| Literature DB >> 35946067 |
Mohsen Saffari1, Hsin-Pao Chen2, Ching-Wen Chang3, Chia-Wei Fan4, Shih-Wei Huang5, Jung-Sheng Chen6, Kun-Chia Chang7, Chung-Ying Lin8.
Abstract
BACKGROUND: Problematic internet use, especially in people with substance use disorder, may negatively affect their quality of life (QoL). However, it is unclear whether sleep quality is a key mediator in the association between problematic internet use and QoL among people with substance use disorder. AIMS: This study aimed to investigate the relationship between problematic internet use and QoL and how sleep quality may mediate the association between these two variables.Entities:
Keywords: Internet addiction; mediating effect; quality of life; sleep; substance misuse
Year: 2022 PMID: 35946067 PMCID: PMC9380240 DOI: 10.1192/bjo.2022.557
Source DB: PubMed Journal: BJPsych Open ISSN: 2056-4724
Participant characteristics (N = 319)
| Mean (s.d.) or | Prevalence (95% CI) | |
|---|---|---|
| Age (year) | 42.19 (8.86) | |
| Gender (male) | 273 (85.58) | |
| Marital status | ||
| Married | 74 (23.20) | |
| Single | 163 (51.10) | |
| Other | 82 (25.71) | |
| Education year | ||
| <12 years | 185 (57.99) | |
| 12–16 years | 112 (35.11) | |
| ≧16 years | 22 (6.90) | |
| Employed (yes) | 266 (83.39) | |
| Hepatitis B virus (yes) | 23 (7.21) | |
| Hepatitis C virus (yes) | 57 (17.87) | |
| HIV (yes) | 24 (7.52) | |
| Living alone (yes) | 44 (13.79) | |
| Drug use | ||
| Heroin use | 112 (35.11) | |
| Amphetamine use | 151 (47.34) | |
| Alcohol use | 56 (17.55) | |
| Drug onset age (year) | 25.61 (8.31) | |
| Drug use duration (year) | 16.50 (10.69) | |
| Problematic smartphone use | 15.42 (5.68) | 14.11 (10.29–17.93) |
| Problematic social media use | 10.08 (4.10) | 2.19 (0.59–3.80) |
| Problematic gaming | 13.46 (5.86) | 0.94 (0.00–2.00) |
| Sleep quality | 7.32 (4.51) | 56.43 (50.98–61.87) |
| Physical quality of life | 14.39 (2.69) | |
| Psychological quality of life | 13.06 (3.14) | |
| Social quality of life | 13.73 (2.78) | |
| Environment quality of life | 13.87 (2.50) | |
Assessed with the Smartphone Application-Based Addiction Scale with a cut-off of >21 indicating presence of problematic smartphone use.
Assessed with the Bergan Social Media Addiction Scale with a cut-off of >19 indicating presence of problematic social media use.
Assessed with the Internet Gaming Disorder Scale Short Form with a cut-off of >32 indicating presence of problematic gaming.
Assessed with the Pittsburgh Sleep Quality Index with a lower score indicating poor sleep quality. Cut-off of >5 indicating presence of sleep problems.
Assessed with the World Health Organization Quality of Life Questionnaire Brief Version.
Mediational effects of sleep quality on associations between problematic smartphone use and quality of life
| Model path | Unstandardised coefficient (s.e.) | Standardised coefficient | LLCI, ULCI | |
|---|---|---|---|---|
| Model: physical QoL (R2 = 0.10 [poor sleep quality], 0.45 [physical QoL]) | ||||
| PSPU → poor sleep quality | 0.12 (0.05) | 0.15 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → physical QoL | −0.33 (0.03) | −0.56 | −0.39, −0.28 | <0.001 |
| PSPU → physical QoL | −0.10 (0.02) | −0.20 | −0.14, −0.05 | <0.001 |
| PSPU → poor sleep quality → physical QoL | −0.04 (0.02) | −0.08 | −0.07, −0.01 | − |
| Model: psychological QoL (R2 = 0.10 [poor sleep quality], 0.34 [psychological QoL]) | ||||
| PSPU → poor sleep quality | 0.12 (0.05) | 0.15 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → psychological QoL | −0.31 (0.04) | −0.44 | −0.38, −0.24 | <0.001 |
| PSPU → psychological QoL | −0.16 (0.03) | −0.28 | −0.21, −0.10 | <0.001 |
| PSPU → poor sleep quality → psychological QoL | −0.04 (0.01) | −0.06 | −0.07, −0.01 | − |
| Model: social QoL (R2 = 0.10 [poor sleep quality], 0.29 [social QoL]) | ||||
| PSPU → poor sleep quality | 0.12 (0.05) | 0.15 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → social QoL | −0.24 (0.03) | −0.38 | −0.30, −0.17 | <0.001 |
| PSPU → social QoL | −0.13 (0.03) | −0.27 | −0.19, −0.08 | <0.001 |
| PSPU → poor sleep quality → social QoL | −0.03 (0.01) | −0.06 | −0.05, −0.01 | − |
| Model: environment QoL (R2 = 0.10 [poor sleep quality], 0.28 [environment QoL]) | ||||
| PSPU → poor sleep quality | 0.12 (0.05) | 0.15 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → environment QoL | −0.23 (0.03) | −0.41 | −0.29, −0.17 | <0.001 |
| PSPU → environment QoL | −0.12 (0.02) | −0.26 | −0.17, −0.07 | <0.001 |
| PSPU → poor sleep quality → environment QoL | −0.03 (0.01) | −0.06 | −0.05, −0.01 | − |
All models controlled for age, gender, hepatitis B virus, hepatitis C virus, HIV and drug use duration. LLCI, lower limit of confidence interval at 95%; ULCI, upper limit of confidence interval at 95%; QoL, quality of life; PSPU, problematic smartphone use.
Mediation tested with the bootstrapping method with 5000 bootstrapping resamples.
Mediational effects of sleep quality on associations between problematic social media use and quality of life
| Model path | Unstandardised coefficient (s.e.) | Standardised coefficient | LLCI, ULCI | |
|---|---|---|---|---|
| Model: physical QoL (R2 = 0.09 [poor sleep quality], 0.42 [physical QoL]) | ||||
| PSMU → poor sleep quality | 0.13 (0.07) | 0.12 | −0.003, 0.26 | 0.055 |
| Poor sleep quality → physical QoL | −0.35 (0.03) | −0.59 | −0.40, −0.29 | <0.001 |
| PSMU → physical QoL | −0.05 (0.03) | −0.08 | −0.11, 0.01 | 0.10 |
| PSMU → poor sleep quality → physical QoL | −0.04 (0.02) | −0.07 | −0.09, 0.004 | − |
| Model: psychological QoL (R2 = 0.09 [poor sleep quality], 0.30 [psychological QoL]) | ||||
| PSMU → poor sleep quality | 0.13 (0.07) | 0.12 | −0.003, 0.26 | 0.055 |
| Poor sleep quality → psychological QoL | −0.32 (0.04) | −0.46 | −0.40, −0.25 | <0.001 |
| PSMU → psychological QoL | −0.14 (0.04) | −0.18 | −0.22, −0.06 | <0.001 |
| PSMU → poor sleep quality → psychological QoL | −0.04 (0.02) | −0.05 | −0.08, 0.004 | − |
| Model: social QoL (R2 = 0.09 [poor sleep quality], 0.25 [social QoL]) | ||||
| PSMU → poor sleep quality | 0.13 (0.07) | 0.12 | −0.003, 0.26 | 0.055 |
| Poor sleep quality → social QoL | −0.25 (0.03) | −0.40 | −0.31, −0.18 | <0.001 |
| PSMU → social QoL | −0.12 (0.04) | −0.18 | −0.19, −0.05 | 0.002 |
| PSMU → poor sleep quality → social QoL | −0.03 (0.02) | −0.05 | −0.07, 0.003 | – |
| Model: environment QoL (R2 = 0.09 [poor sleep quality], 0.23 [environment QoL]) | ||||
| PSMU → poor sleep quality | 0.13 (0.07) | 0.12 | −0.003, 0.26 | 0.055 |
| Poor sleep quality → environment QoL | −0.24 (0.03) | −0.43 | −0.30, −0.18 | <0.001 |
| PSMU → environment QoL | −0.09 (0.03) | −0.14 | −0.16, −0.02 | 0.01 |
| PSMU → poor sleep quality → environment QoL | −0.03 (0.02) | −0.05 | −0.06, 0.003 | − |
All models controlled for age, gender, hepatitis B virus, hepatitis C virus, HIV and drug use duration. LLCI, lower limit of confidence interval at 95%; ULCI, upper limit of confidence interval at 95%; QoL, quality of life; PSMU, problematic social media use.
Mediation tested with the bootstrapping method with 5000 bootstrapping resamples.
Mediational effects of sleep quality on associations between problematic gaming and quality of life
| Model path | Unstandardised coefficient (s.e.) | Standardised coefficient | LLCI, ULCI | |
|---|---|---|---|---|
| Model: physical QoL (R2 = 0.09 [poor sleep quality], 0.43 [physical QoL]) | ||||
| Problematic gaming → poor sleep quality | 0.11 (0.05) | 0.14 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → physical QoL | −0.34 (0.03) | −0.58 | −0.40, −0.28 | <0.001 |
| Problematic gaming → physical QoL | −0.06 (0.02) | −0.13 | −0.11, −0.02 | 0.008 |
| Problematic gaming → poor sleep quality → physical QoL | −0.04 (0.02) | −0.08 | −0.07, −0.01 | – |
| Model: psychological QoL (R2 = 0.09 [poor sleep quality], 0.33 [psychological QoL]) | ||||
| Problematic gaming → poor sleep quality | 0.11 (0.05) | 0.14 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → psychological QoL | −0.31(0.04) | −0.45 | −0.39, −0.24 | <0.001 |
| Problematic gaming → psychological QoL | −0.14(0.03) | −0.25 | −0.20, −0.08 | <0.001 |
| Problematic gaming → poor sleep quality → psychological QoL | −0.04(0.02) | −0.06 | −0.07, −0.005 | − |
| Model: social QoL (R2 = 0.09 [poor sleep quality], 0.26 [social QoL]) | ||||
| Problematic gaming → poor sleep quality | 0.11 (0.05) | 0.14 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → social QoL | −0.24 (0.03) | −0.40 | −0.31, −0.18 | <0.001 |
| Problematic gaming → social QoL | −0.10 (0.03) | −0.20 | −0.15, −0.05 | <0.001 |
| Problematic gaming → poor sleep quality → social QoL | −0.03 (0.01) | −0.06 | −0.05, −0.004 | − |
| Model: environment QoL (R2 = 0.09 [poor sleep quality], 0.25 [environment QoL]) | ||||
| Problematic gaming → poor sleep quality | 0.11 (0.05) | 0.14 | 0.02, 0.21 | 0.02 |
| Poor sleep quality → environment QoL | −0.23 (0.03) | −0.42 | −0.29, −0.17 | <0.001 |
| Problematic gaming → environment QoL | −0.09 (0.02) | −0.20 | −0.14, −0.04 | <0.001 |
| Problematic gaming → poor sleep quality → environment QoL | −0.03 (0.01) | −0.06 | −0.05, −0.004 | − |
All models controlled for age, gender, hepatitis B virus, hepatitis C virus, HIV and drug use duration. LLCI, lower limit of confidence interval at 95%; ULCI, upper limit of confidence interval at 95%; QoL, quality of life.
Mediation tested with a bootstrapping method with 5000 bootstrapping resamples.