| Literature DB >> 35775989 |
Jiahui Dong1, Daoyi Li2, Kadir Ozcan2, Dayu Wan1, Wen Jiang2, Yingjie Chen1.
Abstract
Cryogenic electron microscopy (cryoEM) has emerged as a revolutionary method for solving high-resolution structures and studying the dynamics of macromolecular complexes and viruses in near-native states. However, the availability of the equipment, and the time and cost needed for training, severely limit the opportunities for training. To solve these problems, a virtual reality-based training system, CryoVR, has been developed to prepare trainees before operating real-world cryoEM equipment. This paper describes the design and assessment of CryoVR (available at https://www.purdue.edu/cryoVR), which helps users learn cryoEM experimental procedures in a virtual environment, allowing immersive training with step-by-step tutorials with vivid visual, audio and text guidance. Implemented as a training step before a novice user interacts with the expensive real-world cryoEM equipment, CryoVR can help users to become familiar with hands-on operational procedures through multiple training modules and earning certificates after passing the built-in Exam mode. Qualitative evaluation and feedback of CryoVR from users with various levels of cryoEM experience indicate the substantial value of CryoVR as a tool for a comprehensive cryoEM procedural training. open access.Entities:
Keywords: CryoVR; cryoEM; human–computer interaction; structural biology; virtual reality; virtual reality training
Mesh:
Substances:
Year: 2022 PMID: 35775989 PMCID: PMC9248840 DOI: 10.1107/S2059798322005654
Source DB: PubMed Journal: Acta Crystallogr D Struct Biol ISSN: 2059-7983 Impact factor: 5.699
Figure 1The position of CryoVR in the cryoEM training pipeline.
Figure 2CryoVR modules. (a) Grid Glow Discharging (easiGlow); (b, c) Plunge Freezing with TFS Vitrobot Mark IV (b) and Gatan CP3 (c); (d) TFS AutoGrid Clipping; (e) TFS AutoGrid Loading.
Figure 3Tutorial mode of the Vitrobot training module in CryoVR. Voice, text/visual user interface and video instructions guide the user to learn the experimental procedures.
Figure 4A user performing virtual plunge-freezing in CryoVR with an HTC Vive device.
Figure 5Different hand gestures tailed to operations for different virtual objects in CryoVR.
Average and SD scores of the IGROUP questionnaire
| Question | Average | SD |
|---|---|---|
| Q1. Realism for cryoEM devices | 3.89 | 0.76 |
| Q2. Sense of presence | 3.56 | 0.92 |
| Q3. Engagement | 4.50 | 0.51 |
| Q4. If VR experience can help hands-on training | 4.03 | 0.85 |
| Q5. The effectiveness of | 4.56 | 0.62 |
| Q6. Clarity of instructions | 4.33 | 1.03 |
| Q7. Willingness to use | 4.06 | 0.87 |
| Q8. Willingness to recommend | 4.61 | 0.50 |