| Literature DB >> 35637741 |
May C I van Schalkwyk1, Benjamin Hawkins2, Mark Petticrew1,3.
Abstract
Background: The provision of commercialised gambling products and services has changed radically in recent decades. Gambling is now provided in many places by multi-national corporations, with important implications for public health and policymaking. The United Kingdom is one of the most liberalised gambling markets globally, however there are few empirical analyses of gambling policy from a public health perspective. This study aims to provide a critical analysis of a core element of UK gambling policy, the provision of industry-funded youth gambling education programmes.Entities:
Keywords: Commercial determinants of health; Conflicts of interest; Corporate social responsibility; Discourse; Gambling industry; Public health
Year: 2022 PMID: 35637741 PMCID: PMC9142715 DOI: 10.1016/j.ssmph.2022.101122
Source DB: PubMed Journal: SSM Popul Health ISSN: 2352-8273
Summary of the data identified, collected, and analysed.
| Programme/resource | Lead organisations | Intended audience | Materials |
|---|---|---|---|
| Youth education programme | YGAM | Teachers and professionals who work with young people | Workshop and teaching resources with lesson plans, including lesson-specific materials, factsheets, and supporting PowerPoint presentations on certain topics eg. why people gamble/game, probability and luck, the gambling or gaming industry, money and debt, risks of gaming and gambling, addiction, and mental health. Materials for Key Stage 2 through to Key Stage 5, and ages 7–25 years. |
| Parents Hub | YGAM | Parents | Website, films, and downloadable PDF documents: two main sections covering gaming and gambling. Materials related to: primary-aged children, secondary ages 11–14 years, or secondary ages 15–18 years. |
| Youth education programme | GambleAware and PSHE | Teachers and students | Teaching handbooks with lesson plans and resources (exploring risk in relation to gambling, KS2 lesson pack, and promoting resilience to gambling, KS4 lesson pack), and general information on how to address gambling through PSHE education. Materials for Key stage 2 (ages 7–11) and Key stage 4 (ages 14–16.) |
| Youth education programme | GambleAware and Fast Forward | Teachers and other professionals | Gambling education toolkit with general background information and lesson plans and resources on 6 topics: What is gambling, Why is gambling an issue, How does gambling work?, How can gambling be risk?, What is gambling harm? |
| Youth education programme | GambleAware and Parent Zone | Parents/carers/families, and professionals who work with young people | Two resources packs: |
| BigDeal website | GamCare | Youth, Parents and professionals | Information sheets, videos, quizzes, and blogs, youth facing section and a section for professionals and parents. |
Fig. 1Example activity intended to support teaching about risk, Key Stage 4 (ages 14-16 years) teaching pack, PSHE Association/GambleAware (GA-PSHE-KS4-01).
Fig. 3Gambling scenarios, Key Stage 4 (ages 14-16 years) teaching pack, PSHE Association/GambleAware (GA-PSHE-KS4-01).
Fig. 2Parent-facing advice and information sheet, gaming-related activities section, YGAM Parent Hub 2020 (YGAM-PH-2020-ActPr-05).
Fig. 4Section from an information document directed at parents titled Engaging with your child, Gambling Information & Support for Primary-Aged Children, YGAM Parent Hub, 2020 (YGAM-PH-2020-InfoSupPr-Gbling-05).
Fig. 5Activity sheet, Bingo-based "ice breaker" activity, Fast Forward Gambling Education Toolkit, 2020 (GA-FF-Toolkit-01).