Literature DB >> 17305448

Affective interactions using virtual reality: the link between presence and emotions.

Giuseppe Riva1, Fabrizia Mantovani, Claret Samantha Capideville, Alessandra Preziosa, Francesca Morganti, Daniela Villani, Andrea Gaggioli, Cristina Botella, Mariano Alcañiz.   

Abstract

Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.

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Year:  2007        PMID: 17305448     DOI: 10.1089/cpb.2006.9993

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  86 in total

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4.  Multisensory aversive stimuli differentially modulate negative feelings in near and far space.

Authors:  Marine Taffou; Jan Ondřej; Carol O'Sullivan; Olivier Warusfel; Stéphanie Dubal; Isabelle Viaud-Delmon
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5.  When sleep goes virtual: the potential of using virtual reality at bedtime to facilitate sleep.

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Authors:  Kathryn E Muessig; Kelly A Knudtson; Karina Soni; Margo Adams Larsen; David Traum; Willa Dong; Donaldson F Conserve; Anton Leuski; Ron Artstein; Lisa B Hightow-Weidman
Journal:  Digit Cult Educ       Date:  2018-07-13

7.  Effects of traumatic brain injury on a virtual reality social problem solving task and relations to cortical thickness in adolescence.

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Review 8.  Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review.

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Review 9.  The key to unlocking the virtual body: virtual reality in the treatment of obesity and eating disorders.

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Review 10.  Virtual reality relaxation for the general population: a systematic review.

Authors:  Simon Riches; Lisa Azevedo; Leanne Bird; Sara Pisani; Lucia Valmaggia
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2021-06-13       Impact factor: 4.328

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