| Literature DB >> 35595943 |
Manh-Toan Ho1,2, Thanh-Huyen T Nguyen3,4, Minh-Hoang Nguyen1,2, Viet-Phuong La1,2, Quan-Hoang Vuong1.
Abstract
Video games have the potential to be a tool for communicating pro-environmental values. The present study examines the correlation between players' environmental attitudes and their interaction with virtual natural resources. This study constructs Bayesian ordinal logistic models to analyze survey data of 640 Animal Crossing: New Horizon (ACNH) players from 29 countries. Results show that the frequency of catching in-game animals (fish and insects) is positively correlated with the level of human centeredness in environmental attitudes. In addition, less anthropocentric players tend to use more sustainable methods to collect woods in ACNH. Such a particular way of interacting with in-game animals and trees based on their species may be attributable to players' environmental attitudes and game designs. This paper discusses how game design can play a role in promoting pro-environmental behaviors and highlights the moral implications of interactions with non-human beings.Entities:
Keywords: Animal Crossing: New Horizon; Anthropocentrism; Environmental attitudes and behaviors; Video game behaviors
Mesh:
Year: 2022 PMID: 35595943 PMCID: PMC9122736 DOI: 10.1007/s13280-022-01742-y
Source DB: PubMed Journal: Ambio ISSN: 0044-7447 Impact factor: 6.943
Description of the outcome and predictor variables used in ten examined models
| Variable type | Variable | Scale | Scale of measurement | Description |
|---|---|---|---|---|
| Outcome variable | Strongly agree = 5 to strongly disagree = 1 | Ordinal | The environmental attitudes of a game player toward human dominion | |
| Predictor variable | 0 = Never, seldom; 1 = Often, sometimes | Binary | The frequency that a game player goes fishing in ACNH | |
| Predictor variable | 0 = Never, seldom; 1 = Often, sometimes | Binary | The frequency that a game player catches bugs in ACNH | |
| Interaction variable/predictor variable | 0 = Never, seldom; 1 = Often, sometimes | Binary | The frequency that a game player takes wood from trees in ACNH | |
| Interaction between two variables | 0 = Never; 1 = Often, sometimes, seldom | Binary | Whether a game player frequently cuts down trees after taking wood or not | |
| Predictor variable | Male = 1 and Female = 0 | Binary | The biological sex of a game player |
Examined models and their corresponding formulas. Attitude, Gender, Fishing, CatchBug, TakeWood and CutTree respectively represents the player's environmental attitudes toward human dominion, the player's gender, the player's frequency of going fishing in ACNH, the player's frequency of catching bugs in ACNH, the player's frequency of collecting wood in ACNH, and the player's engagement in chopping down trees
| Model name (as coded in R) | Formula |
|---|---|
| model.gender | |
| model.fish | |
| model.bug | |
| model.wood | |
| model.tree | |
| model.animal | |
| model.treegender | |
| model.animalgender | |
| model.animaltree | |
| model.full |
WAIC score for model comparison. SE denotes the standard error of WAIC. Respectively, dWAIC and dSE is the difference between the WAIC scores (the model with dWAIC = 0 is the better one) and its standard deviation. pWAIC is a prediction penalty and is close to the number of parameters
| Model name | WAIC | SE | dWAIC | dSE | pWAIC | Akaike weight |
|---|---|---|---|---|---|---|
| model.full | 1826.2 | 26.76 | 0.0 | NA | 8.5 | 0.96 |
| model.treegender | 1832.7 | 25.92 | 6.4 | 6.80 | 6.5 | 0.04 |
| model.animalgender | 1837.3 | 26.40 | 11.1 | 7.27 | 6.8 | 0.00 |
| model.gender | 1843.2 | 25.25 | 16.9 | 9.47 | 4.8 | 0.00 |
| model.animaltree | 1927.9 | 22.09 | 101.7 | 18.72 | 7.7 | 0.00 |
| model.animal | 1934.6 | 21.41 | 108.4 | 19.24 | 5.9 | 0.00 |
| model.bug | 1936.4 | 21.03 | 110.1 | 19.61 | 4.8 | 0.00 |
| model.fish | 1942.5 | 20.83 | 116.2 | 20.12 | 4.9 | 0.00 |
| model.tree | 1943.8 | 20.63 | 117.5 | 20.49 | 5.6 | 0.00 |
| model.wood | 1946.3 | 20.29 | 120.0 | 20.46 | 4.9 | 0.00 |
Estimated posteriors of the relationship between attitudes toward the environment and the frequencies of exploiting behaviors
| Mean | SD | 5.5% | 94.5% | n_eff | Rhat | |
|---|---|---|---|---|---|---|
| − 1.61 | 0.16 | − 1.87 | − 1.36 | 10 626 | 1 | |
| 0.21 | 0.15 | − 0.03 | 0.46 | 13 222 | 1 | |
| 0.36 | 0.15 | 0.12 | 0.61 | 12 743 | 1 | |
| − 0.58 | 0.36 | − 1.15 | − 0.01 | 7810 | 1 | |
| 1.03 | 0.35 | 0.46 | 1.59 | 7892 | 1 |
Fig. 1Trace plots of all coefficients
Fig. 2Density distribution of posterior coefficients