| Literature DB >> 35588315 |
Claudio Di Lorito1, Alessandro Bosco2, Harleen Rai3, Michael Craven4, Donal McNally5, Chris Todd2, Vicky Booth1, Alison Cowley6, Louise Howe1, Rowan H Harwood7.
Abstract
OBJECTIVES: Digital health interventions enable services to support people living with dementia and Mild Cognitive Impairment (MCI) remotely. This literature review gathers evidence on the effectiveness of digital health interventions on physical, cognitive, behavioural and psychological outcomes, and Activities of Daily Living in people living with dementia and MCI. METHODS/Entities:
Keywords: Mild Cognitive Impairment; dementia; digital health; effectiveness; information technology; literature review; meta-analysis; rehabilitation
Year: 2022 PMID: 35588315 PMCID: PMC9321868 DOI: 10.1002/gps.5730
Source DB: PubMed Journal: Int J Geriatr Psychiatry ISSN: 0885-6230 Impact factor: 3.850
FIGURE 1Selection of papers
Study quality appraisal
| CASP items | Total | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| First author, year | 1 | 2 | 3 | 4a | 4b | 4c | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
| Anderson‐Hanley et al., 2018 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | 9 |
| Bahar‐Fuchs et al., 2017 | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes | 12 |
| Hsieh et al., 2018 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | 9 |
| Jelcic et al., 2014 | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | No | No | No | Yes | Yes | 9 |
| Karssemeijer 2019 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 10 |
| Kwan et al., 2020 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | No | No | Yes | Yes | 8 |
| Laver et al., 2020 | Yes | Yes | Yes | No | No | Yes | No | Yes | No | Yes | Yes | Yes | Yes | 9 |
| Li et al., 2021 | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | 11 |
| Oliveira et al., 2021 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | 9 |
| Padala et al., 2012 | Yes | Yes | Yes | No | No | No | Yes | Yes | No | No | Yes | Yes | Yes | 8 |
| Padala et al., 2017 | Yes | Yes | Yes | No | No | No | Yes | Yes | No | No | Yes | Yes | Yes | 8 |
| Petersen et al., 2020 | Yes | Yes | Yes | No | No | Yes | No | Yes | No | No | Yes | Yes | Yes | 8 |
| Robert et al., 2021 | Yes | Yes | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes | Yes | 9 |
| Schwenk et al., 2016 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | No | Yes | Yes | Yes | 9 |
| Swinnen et al., 2021 | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | 10 |
| Tchalla et al., 2013 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 10 |
| van Santen et al., 2020 | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 10 |
| Wiloth et al., 2018 | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes | Yes | 11 |
| Yu et al., 2015 | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | No | No | Yes | Yes | Yes | 10 |
Item 1: Did the study address a clearly focused research question? Item 2: Was the assignment of participants to interventions randomised? Item 3: Were all participants who entered the study accounted for at its conclusion? Item 4a: Were the participants ‘blind’ to intervention they were given? Item 4b: Were the investigators ‘blind’ to the intervention they were giving to participants? Item 4c: Were the people assessing/analysing outcome/s ‘blinded’? Item 5: Were the study groups similar at the start of the randomised controlled trial? Item 6: Apart from the experimental intervention, did each study group receive the same level of care (that is, were they treated equally)? Item 7: Were the effects of intervention reported comprehensively? Item 8: Was the precision of the estimate of the intervention or treatment effect reported? Item 9: Do the benefits of the experimental intervention outweigh the harms and costs? Item 10: Can the results be applied to your local population/in your context? Item 11: Would the experimental intervention provide greater value to the people in your care than any of the existing interventions?
Study characteristics and findings
| Author, year | Country | Design | Population |
| Mean age (SD) | Results as reported in studies. Effect sizes reported, if included in study reports | Conclusion |
|---|---|---|---|---|---|---|---|
| Anderson‐Hanley et al., 2018 | USA | RCT | MCI community dwellers | 111 | 78.1 (9.9) |
Three months versus baseline (within group comparisons, intervention group): Executive function: Exer‐tour: Exer‐score: Game only (control): Pedal only (control): Six months versus baseline (within group comparisons, intervention group): Executive function: Exer‐tour: Exer‐score: Verbal Memory: Exer‐tour: Exer‐score: | After 6 months, exer‐tour and exer‐score yielded significant moderate effects on executive function. Both exer‐tour and exer‐score resulted in significant improvements in verbal memory |
| Bahar‐Fuchs et al., 2017 | Australia | RCT | MCI (with or without mood‐related neuro‐psychiatric symptoms) | 43 | 76.0 (6.3) |
Twelve weeks versus baseline (intervention vs. control): Global cognitive ability: Delayed memory: Learning and memory: Memory‐contentment: Memory‐mistakes: Memory‐Strategies: Memory Functioning Discrepancy: Composite mood: GDS: GAI: AES: Follow‐up (3 months after intervention) versus baseline (intervention vs. control): Global cognitive ability: Delayed memory: Learning and memory: Memory‐contentment: Memory‐mistakes: Memory‐Strategies: Memory Functioning Discrepancy: Composite mood: GDS: GAI: AES: | There are cognitive benefits associated with a home‐based, tailored and adaptive Computerised Cognitive Training for older adults with cognitive impairment (with or without mood‐related neuropsychiatric symptoms) over and beyond the benefits of a non‐adaptive/non‐tailored active control training condition |
| Hsieh et al., 2018 | Taiwan | Quasi‐randomised clinical trial | Older adults with cognitive impairment | 60 | 78.2 (7.7) |
Three‐months versus baseline (Intervention vs. control) 6‐min walk test: 30‐s sit‐to‐stand test: 30‐s arm curl test: TUGT: Functional reach: Sit and reach: Drop ruler test: 5‐m gait speed: LTM: STM: ATTEN: MENMA: ORIEN: ABSTR: LANG: DRAW: ANML: CASI: Six months versus baseline (Intervention vs. control): 6‐min walk test: 30‐s sit‐to‐stand test: 30‐s arm curl test: TUGT: Functional reach: Sit and reach: Drop ruler test: 5‐min gait speed: LTM: STM: ATTEN: MENMA: ORIEN: ABSTR: LANG: DRAW: ANML: CASI: | The VRTC exercise posed a protective effect for some cognitive and physical functions in older adults with CI |
| Jelcic et al., 2014 | Italy | Pilot RCT | Older adults with early Alzheimer's Disease living in elderly care facility | 27 | 86 (5.1) |
Three months versus baseline (Three‐group comparison: Lexical‐semantic stimulation through telecommunication technology vs. Lexical‐semantic stimulation in‐person vs. unstructured cognitive treatment): MMSE score: Language, verbal naming: Language, phonemic fluency: Language, semantic fluency: Verbal episodic memory, Story immediate recall: Verbal episodic memory, Story delayed recall: Verbal episodic memory, RAVL Immediate recall: Verbal episodic memory, RAVL Delayed recall: | Clinical application of telecommunication technology to cognitive rehabilitation of elderly patients with neurodegenerative cognitive impairment may improve cognitive performance |
| Karssemeijer et al., 2019 | Netherlands | RCT | Older people living with dementia | 115 | 79.2 (6.9) |
Twelve weeks versus baseline (Three‐group comparison: Exergame vs. aerobic vs. control group): EFIP score: Ten‐Meter Walk Test, m/s: TUGT: Five‐time sit to stand test: FICSIT‐4 score: SPPB score: PASE Score: Katz Index: Executive function: Psychomotor speed: Episodic memory: Working memory: Twelve weeks versus baseline (Two‐group comparison: Exergame vs. control group): Frailty index: EFIP physical domain sub‐scale: TUG: Psychomotor speed: Twenty‐four weeks versus baseline (Three‐group comparison: Exergame vs. aerobic vs. control group): Ten‐Meter Walk Test, m/s: TUGT: Five‐time sit to stand test: FICSIT‐4 score: SPPB score: PASE Score: Twenty‐four weeks versus twelve weeks (Three‐group comparison: Exergame vs. aerobic vs. control group): Executive function: Psychomotor speed: Episodic memory: Working memory: | A 12‐week exergame intervention reduces the level of frailty in people with dementia |
| Kwan et al., 2020 | Hong Kong | Pilot RCT | Older people living with CI | 33 | 71 (−) |
Twelve weeks versus baseline (within group comparisons, intervention group): MoCA: FFI: PASE: Hand‐grip strength: Walking speed: Walking time: Step count: Brisk walking time: Peak cadence: Moderate‐to‐vigorous physical activity: | A brisk walking intervention and behaviour change through mHealth can increase moderate‐to‐vigorous physical activity time to an extent sufficient to yield reduction in cognitive frailty in older people living with CI |
| Laver et al., 2020 | Australia | RCT | Older people living with dementia living in the community | 63 | 79.4 (6.5) |
Sixteen weeks versus baseline (within group comparison, intervention group): CAFU: CAFU—Instrumental ADL: CAFU—Basic ADL: Behavioural symptoms: Upset: Sixteen weeks versus baseline (Intervention vs. control): CAFU: CAFU—Instrumental ADL: CAFU—Basic ADL: Behavioural symptoms: Upset: | It is feasible to offer dyadic interventions via telehealth and doing so reduces travel time and results in similar benefits for families than face‐to‐face delivery |
| Li et al., 2021 | USA | Feasibility RCT | Older adults with MCI living in the community | 30 | 76.1(6.2) |
Twenty‐four weeks versus baseline (intervention vs. control): Falls: Injurious falls: 4‐Stage Balance Test: 30‐s chair stands: TUGT: | Findings from this study suggest the potential efficacy of implementing an at‐home, virtual, interactive Tai Ji Quan program, delivered in real‐time, as a potential balance training and falls prevention intervention for older adults with MCI |
| Oliveira et al., 2021 | Portugal | Pilot RCT | People living with mild to moderate dementia in a residential care home | 17 | 83.2 (5.6) |
Two months versus baseline (within group comparison—Intervention group): FAB: MMSE: TMT part A: TMT part B: IADL: GSD: CDR: Two months versus baseline (intervention vs. control): MMSE: CDT: | Virtual Reality‐Based Cognitive Stimulation is effective for maintaining cognitive function in people living with dementia |
| Padala et al., 2012 | USA | Pilot RCT | People living with mild dementia in an assisted facility | 22 | 79.3(9.8) |
Eight weeks versus baseline (within group comparison—Intervention group): BBS: Tinetti Score: TUG: ADL: IADL: MMSE: Eight weeks versus baseline (intervention vs. control): BBS: Tinetti Score: TUG: ADL: IADL: MMSE: | Use of Wii‐Fit resulted in significant improvements in balance and gait in people living with mild dementia in an assisted facility |
| Padala et al., 2017 | USA | Pilot RCT | Older adults with mild dementia living in the community | 30 | 73 (6.2) |
Eight weeks versus baseline (Intervention vs. control): BBS: ABC: FES: MMSE: ADL: IADL: Sixteen weeks versus baseline (Intervention vs. control): BBS: ABC: FES: MMSE: ADL: IADL: | Home‐based, caregiver‐supervised Wii‐Fit exercises improve balance and may reduce fear of falling in community‐dwelling older adults with mild dementia |
| Petersen et al., 2020 | Denmark | Pilot RCT | Older adults with dementia living at home | 26 | 75.6 (6.4) |
15 weeks versus baseline (within group comparison—Intervention group): Sit to stand: 10MDW: TUG: 6‐min walking test: MMSE: NPI: 27 weeks versus baseline (Intervention vs. control) Sit to stand: 10MDW: TUG: 6‐min walking test: MMSE: NPI: | Physical function tended to remain stable or even improved among people living with dementia following a home‐based virtual reality physical training intervention |
| Robert et al., 2021 | France | RCT | Older people living with mild or major neurocognitive disorder in the community | 91 | 81.7(7.9) |
Twelve weeks versus baseline (within group comparison—Intervention group): NPI: Twenty‐four weeks versus baseline (within group comparison—Intervention group): MMSE: NPI: AI: Twenty‐four weeks versus baseline (intervention vs. control): MMSE: NPI: AI: | The use of exergame combining motor and cognitive activities improved apathy in older people living with mild or major neurocognitive disorder |
| Schwenk et al., 2016 | USA | Pilot RCT | Community dwelling older people living with MCI | 22 | 78.2(8.7) |
Four weeks versus baseline (intervention vs. control): Fear of falling: Balance, eyes open, centre of mass, sway (area): Balance, eyes open, centre of mass, sway (mediolateral): Balance, eyes open, centre of mass, sway (anterior posterior): Balance, eyes closed, centre of mass, sway (area): Balance, eyes closed, centre of mass, sway (mediolateral): Balance, eyes closed, centre of mass, sway (anterior posterior): Gait—Habitual walking (speed): Gait—Habitual walking (stride time variability): Gait—Fast walking (speed): Gait—Fat walking (stride time variability): FESI: MoCA: Trail A: Trail B: | Results suggest that sensor‐based training is beneficial for improving postural control in community dwelling older people living with MCI |
| Swinnen et al., 2021 | Switzerland | Pilot RCT | Older people living with major neurocognitive disorder residing in long‐term care facilities | 45 | 85 (6.0) |
Eight weeks versus baseline (Intervention vs. control): Gait speed: SPPB: Step reaction time test: MoCA: NPI: CSDD: ADL: | An individually adapted exergame training improves lower extremity functioning, cognitive functioning and step reaction time and symptoms of depression in people living with major neurocognitive disorder residing in long‐term care facilities |
| Tchalla et al., 2013 | France | Pilot RCT | Older people living with dementia living at home | 96 | 86.6 (6.5) |
Intervention versus control Risk of fall: OR = 0.37; | The use of Home‐based technology coupled with teleassistance service significantly reduced the incidence of falls among elderly people living with mild‐to‐moderate dementia |
| van Santen et al., 2020 | Netherlands | RCT | Older people living with dementia living in the community | 112 | 79.0 (6.0) |
Three months versus baseline (intervention vs. control): SPPB: Physical activities per week: MMSE: TMT—Part A: TMT—Part B: IMI01: IMI02: IMI03: IMI04: IMI05: Psychological wellbeing: PASE: GIP: Number of falls: Six months versus baseline (intervention vs. control): SPPB: Physical activities per week: MMSE: TMT—Part A: d = −0.37; p = 0.029 TMT—Part B: IMI01: IMI02: IMI03: IMI04: IMI05: Psychological wellbeing: PASE: GIP: Number of falls: | Cycle exergaming yields some small to moderate positive effects on cognitive and social functioning in people living with dementia |
| Wiloth et al., 2018 | Germany | RCT | Older people living with dementia in the community | 99 | 82.9 (5.8) |
Ten weeks versus baseline (intervention vs. control): Physiomat® Follow the ball task (accuracy): Physiomat® Follow the ball task (duration): Physiomat® Trail Making Score: Three months versus baseline (intervention vs. control): Physiomat® Follow the ball task (accuracy): Physiomat® Follow the ball task (duration): Physiomat® Trail Making Score: | Computer game‐based motor cognitive training has the potential to improve motor‐cognitive performances in people living with dementia in the community |
| Yu et al., 2015 | China | RCT | Older Chinese Adults with Mild‐to‐Moderate Dementia | 32 | 83 (−) |
Eight weeks versus baseline (within group comparison): MoCA language sub‐scores: MoCA attention sub‐scores: MoCA digit‐span sub‐scores: MMSE total score: CVFT: BPSD: NPI: CMAI: CSDD: Eight weeks versus baseline (Intervention vs. control): CMAI: CMAI—Verbally aggressive sub‐score: CSDD: | Touch‐screen videogame training can alleviate behavioural symptoms in older adults with mild‐to‐moderate dementia and may improve cognitive functioning |
Abbreviations: 10MDW, 10 Meter Dual task Walking test; ABC, Activities Specific Balance Scale; ABSTR, abstract thinking and judgment; ADL, Activities of Daily Living; AES, Apathy Evaluation Scale; AI, Apathy Inventory; ANML, animal name fluency; ATTEN, attention; BBS, Berg Balance Scale; BPSD, Behavioural Psychological Symptoms of Dementia; CAFU, Caregiver Assessment of Function and Upset; CASI, Cognitive Abilities Screening Instrument; CDT, Clock drawing test; CMAI, Cohen‐Mansfield Agitation Inventory; CSDD, Cornell Scale for Depression in Dementia; CVFT, category verbal fluency tests; d, Cohen's d; DRAW, drawing; FAB, Frontline Assessment Battery; FES, Falls Efficacy Scale; FFI, Fried Frailty Index; FICSIT‐4, Frailty and Injuries Cooperative Studies of Intervention Techniques Subtest; GAI, Geriatric Anxiety Scale; GDS, Geriatric Depression Scale; GIP, Behaviour Observation Scale for Intramural Psychogeriatrics: subscale 1 (unsocial behaviour); HR, Hazard Ratio; IADL: Instrumental activities of daily living; IMI01, Intrinsic Motivation Inventory, subscale 1 interest/enjoyment in physical exercise; IMI02, Intrinsic Motivation Inventory, subscale 2 perceived competence in physical exercise; IMI03, Intrinsic Motivation Inventory, subscale 3 effort in/importance of physical exercise; IMI04, Intrinsic Motivation Inventory, subscale 4 perceived choice of physical exercise; IMI05, Intrinsic Motivation Inventory, subscale 5 value/usefulness of physical exercise; LANG, language; LTM, long‐term memory; MMSE, Mini Mental State Examination; MoCA, Montreal Cognitive Assessment; MENMA, mental manipulation; NPI, Neuro Psychiatric Inventory; OR, Odds Ratio; ORIEN, orientation; PASE, Physical Activity Scale for the Elderly; RAVL, Rey Auditory Verbal Learning Test; RCT, Randomised Controlled Trial; SPPB, Short Physical Performance Battery; STM, short‐term memory; TMT, Trail Making test; TUGT, Timed Up and Go Test; η 2, Partial Eta Squared.
Intervention characteristics—Adapted from the template for intervention description and replication (TIDieR) checklist and guide
| Author, year | Type of intervention | Design (how)—the | Content (what)—the | Delivery (who, where, when, how much)— |
|---|---|---|---|---|
| Anderson‐Hanley et al. |
Exer‐tour (relatively cognitively passive) Exer‐score (cognitively effortful) | A virtual reality‐enhanced, recumbent stationary bike |
Exer‐tour: Participants pedal along scenic bike paths; involves steering but cannot leave road or crash into anything. Exer‐score: Participants pedal in 360‐degree radius to locate coloured coins and matching coloured dragons of varying speed/difficulty |
Format: Individual Location: sites in the community (e.g., retirement communities, YMCAs) Duration: 24 weeks Length: 45 min Frequency: 3/5 times/week Intensity: based on individual heart rate monitoring |
| Bahar‐Fuchs et al. | Computerised Cognitive Training | A commercially available computerised cognitive training platform (Cognifit™) online | Participants engage with standardised, game‐like computer tasks. Psychoeducation, and a range of behaviour‐change techniques are used to optimise engagement, adherence, and perseverance |
Format: Individual Location: participants' homes Duration: 8‐12 weeks Length: 20‐30 min Frequency: 3 times/week Intensity: Individually tailored and adaptive (i.e., level of difficulty continuously adapted on participant's performance, with successful completion of one level of difficulty resulting in an increased difficulty on the subsequent) |
| Hsieh et al. | Virtual Reality‐based Tai‐Chi | Your Shape Fitness Evolved 2012 Zen energy classes on Xbox 360 Kinect |
A Kinect sensor device captures one player's motion and provides feedback. On the screen, the player must follow the movements of a virtual coach. When the right motion is performed, the player on the screen becomes brighter. Other participants stand around the instructor and exercise together |
Format: Group, instructor‐led Location: ‐ Duration: 24 weeks Length: 60 min Frequency: twice/week Intensity: eight activities, ranging in difficulty from easy to hard. Players need to pass them to unlock more advanced/difficult activities. |
| Jelcic et al. | Lexical‐semantic stimulation through telecommunication technology (LSS‐tele) with in‐person LSS (LSS‐direct) and unstructured cognitive treatment (UCS) | Rehab exercises provided through personal computer workstations using Windows 7 or XP operating systems; teleconference through Skype | Lexical tasks aimed at enhancing semantic verbal processing delivered through remote control based on telecommunication technology. The exercises focused on the interpretation of written words, sentences, and stories |
Format: Group, instructor‐led Location: elderly care home Duration: 12 weeks Length: 60 min Frequency: twice/week Intensity: ‐ |
| Karssemeijer et al., 2019 | Cognitive‐aerobic bicycle exergame | Stationary bike connected to a video screen | Participants pedal following a route through a familiar digital environment (e.g., a city) while performing cognitive tasks incorporated in the cycling routes that are shown on the video screen |
Format: Individual Location: Community centre Duration: 12 weeks Length: 30‐50 min Frequency: 3 times/week Intensity: 65%–75% of heart rate reserve; different cognitive training levels, changing with user's performance |
| Kwan et al., 2020 | Brisk Walking Intervention and behaviour change through mHealth | Samsung Galaxy smartphone J2 with 2 apps (i.e., Samsung Health and WhatsApp) | Participants set weekly goals of brisk walking. Participants wear a step‐counter during week. Participants receive WhatsApp weekly routine messages, messages when there is no brisk walking for more than 2 days, and praise message when the weekly goal is achieved earlier than expected |
Format: Individual Location: Anywhere the participant walks Duration: 12 weeks Length: 60 min Frequency: 7 times/week Intensity: Based on baseline fitness and progress |
| Laver et al., 2020 | Telehealth delivery of a dyadic dementia care intervention | Personal device (laptop, tablet, or smartphone) or tablet on loan with videoconferencing software (Cisco Webex) |
Participants, caregivers and environment are assessed by OT OT works with caregiver to problem solve, educate, build skills, and enhance activity engagement in the person with dementia |
Format: Individual, delivered by OT Location: Participant's home Duration: 16 weeks Length: 60 min Frequency: once/fortnight Intensity: Tailored to the capabilities and interests of the participant, caregiver and environment |
| Li et al., 2021 | Online virtual falls prevention intervention through a dual‐task Tai Ji Quan training program | iPad or smartphone with Zoom App | Participants receive 10–15 min of preparatory exercises, 45–50 min of core training (learning, practicing) and 1–2 min of closing exercises. Within a dual‐task framework, the training also involves concurrent cognitive exercises aimed at challenging multiple cognitive domains (memory, executive function, spatial orientation, and processing speed) |
Format: Group, instructor‐led Location: Participant's home Duration: 24 weeks Length: 60 min Frequency: once/week Intensity: ‐ |
| Oliveira et al., 2021 | Virtual Reality‐Based Cognitive Stimulation | Computer with non‐immersive VR exposure on a laptop screen of 17 inches |
The participant undertakes activities inside a virtual apartment relating to morning hygiene, shoe closet test, wardrobe test, memory test, virtual kitchen, TV News. The participant also undertakes outdoor tasks, navigating to each of the locations in a virtual city, including grocery store, pharmacy, and art gallery |
Format: Individual, clinical neuropsychologist‐delivered Location: Residential care home Duration: 8 weeks Length: 45 min Frequency: twice/week Intensity: different difficulty levels for progression throughout the intervention |
| Padala et al., 2012 | Strength, yoga, and balance exergaming | Nintendo Wii‐Fit console connected to a mobile television unit | The participant spends 10 min doing yoga, 10 min doing strength training, and 10 min doing balance games |
Format: individual, researcher‐supervised Location: exercise room of a residential care home Duration: 8 weeks Length: 30 min Frequency: 5 times/week Intensity: ‐ |
| Padala et al., 2017 | Interactive video‐game‐led physical exercise program | Nintendo Wii‐Fit console connected to a television unit | The participant performs exercises of yoga, strength training, aerobics, balance games, and training plus, which includes more complex exercise tasks. Each session includes a warm‐up, exercise, and cool down phase |
Format: individual, caregiver‐supervised Location: Participant's home Duration: 8 weeks Length: 30 min Frequency: 5 times/week Intensity: Starts at level one, subsequent levels are opened automatically upon completion of previous levels |
| Petersen et al., 2020 | Virtual reality physical training plus group face‐to‐face training | The virtual reality hardware consists of a touchscreen, a Microsoft Kinect camera, and a modem |
The participant is guided through exercises via text, recorded instructions, and animations The Kinect camera detects movements and corrects possible errors with onscreen feedback; once the participant successfully completes each exercise, visual feedback in the form of a green smiling icon is displayed onscreen and level can be advanced |
Format: individual Location: Participant's home Duration: 12 weeks Length: 20 min Frequency: twice/week Intensity: Starts at level one, subsequent levels are opened automatically upon completion of previous levels |
| Robert et al., 2021 | Exergame combining motor and cognitive activities | The X‐Torp exergame is played on a desktop PC and displayed on a high‐resolution wide screen. Participant interacts with the exergame using a Red Green Blue + Depth Kinect | The participant can: 1. play in scenario mode action game dynamics (moving a submarine); 2. Explore open environments (reaching islands) where access is granted through playful mini‐games and orientation exercises |
Format: individual or group, therapist‐controlled Location: memory centres, day care centres, and nursing homes Duration: 12 weeks Length: 15 min Frequency: twice/week Intensity: therapist can modify/adjust the game difficulty, based on participant's performance |
| Schwenk et al., 2016 | Sensor‐based balance training programme | A 24‐inch computer screen, an interactive virtual user interface, and five inertial sensors | The participant does ankle point‐to‐point reaching tasks and virtual obstacle crossing tasks. Live feedback is provided |
Format: individual, supervised Location: memory clinic Duration: 4 weeks Length: 45 min Frequency: twice/week Intensity: progressive |
| Swinnen et al., 2021 | Stepping exergame | The exergame device “Dividat Senso”, consisting of a step training platform which is sensitive to pressure changes, connected via a USB cable to a computer and a frontal television screen on which the exergames are displayed | The participant plays multiple games lasting 120–200 s. Starting from an upright stance with both feet in the middle of the platform, the participant interacts with the game interface by pushing one foot on one of the four different arrows. The device provided real‐time visual, auditory and somatosensory (vibrating platform) cues, and feedback |
Format: individual, supervised Location: care home Duration: 8 weeks Length: 15 min Frequency: 3 times/week Intensity: automatically adapted, providing more difficult stimuli when the players reacted fast and correct |
| Tchalla et al., 2013 | Home‐based technology coupled with teleassistance service | The home‐based technology consists of a nightlight path Teleassistance service includes a remote intercom, an electronic bracelet and a central hotline providing telephone support | The participant activates a wire sensor installed on the floor near the bed when getting up that turns on a nightlight path. The participant can ask for help if they fall by using the remote intercom, the electronic bracelet. A central hotline providing telephone support will help |
Format: individual Location: participant's home Duration: ‐ Length: ‐ Frequency: ‐ Intensity: ‐ |
| van Santen et al., 2020 | Exergaming combining physical exercise (interactive cycling) with cognitive stimulation | Stationary bicycle connected to a screen | While cycling, the Participant sees a route on the screen. They can pick a route, and it mimics the experience of cycling outside, thus offering simultaneous physical and cognitive stimulation |
Format: individual Location: day care centre Duration: 24 weeks Length: ‐ Frequency: twice/week Intensity: ‐ |
| Wiloth et al., 2018 | Computer game‐based motor cognitive training | Physiomat®, a pressure‐sensitive step training platform | The participant moves a cursor from the centre of the screen directly to the targets highlighted as a moving yellow ball on the screen as fast as possible by shifting their weight while holding onto the handles of Physiomat®. As difficulty progresses, the participant is asked to move the cursor on the screen in order to connect an increasing number of digits |
Format: group, supervised Location: research centre Duration: 10 weeks Length: 90 min Frequency: twice/week Intensity: increasing, based on performance |
| Yu et al., 2015 | Computer‐assisted Intervention using Touch‐screen Video Game Technology | Interactive touch screens/displays (Sur 40, I‐pad, optical touch computer screen) | The participant plays four touch‐screen video games, including (1) Bingo (provided a figure, identify the same figure in a table with different figures), (2) Connect the dot ultimate (connect the dots by pressing the number on the dots in an ascending order to draw a cartoon figure), (3) Find difference (find the differences between two photos by pressing the point of difference within a time limit), (4) Mosquito splash (press the mosquitoes on the screen, but avoid butterflies) |
Format: individual, researcher‐supervised Location: Geriatric day hospital Duration: up to 8 weeks Length: 30 min Frequency: once‐twice/week Intensity: ‐ |
Note: Meta‐analyses of the effects (positive and negative) of the interventions on physical, cognitive, behavioural and psychological outcomes, and ADLs.
Information refers to the exergaming component only.
FIGURE 2(A) Pooled estimates of effects of digital health interventions on global cognitive abilities at the end of the intervention period. (B) Pooled estimates of effects of digital health interventions on global cognitive abilities (sensitivity analysis—excluding Swinnen et al. ) at the end of the intervention period
FIGURE 3Pooled estimates of effects of digital health interventions on basic ADLs at the end of the intervention period