Literature DB >> 33800070

Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications.

Aida Vidal-Balea1,2, Óscar Blanco-Novoa1,2, Paula Fraga-Lamas1,2, Tiago M Fernández-Caramés1,2.   

Abstract

Augmented Reality (AR) provides an alternative to the traditional forms of interaction between humans and machines, and facilitates the access to certain technologies to groups of people with special needs like children. For instance, in pediatric healthcare, it is important to help children to feel comfortable during medical procedures and tests that may be performed on them. To tackle such an issue with the help of AR-based solutions, this article presents the design, implementation and evaluation of a novel open-source collaborative framework that enables to develop teaching, training, and monitoring pediatric healthcare applications. Specifically, such a framework allows for building collaborative applications and shared experiences for AR devices, providing functionalities for connecting with other AR devices and enabling real-time visualization and simultaneous interaction with virtual objects. Since all the communications involved in AR interactions are handled by AR devices, the proposed collaborative framework is able to operate autonomously through a Local Area Network (LAN), thus requiring no cloud or external servers. In order to demonstrate the potential of the proposed framework, a practical use case application is presented. Such an application has been designed to motivate pediatric patients and to encourage them to increase their physical activity through AR games. The presented games do not require any previous configuration, as they use ARCore automatic surface detection technology. Moreover, the AR mobile gaming framework allows multiple players to engage in the same AR experience, so children can interact and collaborate among them sharing the same AR content. In addition, the proposed AR system provides a remote web application that is able to collect and to visualize data on patient use, aiming to provide healthcare professionals with qualified data about the mobility and mood of their patients through an intuitive and user-friendly web tool. Finally, to determine the performance of the proposed AR system, this article presents its evaluation in terms of latency and processing time. The results show that both times are low enough to provide a good user experience.

Entities:  

Keywords:  ARCore; augmented reality; eHealth; gaming; mixed reality; mobile health; online education; pediatric; teaching; training

Mesh:

Year:  2021        PMID: 33800070      PMCID: PMC7962116          DOI: 10.3390/s21051865

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  8 in total

1.  Exploring the benefits of augmented reality documentation for maintenance and repair.

Authors:  Steven Henderson; Steven Feiner
Journal:  IEEE Trans Vis Comput Graph       Date:  2011-10       Impact factor: 4.579

2.  Designing for Mobile and Immersive Visual Analytics in the Field.

Authors:  Matt Whitlock; Keke Wu; Danielle Albers Szafir
Journal:  IEEE Trans Vis Comput Graph       Date:  2019-08-19       Impact factor: 4.579

3.  Painapple®. Validation and evaluation of an electronic application for the management of acute pain in pediatric patients.

Authors:  E Martínez García; P Catalán Escudero; J Mateos Arroyo; A Ramos Luengo; F Sánchez Alonso; F Reinoso Barbero
Journal:  Rev Esp Anestesiol Reanim (Engl Ed)       Date:  2019-11-24

4.  Art therapy as support for children with leukemia during painful procedures.

Authors:  C Favara-Scacco; G Smirne; G Schilirò; A Di Cataldo
Journal:  Med Pediatr Oncol       Date:  2001-04

5.  Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challenges.

Authors:  Grigore C Burdea; Abhishek Jain; Bryan Rabin; Richard Pellosie; Meredith Golomb
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2011

6.  The effects of a psychological preparation program on anxiety in children and adolescents undergoing gastrointestinal endoscopy.

Authors:  L Mahajan; R Wyllie; R Steffen; M Kay; G Kitaoka; J Dettorre; S Sarigol; K McCue
Journal:  J Pediatr Gastroenterol Nutr       Date:  1998-08       Impact factor: 2.839

7.  THE IMPORTANCE OF PLAY DURING HOSPITALIZATION OF CHILDREN.

Authors:  Konstantinos Koukourikos; Laila Tzeha; Parthenopi Pantelidou; Areti Tsaloglidou
Journal:  Mater Sociomed       Date:  2015-12

8.  Creating the Internet of Augmented Things: An Open-Source Framework to Make IoT Devices and Augmented and Mixed Reality Systems Talk to Each Other.

Authors:  Óscar Blanco-Novoa; Paula Fraga-Lamas; Miguel A Vilar-Montesinos; Tiago M Fernández-Caramés
Journal:  Sensors (Basel)       Date:  2020-06-11       Impact factor: 3.576

  8 in total
  1 in total

1.  Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis.

Authors:  Yahia Baashar; Gamal Alkawsi; Wan Nooraishya Wan Ahmad; Hitham Alhussian; Ayed Alwadain; Luiz Fernando Capretz; Areej Babiker; Adnan Alghail
Journal:  JMIR Serious Games       Date:  2022-07-05       Impact factor: 3.364

  1 in total

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