| Literature DB >> 35991695 |
Allison Hursman1, Lisa M Richter1, Jeanne Frenzel1, Joni Viets Nice1, Elizabeth Monson1.
Abstract
Effective teamwork in the online environment is essential to patient care and safety. The need for training health professionals to work together on a virtual interprofessional team has become even more important since the start of the COVID-19 pandemic as telehealth, or the provision of virtual healthcare to patients, has become more common. This resource describes the development of an online escape room activity using free online resources. The activity aimed to enhance health profession students' abilities to communicate effectively, work together to complete a task, and develop knowledge of the unique roles of healthcare team members in a course dedicated to interprofessional education. Teams of five to seven students met online and completed seven puzzles to escape a virtual room. Results obtained from the pre-post surveys of 176 students across six disciplines showed the activity aided in increasing participants perceptions of their ability to communicate respectfully and work together to complete a task, while developing knowledge of the unique roles of members of the healthcare team, all components of the Interprofessional Education Collaborative (IPEC) Core Competencies. This activity lays the groundwork for collaborative, interprofessional activities, such as telehealth, which students will be exposed to in their futures, and the results infer that the activity can help to build collaboration among team members, even team members that are not in the same physical space.Entities:
Year: 2022 PMID: 35991695 PMCID: PMC9375098 DOI: 10.1016/j.xjep.2022.100545
Source DB: PubMed Journal: J Interprof Educ Pract ISSN: 2405-4526
Interprofessional escape room puzzles.
| Role | Blue | Purple | Green | Red | Orange | Yellow | |
|---|---|---|---|---|---|---|---|
| Nursing | Alphabet/symbol decoder | Nursing role description | Patient case | Vital signs worksheet | Random letter number code | Sudoku | |
| Physician or Advanced Practice Clinician | Scenario update and Provider role description | Word maze | Web link to cypher wheel | Word search | Patient case | Random letter code | |
| Pharmacist | Memo containing phone number | Phone number decoder | Phone keypad | IV bag label | Scenario update and Pharmacist role description | Patient case | |
| Radiologic technologist | Radiologic image with playing card embedded | Image of four playing cards | Radiologic image with playing card embedded | Radiologic image with playing card embedded | Radiologic image with playing card embedded | Scenario update and radiologic technologist role description | |
| Respiratory Therapists | 24 letter/number combinations | 15 letter/number combination | Link to instructions for the game Battleship® | Scenario update and Respiratory therapist role description | 24 letter/number combinations | Battleship® game board template | |
| Dietician | Morse Code | Cypher code | Scenario update and dietician role description | Cypher code | Morse Code Key | Cypher Code key | |
| Social Worker | Scenario update and social worker role description | Rebus part 5 | Rebus part 3 | Rebus part 4 | Rebus part 1 | Rebus part 2 |
Post-activity survey (N = 176).
| Item | Strongly disagree (%) | Disagree (%) | Neither agree or disagree (%) | Agree (%) | Strongly agree (%) | Mean (SD) |
|---|---|---|---|---|---|---|
| The virtual escape room promoted interprofessional teamwork and communication | 0 | 2 | 4 | 54 | 116 | 4.6 (.59) |
| The virtual escape room was a beneficial relationship building activity for my team | 0 | 3 | 6 | 56 | 111 | 4.6 (.65) |
| The virtual escape room was appropriate for my level of training | 0 | 3 | 4 | 67 | 102 | 4.5 (.63) |
| The virtual escape room is a valuable component of the interprofessional education curriculum | 0 | 2 | 12 | 62 | 100 | 4.5 (.68) |
| This activity simulated the time constraints and pressure that I expect to feel during the final simulation | 0 | 4 | 14 | 62 | 96 | 4.4 (.74) |
| The virtual escape room encouraged me to think about material in a new way | 0 | 1 | 6 | 67 | 102 | 4.5 (.59) |
| I would recommend this activity to other students | 0 | 4 | 10 | 57 | 105 | 4.5 (.71) |
| I learned from my teammates during the virtual interprofessional escape room | 0 | 4 | 8 | 63 | 101 | 4.5 (.69) |
| The escape room was an effective way for me to review the roles and responsibilities of the interprofessional team members | 0 | 10 | 9 | 68 | 89 | 4.3 (.82) |
| The escape room was an effective way to learn new information related to the roles and responsibilities of other members of the healthcare team | 1 | 10 | 13 | 62 | 90 | 4.3 (.88) |
| I prefer assembling information from a variety of sources when learning new material | 2 | 5 | 18 | 64 | 87 | 4.3 (.85) |
| I learn better in a game format than in a didactic lecture | 3 | 17 | 43 | 54 | 59 | 4.0 (1.1) |
| The virtual escape room was an effective way to assist my learning of the value of teamwork to accomplish a task | 0 | 5 | 9 | 72 | 90 | 4.4 (.72) |
| I feel I was able to engage with my teammates to learn new material | 2 | 5 | 11 | 58 | 100 | 4.4 (.82) |
| It was difficult for me to focus on learning because I was feeling stressed or overwhelmed | 24 | 50 | 28 | 34 | 40 | 3.1 (1.4) |
| The non-educational portions (ex. Cyphers, puzzles, etc.) distracted me from learning about the roles and responsibilities of the interprofessional team | 21 | 37 | 34 | 43 | 41 | 3.3 (1.3) |
| In general, I enjoy playing games (eg. Video games, board games, social media games, etc.) | 0 | 5 | 20 | 72 | 79 | 4.3 (.78) |
1 = strongly disagree, 2 = disagree, 3 = neither agree or disagree, 4 = agree, 5 = strongly agree.
Learning objective: Enhance student's perception of their ability to communicate effectively and respectfully.
Learning objective: Enhance students' perception of their ability to work together to complete a task.
Learning objective: Develop knowledge of the unique roles of the members of the healthcare team.