| Literature DB >> 35729573 |
Katharina Bidenko1, Sabine Bohnet-Joschko2.
Abstract
BACKGROUND: Mobile applications (apps) may provide family caregivers of people with chronic diseases and conditions with access to support and good information. However, thorough understanding of how these apps meet the main needs and requirements of the users is currently lacking. The aim of this study was to review the currently available apps for family caregivers and evaluate their relevance to main domains of caregiving activities, caregivers' personal needs, and caregivers' groups found in previous research on family caregivers.Entities:
Keywords: Informal caregiver; Mobile applications; Need domains; Target groups; mHealth
Mesh:
Year: 2022 PMID: 35729573 PMCID: PMC9210723 DOI: 10.1186/s12911-022-01906-6
Source DB: PubMed Journal: BMC Med Inform Decis Mak ISSN: 1472-6947 Impact factor: 3.298
Types of support and target groups
| Types of support | n (%) |
|---|---|
| Intermediaries and providers of services | 30 (21%) |
| Information on caregiving | 36 (25.2%) |
| Consultation on caregiving | 14 (9.8%) |
| Training on caregiving | 7 (4.9%) |
| Support in organizational matters | 29 (20.3%) |
| Supervision and social support | 52 (36.4%) |
| Maintaining caregivers’ own health | 10 (7%) |
| Social contacts and experience exchange | 17 (11.9%) |
| Work and care | 6 (4.2%) |
| Financial Security | 6 (4.2%) |
| Target groups | n (%) |
| All caregivers | 67 (46.9%) |
| Caregivers for elderly | 27 (18.9%) |
| Caregivers of people with specific condition(s) | 28 (19.6%) |
| Specific sociodemographic groups of caregivers (e.g. age) | 4 (2.8%) |
| Clients of a health care or insurance company | 3 (2.1%) |
| Users of specific hardware to support care | 17 (11.9%) |
General features
| General features | n (%) |
|---|---|
| Google Play | 74 (51.7%) |
| iOS App store | 8 (5.6%) |
| Both | 61 (42.7%) |
| Health and fitness | 64 (46%) |
| Medicine | 35 (25.2%) |
| Social networks | 10 (7.2%) |
| Education | 9 (6.5%) |
| Lifestyle | 7 (5%) |
| Other | 14 (10.1%) |
| Free of charge | 108 (81.2%) |
| In-app-purchases | 22 (16.5%) |
| Pay per download | 3 (2.3%) |
| Highest price (US-Dollar) | 0.99 USD |
| Lowest price (US-Dollar) | 199.0 USD |
| Average price (US-Dollar) | 14 USD (Google Play); 199 USD (App Store) |
| High (4–5) | 43 (55.8%) |
| Middle (3–4) | 24 (31.2%) |
| Low (1–3) | 10 (13.0%) |
| up to 100 | 26 (19.3%) |
| 100–500 | 28 (20.7%) |
| 500–1000 | 17 (12.6%) |
| 1000–5000 | 34 (25.2%) |
| 5000–10.000 | 11 (8.1%) |
| 10.000–50.000 | 13 (9.6%) |
| 50.000–100.000 | 2 (1.5%) |
| 100.000 and more | 4 (2.9%) |
| Private enterprise | 124 (86.7%) |
| Public institution | 7 (4.9%) |
| Non-profit organization | 8 (5.6%) |
| Private person | 4 (2.8%) |
Fig. 1Chart comparing types of support across user rating
Fig. 2Chart comparing types of support across providers
Fig. 3Chart comparing types of support across payment modalities