| Literature DB >> 31551820 |
Wonshik Seong1, Ji Sun Hong1, Soyoung Kim1, Sun Mi Kim1, Doug Hyun Han1.
Abstract
Introduction: Previous studies on internet gaming disorder (IGD) have reported an association between personality traits and impulsive or problematic use of the internet or internet games, but the results obtained were inconsistent. Our study's hypothesis was that personality traits are associated with the individual's choice to play internet games, and psychological status of the individual is associated with seeking treatment for addictive behavior at a hospital. Method: In the current study, individuals who reported excessive internet gaming and visited the hospital for treatment were enrolled and defined as the problematic internet gaming group; through advertisement, additional 138 individuals who were frequent gamers and 139 who were infrequent gamers were recruited. In a multiple logistic regression analysis of all participants' data, a discrete set of hierarchical variables, with gaming preference (frequent gamers + problematic gamers) or problematic internet gaming as the dependent variable, was added to the demographic factors for model 1, personality traits for model 2, and psychological state for model 3.Entities:
Keywords: attention deficit; depression; healthy internet use; internet gaming disorder; temperament and character
Year: 2019 PMID: 31551820 PMCID: PMC6736619 DOI: 10.3389/fpsyt.2019.00583
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Comparison of the demographic, personality, and psychological data among the three groups.
| Infrequent gamer (IG) | Frequent gamer (FG) | Problem gamer (PG) | Statistics | |
|---|---|---|---|---|
| Demographics | ||||
| Age | 25.7 ± 5.1 | 25.8 ± 5.9 | 26.3 ± 5.5 | F = .630; p = .53 |
| Sex (male/female) | 124/15 | 122/16 | 138/14 | χ2 = 0.46; p = 0.65 |
| Years of education | 12.6 ± 1.6 | 13.0 ± 1.8 | 12.8 ± 1.7 | F = 2.32; p = .10 |
| Genre (n, %) | – | |||
| RPG | – | 29 (21.2) | 46 (30.1) | χ2 = 3.09; p = 0.22 |
| RTS | – | 67 (48.2) | 64 (42.3) | |
| FPS | – | 19 (13.9) | 20 (12.9) | |
| Others | – | 23 (16.8) | 22 (14.7) | |
| YIAS | – | 36.5 ± 9.1 | 63.6 ± 10.4 | F = 631.88; p < .01 |
| Temperament and character inventory | ||||
| NS* | 37.8 ± 8.6 | 52.2 ± 11.2 | 57.4 ± 10.8 | F = 39.94; p < .01 |
| HA* | 36.5 ± 12.7 | 47.1 ± 11.5 | 55.9 ± 13.7 | F = 76.18; p < .01 |
| RD* | 37.7 ± 9.8 | 44.8 ± 11.1 | 43.3 ± 11.5 | F = 13.14; p < .01 |
| Pe* | 37.9 ± 11.6 | 43.9 ± 11.2 | 40.1 ± 10.2 | F = 9.93; p < .01 |
| SD* | 45.5 ± 12.7 | 40.8 ± 11.8 | 41.1 ± 12.0 | F = 18.17; p < .01 |
| Co* | 50.2 ± 12.9 | 47.6 ± 11.3 | 44.7 ± 9.9 | F = 8.11; p < .01 |
| ST* | 34.9 ± 8.7 | 41.5 ± 9.8 | 43.5 ± 9.1 | F = 141.54; p < .01 |
| Psychological status | ||||
| BDI* | 5.9 ± 5.0 | 5.5 ± 3.6 | 13.4 ± 6.4 | F = 101.90; p < .01 |
| BAI* | 3.9 ± 4.5 | 5.6 ± 5.0 | 12.1 ± 10.6 | F = 39.97; p < .01 |
| K-ADHD-RS* | 4.3 ± 2.9 | 5.4 ± 3.7 | 19.4 ± 10.8 | F = 46.52; p < .01 |
*Statistically significant; NS, novelty seeking; HA, harm avoidance; RD, reward dependence; Pe, persistence; SD, self-directedness; Co, cooperativeness; ST, self-transcendence; BDI, Beck Depressive Inventory; BAI, Beck Anxiety Inventory; K-ADHD-RS, Korean version of the Dupauls’ ADHDA Rating Scale; Post hoc, NS: IG < FG < PG; HA: IG < FG < PG, RD: IG < FG = PG; Pe: IG = PG < FG; SD: IG > FG = PG; Co: IG > PG; ST: IG < FG = PG; BDI: IG = FG < PG; BAI: IG = FG < PG; K-ADHD-RS: IG = FG < PG.
Effects of both personality and psychological factors on internet gaming.
| Independent variables | Model 1 | Model 2 | Model 3 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| B | Wald | OR | B | Wald | OR | B | Wald | OR | ||
| Demographic | Age | .016 | .491 | 1.026 | −.089 | 1.468 | .915 | −.106 | 1.737 | .889 |
| Sex | −.428 | .527 | .652 | −.545 | .040 | .580 | −2.085 | .086 | .124 | |
| Years of education | .189 | 6.104 | 1.209* | −.032 | .013 | .968 | .012 | .001 | 1.012 | |
| TCI | NS | .391 | 19.588 | 1.478** | .408 | 17.421 | 1.504** | |||
| HA | .077 | 11.748 | 1.472** | .408 | 10.241 | 1.503** | ||||
| RD | −.013 | 2.373 | 1.081 | .134 | 4.812 | 1.144* | ||||
| PE | .438 | .077 | .987 | −.016 | .103 | .985 | ||||
| SD | −.050 | 2.266 | 0.952 | −.057 | 2.862 | 0.944 | ||||
| CO | .084 | 2.531 | .915 | −.126 | 3.657 | .882 | ||||
| ST | 2.696 | 1.087 | .106 | 2.856 | 1.112 | |||||
| Psychological | BDI | .196 | 2.681 | 1.216 | ||||||
| BAI | .144 | 1.953 | 1.155 | |||||||
| K-ADHD-RS | .026 | .275 | 1.026 | |||||||
| Indices | Model 0 | Model 1 | Model 2 | Model 3 | ||||||
| −2LL | 490.30 | 419.29 | 48.55 | 41.81 | ||||||
| Model χ2/p | N/A | 8.0/0.06 | 378.76/ < 0.01 | 385.49/ < 0.01 | ||||||
| Nag 2 | N/A | 0.031 | 0.936 | 0.945 | ||||||
| Class accur | 73.0 | 73.0 | 96.7 | 98.4 | ||||||
**p < 0.01; *p < 0.05; −2LL, −2 log likelihood; Nag R2, Nagelkerke’s R2; class accur, classification accuracy; dependent factor: gaming preference (frequent gamer group + problematic gamer group); novelty seeking, NS; harm avoidance, HA; reward dependence, RD; persistence, Pe; self-directedness, SD; cooperativeness, Co; self-transcendence, ST; Beck Depressive Inventory, BDI; Beck Anxiety Inventory; BAI; Korean version of the Dupauls’ ADHDA Rating Scale, K-ADHD-RS.
Effects of personality traits on the choice of internet game genre in individuals with internet game-play behavior.
| Role-playing game | Real-time strategy game | First-person shooting game | Others | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| B | Wald | P | Exp(B) | B | Wald | P | Exp(B) | B | Wald | P | Exp(B) | B | Wald | P | Exp(B) | |
| NS | .055 | 4.759 | .029 | 1.056* | .058 | 4.152 | .042 | 1.059* | −.018 | .385 | .535 | .982 | −.022 | 1.319 | .251 | .978 |
| HA | .015 | .304 | .581 | 1.025 | .012 | .171 | .679 | 1.012 | −.058 | 3.478 | .041 | .943* | .014 | .437 | .509 | 1.014 |
| RD | −.002 | .011 | .917 | .998 | −.014 | .268 | .604 | .986 | −.057 | 3.822 | .062 | .945 | .003 | .028 | .866 | 1.003 |
| PE | −.008 | .087 | .767 | .992 | −.025 | .798 | .372 | .975 | −.022 | .549 | .459 | .978 | .032 | 2.454 | .117 | 1.033 |
| SD | .019 | .431 | .511 | 1.019 | .049 | 2.255 | .133 | 1.051 | −.045 | 1.449 | .229 | .956 | −.018 | .587 | .444 | .982 |
| CO | .024 | 1.087 | .297 | 1.024 | .020 | .553 | .457 | 1.020 | −.011 | .106 | .745 | .989 | −.021 | 1.085 | .298 | .979 |
| ST | .020 | .549 | .459 | 1.020 | −.024 | .823 | .364 | .977 | .039 | 1.625 | .202 | 1.040 | −.015 | .568 | .451 | .985 |
*p < 0.05; dependent factor: Role playing game, Real strategy game, First person shooting game, other game genres, NS, novelty seeking; HA, harm avoidance; RD, reward dependence; Pe, persistence; SD, self-directedness; Co, cooperativeness; ST, self-transcendence
Effects of both personality and psychological factors on problematic internet gaming.
| Independent variables | Model 1 | Model 2 | Model 3 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| B | Wald | OR | B | Wald | OR | B | Wald | OR | ||
| Demographic factors | Age | .031 | 1.613 | 1.032 | .034 | 1.547 | 1.035 | .019 | .270 | 1.019 |
| Sex | −1.144 | 1.767 | .318 | −1.540 | 2.531 | .214 | −1.520 | 1.075 | .219 | |
| Years of education | −.021 | .077 | .979 | −.028 | .110 | .972 | .053 | .223 | 1.054 | |
| Genre | −.231 | 2.961 | .794 | −.223 | 2.158 | .800 | −.156 | .576 | .856 | |
| TCI | NS | .011 | .415 | 1.011 | .018 | .613 | 1.018 | |||
| HA | .030 | 3.145 | 1.030 | −.007 | .090 | .993 | ||||
| RD | .000 | .000 | 1.000 | −.002 | .012 | .998 | ||||
| PE | .010 | .312 | 1.010 | .028 | 1.415 | 1.029 | ||||
| SD | −.036 | 1.163 | .945 | −.033 | 1.580 | .967 | ||||
| CO | .004 | .057 | 1.004 | .010 | .183 | 1.010 | ||||
| ST | .013 | .513 | 1.013 | −.016 | .389 | .984 | ||||
| Psychological | BDI | .331 | 5.582 | 1.393** | ||||||
| BAI | .004 | .019 | 1.004 | |||||||
| K−ADHD−RS | .045 | 5.530 | 1.046* | |||||||
| Indices | Model 0 | Model 1 | Model 2 | Model 3 | ||||||
| −2LL | 334.42 | 327.52 | 280.26 | 178.35 | ||||||
| Model χ2/p | N/A | 6.38/.17 | 53.64/ < .01 | 155.54/< .01 | ||||||
| Nag 2 | N/A | .035 | .266 | .634 | ||||||
| Class accur | 53.5 | 53.5 | 66.4 | 83.4 | ||||||
**p < 0.01; *p < 0.05; −2LL, −2 log likelihood, Nag R2, Nagelkerke’s R2; class accur, classification accuracy; dependent factor: problematic internet game playing, NS, novelty seeking; HA, harm avoidance; RD, reward dependence; Pe, persistence; SD, self-directedness; Co, cooperativeness; ST, self-transcendence; BDI, Beck Depressive Inventory; BAI, Beck Anxiety Inventory; K-ADHD-RS, Korean version of the Dupauls’ ADHDA Rating Scale.