| Literature DB >> 35787488 |
Yahia Baashar1, Gamal Alkawsi2, Wan Nooraishya Wan Ahmad1, Hitham Alhussian3, Ayed Alwadain4, Luiz Fernando Capretz5, Areej Babiker6, Adnan Alghail7.
Abstract
BACKGROUND: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It constitutes a novel advancement in medical care, education, and training.Entities:
Keywords: augmented reality; medical; meta-analysis; training; virtual
Year: 2022 PMID: 35787488 PMCID: PMC9297143 DOI: 10.2196/32715
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Study screening and selection flowchart. VR: virtual reality.
Characteristics of the selected studies.
| Author, year | Country | Brief description | Participants | Sample size, n (number of participants in each study group) | Study design | Outcomes |
| Albrecht et al, 2013 [ | Germany | Comparing the effect of MARa to that of a textbook, with consideration for essential psychological qualities | Students | 10 (6 and 4) | RCTb | Skill and confidence |
| Balian et al, 2019 [ | United States of America | Testing the feasibility of an ARc training system (Microsoft HoloLens) for CPRd among medical professionals | Physicians, nurses, and technicians | 51 (N/Ae) | RCT | Performance time and satisfaction |
| Ingrassia et al, 2020 [ | Italy | Assessing the feasibility of an AR prototype for BLSDf training | Physicians, nurses, and residents | 26 (N/A) | RCT | Confidence and satisfaction |
| Kim et al, 2021 [ | Korea | Evaluating the usability and feasibility of AR (smart glasses) for nursing training skills | Students | 30 (N/A) | Cohort | Skill, performance time, satisfaction, and knowledge |
| Kotcherlakota et al, 2020 [ | United States of America | Assessing the use of AR (clinical simulation) in the management of pediatric asthma outcomes | Students | 21 (12 and 9) | Mixed | Confidence and satisfaction |
| Muangpoon et al, 2020 [ | United Kingdom | Proposing an AR system (Microsoft | Clinicians and students | 19 (N/A) | RCT | Skill, knowledge, and satisfaction |
| Noll et al, 2017 [ | Germany | Assessing learning success by comparing learners with and without MAR | Students | 44 (22 and 22) | RCT | Knowledge and skill |
| Pantziaras et al, 2015 [ | Sweden | Evaluating the impact of virtual patient training on the knowledge of stress disorder management and symptoms | Residents | 32 (N/A) | RCT | Knowledge |
| Savela et al, 2020 [ | Finland | Investigating the features of MAR for learning and sociability | Visitors | 372 (231, 71, and 71) | RCT | Knowledge and satisfaction |
| Schiffeler et al, 2019 [ | Germany | Assessing the effects of AR on interaction and communication | Students | 13 (7 and 6) | Mixed | Knowledge |
| Siebert et al, 2017 [ | Switzerland | Evaluating whether the adaption of AR glasses with AHAh guidelines can reduce the time and deviation of essential lifesaving exercises throughout pediatric CPR when compared to those of PALSi | Residents | 20 (10 and 10) | RCT | Performance time and confidence |
| Vidal-Balea et al, 2021 [ | Spain | Evaluating MAR games that teach and train people how to use pediatric medical applications (the games also monitor training progress) | Clients and hosts | 4 (N/A) | RCT | Performance time |
| Wang et al, 2017 [ | Canada | Developing a telemedicine platform using AR (Microsoft HoloLens) to improve medical training remotely | Paramedics and students | 12 (N/A) | RCT | Performance time and satisfaction |
aMAR: mobile augmented reality.
bRCT: randomized controlled trial.
cAR: augmented reality.
dCPR: cardiopulmonary resuscitation.
eN/A: not applicable.
fBLSD: basic life support and defibrillation.
gDRE: digital rectal examination.
hAHA: American Heart Association.
iPALS: pediatric advanced life support.
Figure 2Risk of bias assessment of each selected study [24-36].
Figure 3Overall risk of bias assessment of the selected studies.
Figure 4Funnel plot showing publication bias.
Figure 5Meta-regression plot showing the publication years.
Figure 6Forest plot showing the effectiveness of augmented reality on knowledge [25,26,28,30,32,33]. Weights are from the random-effects model. RR: risk ratio.
Figure 7Forest plot showing the effectiveness of augmented reality on skills [25,27,28,33]. Weights are from the random-effects model. RR: risk ratio.
Figure 8Forest plot showing the effectiveness of augmented reality on confidence [27,29,31,35]. Weights are from the random-effects model. RR: risk ratio.
Figure 9Forest plot showing the effectiveness of augmented reality on performance time [24,25,29,34,36]. Weights are from the random-effects model. RR: risk ratio.
Figure 10Forest plot showing the effectiveness of augmented reality on satisfaction [24,25,31-35]. Weights are from the random-effects model. RR: risk ratio.