| Literature DB >> 35974027 |
Štěpán Bahník1, Marek Vranka2.
Abstract
Moral licensing posits that previous moral acts increase the probability of behaving immorally in the future. According to this perspective, rejecting bribes, even because they are too small, would create a kind of "license" for taking (presumably larger) bribes in the future. On the other hand, the desire for consistency in behavior predicts that previous rejection of bribes will increase the probability of rejection for bribes offered in the future. Using a laboratory task modeling the decision to take a bribe, we examined how resisting and succumbing to the temptation to take a bribe affects later bribe-taking. Participants (N = 297) were offered either low bribes first and high bribes later or vice versa. Low bribes were in general rejected more often and the results showed some weak, nonsignificant evidence that bribe-taking may be influenced by the order of the sizes of offered bribes. However, there was no evidence of an increased probability of taking bribes after being offered the low bribes first and thus no evidence in support of the moral licensing effect.Entities:
Mesh:
Year: 2022 PMID: 35974027 PMCID: PMC9381568 DOI: 10.1038/s41598-022-16800-4
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.996
Figure 1An illustration of a computer screen seen by a participant. The top row shows information about the number of the current trial, the total number of trials, and the number of points currently assigned to the charity organization. In the middle of the screen, an object (a yellow square in this case) is moving from the left side of the screen to the right. The current participant’s reward in points is shown to the right of the screen. In the bottom row, a participant sees which shapes and colors are assigned to keys “J,” “K,” and “L” in this trial (in this example, J is a yellow circle, K is an orange square, and L is a blue triangle). If the participant presses “J,” the object would be sorted by its color, that is correctly, and the participant would gain 3 points. If the participant presses “K,” the object would be matched to a wrong color, and would cause a loss of 200 points for the charity, but it would be sorted according to its shape, gaining the participant the 120 points marked on the object in addition to the 3 points awarded for each sorted object. Adapted from "Bureaucracy game: A new computer task for the experimental study of corruption," by M. A. Vranka and Š. Bahník, 2018, Frontiers in Psychology, 9:1511, p. 3.
Copyright 2018 by Vranka and Bahník.
Figure 2The predicted probability of taking a bribe based on a condition and bribe size. Unlike the model reported in the text, the model used in the figure did not include order effects, but included triple interaction between bribe size, bribe group, and condition. The main results were robust to the model specification, but the displayed model better recreates the observed averages. The error bars show 95% prediction intervals. The predictions and confidence intervals are based on bootstrapped estimates. Note that the displayed points are slightly shifted on the x-axis to not overlap.
The results of Study 1.
| Bribe-taking | |
|---|---|
| High-low (vs. Control) condition | −0.021 |
| (−0.124, 0.081) | |
| Low–high (vs. Control) condition | −0.012 |
| (−0.116, 0.092) | |
| Bribe group | 0.057*** |
| (0.035, 0.078) | |
| Bribe size (linear) | 0.034*** |
| (0.023, 0.045) | |
| Bribe size (quadratic) | −0.001 |
| (−0.010, 0.008) | |
| Trial number (linear) | −0.027* |
| (−0.051, −0.002) | |
| Trial number (quadratic) | −0.020* |
| (−0.037, −0.003) | |
| High-low condition x Bribe group | −0.008 |
| (−0.057, 0.041) | |
| Low–high condition x Bribe group | −0.045 |
| (−0.095, 0.005) | |
| Bribe group x Bribe size (linear) | 0.019* |
| (0.001, 0.037) | |
| Bribe group x Bribe size (quadratic) | −0.007 |
| (−0.025, 0.011) | |
| Constant | 0.293*** |
| (0.250, 0.336) | |
| Observations | 8,951 |
The numbers in parentheses represent 95% confidence intervals around the regression coefficients. Random effects are not shown for simplicity. *p < 0.05, **p < .0.01, ***p < 0.001.