| Literature DB >> 35992202 |
Yi-Ping Chao1,2, Chung-Jan Kang3,4, Hai-Hua Chuang3,5,6,7, Ming-Ju Hsieh3,8, Yu-Che Chang3,9, Terry B J Kuo10, Cheryl C H Yang10, Chung-Guei Huang11,12, Tuan-Jen Fang3,4, Hsueh-Yu Li3,4, Li-Ang Lee3,4,6,10.
Abstract
Before caring for patients, video instruction is commonly used for undergraduate medical students, and 360° virtual reality (VR) videos have gained increasing interest in clinical medical education. Therefore, the effect of immersive 360° VR video learning compared with two-dimensional (2D) VR video learning in clinical skills acquisition should be evaluated. This randomized, intervention-controlled clinical trial was aimed to assess whether immersive 360° VR video improves undergraduate medical students' learning effectiveness and reduces the cognitive load in history taking and physical examination (H&P) training. From May 1 2018 to October 30 2018, 64 senior undergraduate medical students in a tertiary academic hospital were randomized to receive a 10-min immersive 360° (360° VR video group; n = 32) or 2D VR instructional video (2D VR video group; n = 32), including essential knowledge and competency of H&P. The demographic characteristics of the two groups were comparable for age, sex, and cognitive style. The total procedure skill score, physical examination score, learner's satisfaction score, and total cognitive load in the 360° VR video group were significantly higher than those in the 2D VR video group (effect sizes [95% confidence interval]: 0.72 [0.21-1.22], 0.63 [0.12-1.13], 0.56 [0.06-1.06], and 0.53 [0.03-1.03], respectively). This study suggested that a10-minute 360° VR video instruction helped undergraduate medical students perform fundamental H&P skills as effectively as 2D VR video. Furthermore, the 360° VR video might result in significantly better procedural metrics of physical examinations with higher learner satisfaction despite the higher cognitive load. Supplementary Information: The online version contains supplementary material available at 10.1007/s10055-022-00664-0.Entities:
Keywords: 360° video; Cognitive load; History taking; Physical examination; Two-dimensional video; Virtual reality
Year: 2022 PMID: 35992202 PMCID: PMC9379871 DOI: 10.1007/s10055-022-00664-0
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 4.697
Fig. 1CONSORT flow diagram
Fig. 2Differences in original video a, b, field of view c, d, and perspective of the software platform e, f between 360° and two-dimensional virtual reality videos
Comparison of procedural skills using the Direct Observation of Procedural Skills (DOPS)
| Outcomes | 360° virtual reality video group ( | Two-dimensional virtual reality video group ( | Mean Difference (95% confidence interval) | |
|---|---|---|---|---|
| DOPS-total: total score | 88.4 (4.0) | 85.8 (3.2) | 0.7 (.2−1.2) | .01 |
| DOPS-1: demonstrating an understanding of indications, relevant anatomy and procedural techniques | 9.0 (0.6) | 8.7 (0.7) | 0.5 (−0.04−1.0) | .14 |
| DOPS-2: explaining and obtaining agreement | 9.0 (0.8) | 8.8 (0.7) | 0.3 (−0.2−0.8) | .21 |
| DOPS-3: demonstrating appropriate preparation pre-procedure | 9.1 (0.8) | 8.7 (0.6) | 0.6 (0.1−1.1) | .03 |
| DOPS-4: proper determination of the examination areas | 8.9 (0.6) | 8.4 (0.8) | 0.7 (0.2−1.2) | .01 |
| DOPS-5: technical ability to perform skill safely | 8.8 (0.7) | 8.2 (0.8) | 0.8 (0.3−1.3) | .002 |
| DOPS-6: aseptic technique | 8.7 (0.7) | 8.6 (0.6) | 0.2 (−0.3−0.6) | .45 |
| DOPS-7: seeking help when appropriate | 8.8 (0.7) | 8.5 (0.6) | 0.5 (−0.04−1.0) | .06 |
| DOPS-8: post procedure management | 8.7 (0.6) | 8.6 (0.5) | 0.2 (−0.3−0.7) | .65 |
| DOPS-9: communication skills, consideration of the patient, and professionalism | 8.7 (0.5) | 8.6 (0.5) | 0.2 (−0.3−0.7) | .34 |
| DOPS-10: overall performance | 8.8 (0.4) | 8.7 (0.5) | 0.2 (−0.3−0.7) | .15 |
| Data are expressed as mean (standard deviation). The DOPS-total (range = 10–100) is defined by the sum of ten items, using a ten-point rating scale | ||||
Comparison of procedural skills using the Mini-Clinical Evaluation Exercise (Mini-CEX)
| Outcomes | 360° virtual reality video group ( | Two-dimensional virtual reality video group ( | Mean Difference (95% confidence interval) | |
|---|---|---|---|---|
| Mini-CEX-total: total score | 40.1 (4.1) | 39.8 (5.2) | 0.1 (−0.4−0.6) | .75 |
| Mini-CEX-1: medical interview | 5.8 (0.6) | 5.9 (0.7) | −0.2 (−0.6–0.3) | .58 |
| Mini-CEX-2: physical examination | 5.3 (0.8) | 4.8 (0.8) | 0.6 (0.1–1.1) | .02 |
| Mini-CEX-3: professionalism | 5.9 (0.7) | 5.8 (0.8) | 0.1 (−0.4–0.6) | .52 |
| Mini-CEX-4: clinical judgment | 5.5 (0.6) | 5.6 (1.0) | −0.1 (−0.6–0.4) | .76 |
| Mini-CEX-5: counseling skills | 5.9 (0.8) | 5.8 (0.9) | 0.1 (−0.4–0.6) | .55 |
| Mini-CEX-6: organization/efficiency | 5.7 (0.7) | 5.8 (0.9) | −0.1 (−0.6–0.4) | .54 |
| Mini-CEX-7: overall clinical competence | 6.0 (0.5) | 6.0 (0.8) | 0 (−0.5–0.5) | .89 |
| Assessor satisfaction | 8.9 (0.3) | 8.8 (0.4) | 0.3 (−0.2–0.8) | .46 |
| Learner satisfaction | 8.9 (0.3) | 8.6 (0.7) | 0.6 (0.1–1.1) | .02 |
| Data are expressed as mean (standard deviation). The Mini-CEX-total (range = 7–63) is defined by the sum of seven items, using a nine-point rating scale, and the assessor and learner satisfaction, using a nine-point rating scale | ||||
Comparison of cognitive load using the Cognitive Load Component (CLC) questionnaire
| Outcomes | 360° virtual reality video group ( | Two-dimensional virtual reality video group ( | Mean Difference (95% confidence interval) | |
|---|---|---|---|---|
| CLC-total | 20.1 (2.0) | 18.9 (2.5) | 0.5 (0.03–1.0) | .04 |
| Intrinsic cognitive load | 4.7 (1.6) | 3.7 (1.4) | 0.7 (0.2–1.2) | .01 |
| CLC-1: How difficult did you find the simulation session? | 2.4 (1.0) | 1.8 (0.8) | 0.7 (0.2–1.2) | .04 |
| CLC-2: How complex was the content covered in the simulation session? | 2.3 (0.8) | 1.9 (0.7) | 0.4 (−0.001–0.8) | .05 |
| Extraneous cognitive load | 7.5 (1.1) | 7.5 (1.1) | −0.3 (−0.5–0.03) | .82 |
| CLC-3: How clear did you find the instructions for the simulation session? | 3.8 (0.6) | 4.0 (0.5) | 0.1 (−0.5–0.03) | .08 |
| CLC-4: How relevant did you find the simulation session for your current practice? | 3.7 (0.8) | 3.5 (1.0) | 0.2 (−0.3–0.6) | .40 |
| Germane cognitive load | 7.8 (0.8) | 7.7 (1.4) | 0.09 (−0.40–0.58) | .67 |
| CLC-5: How focused were you during the simulation session? | 3.9 (0.7) | 3.7 (0.9) | 0.2 (−0.2–0.6) | .36 |
| CLC-6: How much did you learn from the simulation session? | 3.9 (0.5) | 4.0 (0.8) | −0.1 (−0.4–0.3) | .71 |
| Data are expressed as mean (standard deviation). The CLC-total (range = 6–30) is defined by the sum of six items, using a five-point rating scale and the score of each type of cognitive load is calculated as the sum of the two specific scales (range = 2–10) | ||||
Fig. 3Violin plots demonstrating differences in the total and subscale scores of the Direct Observation of Procedural Skills (DOPS) between 360° and two-dimensional virtual reality videos: DOPS-total score (a), DOPS-3 score (b), DOPS-4 score (c), and DOPS-5 score (d)
Fig. 4Violin plots demonstrating differences in the Mini-Clinical Evaluation Exercise (Mini-CEX)-2 score (a), learner satisfaction (b), the Cognitive Load Component (CLC)-total score (c), and intrinsic cognitive load (d) between 360° and two-dimensional virtual reality videos