| Literature DB >> 36188907 |
Stephen Alexanian1, Maxwell Foxman1, Danny Pimentel2.
Abstract
Quality of life is bound to psychological well-being, which in turn is affected by the frequency and magnitude of negative mood states. To regulate mood states, humans often consume media such as music and movies, with varied degrees of effectiveness. The current investigation examined the effectiveness of virtual reality (VR) vs. two-dimensional (2D) online interventions with various stimuli (audiovisual vs. visual only vs. audio only) to assess which interventions were most effective for improved well-being. Additionally, this study examined which groups displayed the highest amount of perceived presence to understand what components are essential when maximizing a person's subjective feeling of being "in" a new place and if this translated toward therapeutic results. Our data suggests that even though VR participants generally experienced more presence and had similar benefits as 2D groups for increasing positive mood, only participants in the 2D groups had a reduction in negative mood overall with 2D audiovisual participants experiencing the best results. These results contradict past studies which indicate that there could be other psychological and theoretical considerations that may play a role in determining what online experiences are more effective than just examining presence and immersive stimuli. Further research and development into using VR as a tool for improved well-being is needed to understand its efficacy in remote and in-person setting.Entities:
Keywords: media; mood; music therapy; virtual reality; well-being
Year: 2022 PMID: 36188907 PMCID: PMC9397989 DOI: 10.3389/fresc.2022.864990
Source DB: PubMed Journal: Front Rehabil Sci ISSN: 2673-6861
Demographics of participants.
| Variables | 2D Groups ( | % | VR groups ( | % | Total | % |
|---|---|---|---|---|---|---|
| Gender | ||||||
| Male | 27 | 60 | 29 | 64 | 56 | 62.2 |
| Female | 17 | 38 | 16 | 36 | 33 | 36.7 |
| Prefer not to say | 1 | 2 | 0 | 0 | 1 | 1.1 |
| Age | ||||||
| 18–24 | 5 | 11 | 2 | 4 | 7 | 7.8 |
| 25–34 | 21 | 47 | 25 | 56 | 46 | 51.1 |
| 35–44 | 9 | 20 | 12 | 27 | 21 | 23.3 |
| 45–55 | 5 | 11 | 5 | 11 | 10 | 11.1 |
| 55–64 | 3 | 6 | 1 | 2 | 4 | 4.4 |
| 65+ | 2 | 4 | 0 | 0 | 2 | 2.2 |
| Race | ||||||
| Asian | 16 | 36 | 4 | 9 | 22 | 22.2 |
| African American | 2 | 4 | 12 | 27 | 14 | 15.6 |
| White | 24 | 53 | 27 | 60 | 51 | 56.7 |
| Native Hawaiian | 0 | 0 | 1 | 2 | 1 | 1.1 |
| Biracial | 3 | 7 | 1 | 2 | 4 | 4.4 |
Figure 1Frame from the 2D experience.
Figure 2Frame from the 360-degree VR experience.
Univariate Effects for the two-way ANOVA analysis.
| Dependent Variable | Effects | DF | F |
| |
|---|---|---|---|---|---|
| Total Mood Disturbance | Change* | 1 | 45.290 | <0.001 | 0.350 |
| Mood change* Online experience* | 1 | 2.705 | 0.026 | 0.139 |
Computed using alpha = 0.05.
*Significant.
Descriptive statistics for total mood disturbance levels by POMS.
| Intervention | Time | Mean | SD | LL | UL |
| |
|---|---|---|---|---|---|---|---|
| 2D Audiovisual* | pre-test | 2.758 | 4.137 | 0.664 | 4.852 | <0.001 | 0.248 |
| post-test | 0.013 | 4.070 | −2.047 | 2.073 | |||
| 2D Visual only* | pre-test | 0.789 | 3.426 | −7.746 | 9.324 | <0.001 | 0.147 |
| post-test | −1.197 | 3.885 | −3.163 | 0.769 | |||
| 2D Audio only* | pre-test | 0.138 | 5.187 | −2.487 | 2.763 | 0.002 | 0.107 |
| post-test | −1.518 | 5.384 | −4.243 | 1.207 | |||
| VR Audiovisual | pre-test | 3.004 | 4.627 | 0.663 | 5.436 | 0.101 | 0.032 |
| post-test | 2.139 | 4.669 | −0.224 | 4.502 | |||
| VR Visual only | pre-test | 3.778 | 2.727 | 2.398 | 5.158 | 0.441 | 0.007 |
| post-test | 3.374 | 2.236 | 2.242 | 4.506 | |||
| VR Audio only | pre-test | 2.616 | 4.743 | 0.216 | 5.016 | 0.072 | 0.038 |
| post-test | 1.664 | 4.828 | −0.779 | 4.107 |
Computed using alpha = 0.05.
*Significant.
Figure 3Mood disturbance measured by POMS for online experiences.
Univariate effects for analysis of covariance (ANCOVA).
| Effect | Dependent variable | DF | F |
| |
|---|---|---|---|---|---|
| Mood change | Tension* | 1 | 4.121 | 0.046 | 0.244 |
| Depression* | 1 | 22.711 | <0.001 | 0.213 | |
| Anger | 1 | 1.424 | 0.236 | 0.017 | |
| Fatigue | 1 | 1.688 | 0.197 | 0.146 | |
| Vigor | 1 | 0.605 | 0.439 | 0.007 | |
| Esteem-related Affect* | 1 | 219.636 | <0.001 | 0.076 | |
| Mood change* Online experience | Tension* | 5 | 5.411 | <0.001 | 0.244 |
| Depression | 5 | 1.742 | 0.134 | 0.094 | |
| Anger | 5 | 2.056 | 0.079 | 0.109 | |
| Fatigue* | 5 | 2.863 | 0.020 | 0.146 | |
| Vigor | 5 | 0.236 | 0.946 | 0.014 | |
| Esteem-related Affect | 5 | 1.390 | 0.236 | 0.076 |
Computed using alpha = 0.05.
*Significant.
Figure 4Tension measured by POMS for online experience.
Figure 6Self-esteem affect measured by POMS for online experience.
Descriptive statistics for the Profile of Mood States negative subscales, for each group by the TIME factor, and significance differences from pairwise comparisons.
| Measure | Intervention | Time | Mean | SD | 95% CI |
| ||
|---|---|---|---|---|---|---|---|---|
| LL | UL | |||||||
| Tension | 2D Audiovisuals* | pre-test | 1.733 | 1.083 | 1.185 | 2.282 | <0.001 | 0.146 |
| post-test | 1.233 | 1.010 | 0.722 | 1.744 | ||||
| 2D Visuals only* | pre-test | 1.000 | 0.992 | 0.498 | 0.602 | 0.013 | 0.071 | |
| post-test | 0.667 | 0.951 | 0.185 | 1.148 | ||||
| 2D Audio only* | pre-test | 1.011 | 1.209 | 0.399 | 1.623 | 0.046 | 0.046 | |
| post-test | 0.744 | 1.134 | 0.170 | 1.318 | ||||
| VR Audiovisuals | pre-test | 2.000 | 1.148 | 1.426 | 2.574 | 0.402 | 0.008 | |
| post-test | 2.111 | 0.742 | 1.736 | 2.486 | ||||
| VR Visuals only* | pre-test | 2.000 | 0.779 | 1.606 | 2.394 | 0.021 | 0.062 | |
| post-test | 2.311 | 0.742 | 1.935 | 2.687 | ||||
| VR Audio only | pre-test | 1.744 | 1.130 | 1.172 | 2.316 | 0.867 | 0.000 | |
| post-test | 1.767 | 1.190 | 1.165 | 2.369 | ||||
| Anger | 2D Audiovisuals* | pre-test | 1.744 | 1.278 | 1.097 | 2.391 | <0.008 | 0.082 |
| post-test | 1.267 | 1.218 | 0.651 | 1.883 | ||||
| 2D Visuals only | pre-test | 1.011 | 1.188 | 0.410 | 1.612 | 0.102 | 0.031 | |
| post-test | 0.722 | 1.085 | 0.173 | 1.271 | ||||
| 2D Audio only | pre-test | 0.733 | 1.109 | 0.172 | 1.294 | 0.527 | 0.005 | |
| post-test | 0.722 | 1.341 | 0.043 | 1.401 | ||||
| VR Audiovisuals | pre-test | 1.833 | 1.208 | 1.222 | 2.444 | 0.949 | 0.000 | |
| post-test | 1.844 | 1.181 | 1.246 | 2.442 | ||||
| VR Visuals only | pre-test | 1.878 | 0.825 | 1.461 | 2.295 | 0.800 | 0.001 | |
| post-test | 1.833 | 0.611 | 1.524 | 2.142 | ||||
| VR Audio only | pre-test | 1.700 | 1.075 | 1.156 | 2.444 | 0.312 | 0.012 | |
| post-test | 1.878 | 1.193 | 1.274 | 2.482 | ||||
| Fatigue | 2D Audiovisuals* | pre-test | 1.533 | 1.036 | 1.009 | 2.057 | 0.019 | 0.064 |
| post-test | 1.213 | 1.021 | 0.697 | 1.730 | ||||
| 2D Visuals only | pre-test | 0.907 | 0.928 | 0.437 | 1.377 | 0.236 | 0.017 | |
| post-test | 0.747 | 1.024 | 0.229 | 1.265 | ||||
| 2D Audio only | pre-test | 0.933 | 1.102 | 0.375 | 1.491 | 0.139 | 0.026 | |
| post-test | 0.733 | 1.081 | 0.186 | 1.280 | ||||
| VR Audiovisuals | pre-test | 1.987 | 1.175 | 1.392 | 2.582 | 0.373 | 0.009 | |
| post-test | 1.867 | 1.158 | 1.281 | 2.453 | ||||
| VR Visuals only* | pre-test | 1.853 | 0.863 | −434,900 | 436.700 | 0.019 | 0.064 | |
| post-test | 2.173 | 0.919 | 1.708 | 2.638 | ||||
| VR Audio only | pre-test | 1.947 | 1.215 | 1.332 | 2.562 | 0.692 | 0.002 | |
| post-test | 2.000 | 1.290 | 1.347 | 2.653 | ||||
| Depression | 2D Audiovisuals* | pre-test | 1.911 | 1.352 | 1.227 | 2.595 | <0.001 | 0.201 |
| post-test | 1.124 | 1.144 | 0.545 | 1.703 | ||||
| 2D Visuals only | pre-test | 1.056 | 1.080 | 0.477 | 1.635 | 0.170 | 0.022 | |
| post-test | 0.819 | 1.143 | 0.241 | 1.397 | ||||
| 2D Audio only | pre-test | 0.956 | 1.391 | 0.352 | 1.560 | 0.095 | 0.033 | |
| post-test | 0.667 | 1.151 | 0.084 | 1.249 | ||||
| VR Audiovisuals | pre-test | 2.078 | 1.536 | 1.301 | 2.855 | 0.182 | 0.021 | |
| post-test | 1.848 | 1.293 | 1.194 | 2.502 | ||||
| VR Visuals only | pre-test | 2.044 | 0.878 | 1.600 | 2.488 | 0.114 | 0.029 | |
| post-test | 1.771 | 0.887 | 2.322 | 3.200 | ||||
| VR Audio only | pre-test | 2.000 | 1.252 | 1.366 | 2.634 | 0.293 | 0.013 | |
| post-test | 1.819 | 1.090 | 1.267 | 2.371 | ||||
| Esteem-related Affect | 2D Audiovisuals* | pre-test | 1.911 | 0.684 | 1.565 | 2.257 | <0.001 | 0.246 |
| post-test | 2.678 | 0.683 | 2.332 | 3.024 | ||||
| 2D Visuals only* | pre-test | 1.544 | 0.853 | 1.112 | 1.976 | <0.001 | 0.342 | |
| post-test | 2.511 | 0.689 | 2.162 | 2.860 | ||||
| 2D Audio only* | pre-test | 1.656 | 0.790 | 1.256 | 2.056 | <0.001 | 0.392 | |
| post-test | 2.733 | 0.881 | 2.287 | 3.179 | ||||
| VR Audiovisuals* | pre-test | 2.267 | 0.666 | 1.930 | 2.604 | <0.001 | 0.172 | |
| post-test | 2.878 | 0.717 | 2.541 | 3.215 | ||||
| VR Visuals only* | pre-test | 1.744 | 0.462 | 1.510 | 1.978 | <0.001 | 0.300 | |
| post-test | 2.878 | 0.619 | 1.336 | 4.420 | ||||
| VR Audio only* | pre-test | 2.189 | 0.450 | 1.068 | 3.310 | <0.001 | 0.362 | |
| post-test | 2.622 | 0.520 | 1.327 | 3.917 | ||||
| Vigor | 2D Audiovisuals | pre-test | 2.253 | 0.996 | 1.749 | 2.757 | 0.490 | 0.006 |
| post-test | 2.147 | 0.927 | 1.678 | 2.616 | ||||
| 2D Visuals only | pre-test | 1.640 | 1.085 | 1.091 | 2.189 | 1.000 | 0.000 | |
| post-test | 1.640 | 1.020 | 1.124 | 2.156 | ||||
| 2D Audio only | pre-test | 1.840 | 0.923 | 1.373 | 2.307 | 0.666 | 0.002 | |
| post-test | 1.773 | 1.178 | 1.117 | 2.369 | ||||
| VR Audiovisuals | pre-test | 2.627 | 0.855 | 2.194 | 3.060 | 0.863 | 0.000 | |
| post-test | 2.653 | 0.890 | 2.203 | 3.103 | ||||
| VR Visuals only | pre-test | 2.253 | 0.648 | 1.924 | 2.581 | 0.302 | 0.013 | |
| post-test | 2.093 | 0.751 | 1.713 | 2.473 | ||||
| VR Audio only | pre-test | 2.587 | 0.648 | 2.259 | 2.915 | 0.931 | 0.000 | |
| post-test | 2.600 | 0.524 | 2.335 | 2.865 | ||||
Computed using alpha = 0.05.
*Significant.
Figure 5Depression measured by POMS for online experience.
Figure 7Graph of estimated mean differences for perceived presence by online experience.