| Literature DB >> 35928509 |
Gabrielle Darville-Sanders1, Charkarra Anderson-Lewis2, Michael Stellefson3, Yu Hao Lee4, Jann MacInnes5, R Morgan Pigg6, Rebeccah Mercado7, Cheryl Gaddis8.
Abstract
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the United States. Persistent infection with HPV can cause various cancers; however, HPV vaccination can prevent infections associated with high risk, cancerous strains of the virus. As it relates to HPV, college age men have been identified as one of the catch-up vaccination groups. Among college age men, gaming is an extremely popular extracurricular activity. Further, video games have emerged as a popular public health intervention tool. Therefore, this study aims to collect qualitative data on how to develop, implement and evaluate the effectiveness of a gaming intervention to increase HPV risk perceptions, improve self-efficacy and increase intention to receive the HPV vaccine among male college students (18-26 years old).Entities:
Keywords: Human papillomavirus (HPV); college-age men; gaming; mHealth; vaccination
Year: 2022 PMID: 35928509 PMCID: PMC9343976 DOI: 10.21037/mhealth-21-29
Source DB: PubMed Journal: Mhealth ISSN: 2306-9740
Figure 1Focus group facilitation protocol and interview guide. HPV, human papillomavirus.
Notable quotes on game design and development, implementation & evaluation
| Research question | Theme | Sub-theme | Notable quotes |
|---|---|---|---|
| RQ1 | Attractive characteristics and features of the current video games played | Action based excitement or intensity of the game | “Its action based, it’s exciting. Um and the role-playing games, um yeah just that creative freedom and not being tied down to play a game in one specific way. If everyone at this table were to play the same game it would be unlikely that we would all play it the same way. I like that freedom. Usually it’s like an open world sandbox thing where you can just go and draw even when it has no purpose to the game.” (FG1, M1) |
| Online | “I can add to that. For like the context again, if I am playing offline solo play, like there are certain settings and you can play god levels, do whatever you want, and maybe you have magic and the magic doesn’t drain when you use your magic, so you have unlimited magic power. But if I’m online everybody is at the same level because if I want to play against you competitively, then I want to beat you purely on skill and have that appearance like I can beat you. That’s the feel for online play so it’s different for me.” (FG2, M6) | ||
| Creative freedom—ability to modify | “It’s a role-playing game and it has like 100s of paths you can take so no one plays the same game at all, even if you play it the same exact way and go for the same missions, you will run into things that are completely different, like you may see a bear one time and none the other.” (FG2, M2) | ||
| Character customization | Doesn’t matter much | I’m pretty indifferent; it doesn’t make that much of a difference. If we were playing a sports tag game, I could be my own character, put more emphasis on being able to dunk. Otherwise, I’m pretty indifferent. (FG3, M4) | |
| Dependent on context playing in | “It really depends on the context on which you are playing in, like because if you are playing offline solo play, my customization doesn’t really matter to me, but if I was playing online like Halo or like first person shooter you know like where you get armor and stuff that shows that I’m a bad ass, I’m going to wear the badass armor but that’s where the customization changes that its shows more of like my prestige.” (FG2, M2) | ||
| Skill based customization (special) | “The customization down to the cheekbone is placed on your face is, if its high or low, and like even, practically everything can be adjusted at some point. Um, I personally don’t, so my roommate is notoriously known for creating the character like he is in real life. And that’s because he wants to be able to see himself on the screen and say look at the dragon I just killed. But for me it’s like you know, I’m going to be the lizard guy because he can breathe underwater and that’s kind of col. I’m now under water wasting time and he’s off killing dragons. Like he’s really placed himself there and for me it’s like let’s take a look at the fantasy experience. Eventually sure, I will like place myself in there, but I don’t know. There are certain people, I don’t know, who are just there to play different things and people like him who want to be immersed.” (FG4, M1) | ||
| RQ1 | Messages to be included | Breaks down HPV into simplest terms | “I think everything you said hot my attention but, you know, if I am not an educated, male – college male – maybe I don’t know what a STD is. So even breaking it down like HPV is a STD.” (FG3, M6) |
| Relevant | “I think the information we present and the game would have to be very accurate and very self – explanatory, you know if I ‘m playing a game and this pop up and I don’t really get it, then therefore this information that I might not gain from it may be a barrier for me getting that knowledge.” (FG4, M3) | ||
| Addition features or characteristics to consider | Short, brief and subtle messages | “People generally don’t want to know about HPV. Ignorant is bliss. I also think that with HPV, create a game where you go around preventing the HPV virus instead of spreading it so you’ll have to change the narrative. Highly commanding objective. College man doesn’t like getting told what to do; it needs to be a subtle message.” (FG2, M2) | |
| Inclusion of characters | “I think it would have to be sort of like low key and hidden behind different things. Like, imagine if it was like the main character had HPV and he has to go back in time to figure out how he got... I mean, this is just a basic example, like if you put different layers on it. So, it’s not just like you’re an HPV like virus cell traveling through the body. But if you put it behind different layers.” (FG1, M6) | ||
| A good storyline or narrative | |||
| Informative | “I think something very informative for people who do not know what HPV is; something very interactive, not just flip pages but a character with the disease and then this happens. Even if I spend 15 minutes, I’m 60 percent more educated.” (FG3, M5) | ||
| Platform used to play video games (consoles) | Benefit—the culture of gaming | “Okay, so maybe like the culture of gaming itself is just built on playing on those consoles and any deviation doesn’t feel like you’re really playing.” (FG1, M4) | |
| Challenge—modifications resulting in banned accounts | “A lot of the stuff, the modifications that be done on the consoles can actually get your account banned. So, you won’t be able to do anything.” (FG4, M1) | ||
| Platform used to play video games (computers) | Benefit—middle ground for all player types | “Yeah, I would say that a computer game would be a good middle ground for console gamers and the mobile app games, but only if it was like a simple game. That way you know, I don’t want to say everyone, but almost everyone, um especially for like the college age group has a laptop or computer that they have access to.” | |
| Challenge—more expensive to play | “It depends, like depending on how data intensive the game is, the biggest barrier would be the price on PCs would be typically more expensive. Not typically, they are more expensive if you want to play at that highest level. You know, a console you’re looking at 3-4—maybe, PC over a 1000.” (FG1, M1) | ||
| RQ1 | Platform used to play video games (smartphone/mobile App) | Benefit—access | “Yeah, I was going to say I think the... major benefit of having a phone game compared to like a computer game or a control game is like everyone has a phone so everyone can play your game is that’s what you’re making it for. But, like what everybody else said like it definitely depends on the type of game that you’re trying to make because it has to translate to that, you know, platform in a way that like makes It fun…” (FG2, M6) |
| Challenge—translation of regular games is still limited | “I think it will get better like really quickly cause they always like just like really push ahead like every year, it’s like two steps ahead in terms of technology. But I think that challenges… umm, phones can’t really handle that much data so it came to like we like playing games that go on forever that like you can unlock a bunch of things and like he said it’s like the freedom types of games like Assassin’s Creed. Like phones would never be able to handle that cause that’ll like use up like more data on your phone.” (FG2, M3) | ||
| RQ2 | Sentiments towards playing a game for health | Wouldn’t seek it outright (not first choice) | “I think it would be more of like a novelty more than anything else like you might be like “oh, like there’s a game about HPV let me check it out but it’s not going to be, like you’re not going to be telling your friends like it’s such a fun game, you should play it.” |
| Wouldn’t play in leisure time | “If as a college student I wanted to play something, I would not go for a health-related game, um but at the same time I did virtual school in high school and um when I did, I enjoyed playing the games more than I enjoyed reading the lectures. Um so if it was something that was, you know, if it was something that was a substitute for the lectures then yeah I would do it, but if it’s something that I’m doing in my leisure time, no.” (FG1, M4) | ||
| Integrate or embed HPV messages into games already played | “So, if you put something like the HPV, something that has a real word backing something there, a lot of the people would be like oh yeah, Wow… this is actually something real. That could actually happen. So, I think people would pick up on that a lot and if it was embedded inside a game.” (FG1, M2) | ||
| Game + curriculum | “But would I rather play a health-related game or a health-related lecture, you know on PowerPoint? I would much rather play the health-related game. I think if we are trying to increase knowledge, it’s a more effective way than just lecturing, but yeah sitting and playing a game would be my first choice.” (FG3, M4) | ||
| Packaging of the game is important (message, mode of delivery and marketing) | “I can see this getting, being given out in the health department. Like you said, in the reactive piece. So, if you have this, this app will help you learn more about it.” (FG2, M1) | ||
| “And building off his idea, you know, at health departments or any kind of primary care visit, maybe the type of game would be effective for like practitioners or umm providers to give kids.” | |||
| RQ3 | Knowledge or preconceived notion of the HPV virus | None or very little knowledge | “I think one thing to consider is you asked about preconceived notions and besides it not applying to me, I couldn’t think of any. And I think the biggest thing is ignorance. So, like really working with people from ground zero in terms of this virus.” (FG1, M5) |
| More of an issue in women | “Again, I think it’s just because you hear a lot about how it can disrupt and how bad it is for a female but you don’t really hear about what some of the negative effects of HPV is for males. And actually, I don’t know of any. Not that there aren’t any.” (FG1, M5) | ||
| Not an issue or not on radar | “Yeah similar theme, uh. I don’t know much about it. I actually didn’t even know men could get it until last week so, yeah. It’s never been brought up as an issue to me, um by my doctor, my parents, anyone. Um, yeah, so it’s never really been on my radar.” (FG4, M3) | ||
| Knowledge or preconceived notion of the HPV vaccine | Required for women, not needed or required for men | “I thought that most girls were practically required to get it. Um and I think it was only recommended for guys. If we even talked about, we offered it to guys if they wanted, with all of us not really knowing what was going on. Like why would we go get a shot so.” | |
| Didn’t know it existed for men | “Um I think before hearing your defense, I didn’t really know what there was like oh get a vaccination for HPV. That was like totally new and different for me, like I didn’t even know that was a thing really, yeah.” (FG1, M1) | ||
| If women get the vaccine, then men are covered | “Um, I don’t know, it’s not really in my case, but it’s possible that a preconceived notion that may have is that by women getting the vaccination, it kind of covers them too.” (FG2, M4) | ||
| Impact of character customization | Simulation of real-world experiences | “Visualize the game to play better in real life; I always thought it would be cool like creating an investigative game where you figure out the cure to a disease and that could mimic the real world. Does that make sense? I would say I do play better and would make me play more.” (FG3, M3) | |
| Influences game play and gaming behavior | |||
| Increased self-efficacy | “Um, it depends on what you’re doing. Hopefully, it doesn’t inspire anyone to go out and shooting. If you play a football game, it makes you want to play in real life. More likely to play in real life; increases your belief that you can succeed in the role you’re playing in the real world.” (FG3, M2) | ||
| Increased engagement & interaction | “If there’s an option to customize, then yes. Scanning yourself into the game so that you’re in the game and out there playing. That was pretty cool. Made me want to play the game. It looks like you’re out there playing.” (FG4, M1) |
RQ, research question; STD, sexually transmitted disease; HPV, human papillomavirus.