2022-08-30       Impact factor: 4.614

4.  Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong.

Authors:  Shirley Man-Man Sit; Agnes Yuen-Kwan Lai; Tai-On Kwok; Hoi-Wa Wong; Yiu-Lun Wong; Edward Chow; Yu-Kwong Kwok; Man-Ping Wang; Sai-Yin Ho; Tai-Hing Lam
Journal:  Front Public Health       Date:  2022-09-23

5.  Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Authors:  Patrick Manser; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2021-12-09       Impact factor: 5.750

6.  A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study.

Authors:  Hector Beltran-Alacreu; Gonzalo Navarro-Fernández; Daniela Godia-Lledó; Lucas Graell-Pasarón; Álvaro Ramos-González; Rafael Raya; Aitor Martin-Pintado Zugasti; Josue Fernandez-Carnero
Journal:  JMIR Serious Games       Date:  2022-02-01       Impact factor: 4.143

  6 in total

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